Advantage Ball: Difference between revisions

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One trope that lies in the middle ground [[Sliding Scale of Idealism Versus Cynicism|between the idealistic view and the realistic one]] is the Advantage Ball.
 
This is a status that is bestowed to one side at a time in conflict. Whoever holds the Ball is not necessarily invincible, but certainly more effective, more skilled than usual, [[Plot Armor|less likely to fall prey]] to bad luck or [[Diabolus Ex Machina]]. Similarly, their adversary is confused, fallible, [[A -Team Firing|less accurate in their attacks]], more likely to make mistakes.
 
Ownership of the Ball is determined primarily by morale. Whichever side is more confident has the advantage. This tends to result in [[Hollywood Tactics]]: using your resources strategically is not as important as making a show. If you can [[Despair Gambit|break the spirit of your enemy]], you are probably going to win even if they greatly outnumber you and have a far superior position. On an individual scale, if a combatant is unsure either of his chances, or his reasons, he will fare badly. [[Epiphany Therapy|But once he has an epiphany]], [[Heroic Resolve|is reminded of what he's fighting for]], receives words of support from his allies, wins the respect of a neutral observer, or gets news that help is on the way, he will instantly become much stronger, even to the point of [[Hollywood Healing|forgetting previous injuries]]. A well-placed [[World of Cardboard Speech]] or [["The Reason You Suck" Speech]] can render his enemy demoralised and weakened. In mediums dealing with sound, a [[Theme Music Power -Up]] is almost required for these occasions.
 
Visually, this trope often expresses itself in a [[Pendulum War]], with the side in possession of the ball advancing and the other clearly retreating. Once conditions change, the Ball may bounce elsewhere and those who were advancing suddenly find themselves falling back. It's noteworthy that it happens at both large and small scales, with whole armies or just two combatants.
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When one side holds the Advantage Ball throughout an entire fight, it's a [[Curb Stomp Battle]].
 
{{examples|Examples:}}
 
== [[Anime]] ==
* Most fights that isnaren't a straight up [[Curb Stomp Battle]] in later episodes of [[DragonballDragon Ball]] Z are a match of 'who has the most transformations'. Every time a character turns into a new form, they hold the [[Advantage Ball]] untill their opponent does likewise.
** In this case, being changed into a piece of candy counts as turning into a new form... at least if you're Vegito.
* This follows naturally in ''[[Tengen Toppa Gurren Lagann]]'', where, thanks to Spiral Energy, confidence ''is'' combat ability. Except for wild cards like the Mugann, the Ball is in the court of whoever is delivering a [[Badass Boast]] at the moment.
* [[Bleach]] plays with this a lot. In most fights, the ball even gets tossed between combatants at times. Very often strategic use of the Advantage Ball (by the author) results in wins or losses the fandom did not expect.
* ''[[Naruto]]'' has a bunch of advantages when he has to fight [[Person of Mass Destruction|Pain]], including [[Mons|a bunch of strong toads to fight alongside him]], a new [[Super Mode]], the [[Super -Powered Evil Side|Ninetails]], information on Pain's abilities, and Pain's temporary loss of his [[Gravity Master]] powers.
** His earlier fight against Sasuke followed the [[DragonballDragon Ball]] Z approach of passing the [[Advantage Ball]] for a few rounds by unlocking increasingly more power.
 
== [[Comic Books]] ==
* [[Batman]] almost always holds the Ball in direct conflict. Three guys with knives or a dozen Mooks with machine guns, it makes no difference. Therefore, the general method of his rogue's gallery to deal with him is to attack him indirectly, especially by undermining what he believes in and threatening those he values.
** One notable exception is in ''[[The Dark Knight Returns]].'' Batman does ''not'' hold the advantage in his first fight with the much younger and stronger leader of the Mutants, and is almost killed before Carrie rescues him. Batman learns his lesson and the next time they fight, ''he'' chooses the battleground and pulls out [[Trying to Catch Me Fighting Dirty|every dirty trick in the book]] to beat him. This time the Ball is firmly in Batman's court and he wins decisively.
** Batman's true advantage comes at night or otherwise in darkness, the very reason he based his MO and costume on a bat. More than one mook has been ridiculed for thinking he could escape by "killing the lights", so to speak.
 
== [[Film]] ==
* The Ball is carefully minded throughout ''[[A KnightsKnight's Tale]]''. At the beginning, William and Adhemar are evenly matched, and the latter wins by his greater experience. In the final, decisive joust, Adhemar holds the Ball at first due both to the efforts of his herald and copious amounts of cheating, but after [[Geoffrey Chaucer (Creator)|Geoffrey Chaucer]] gives an impassioned speech, the audience changes sides and William wins ''without even his armour''.
* This is well demonstrated by the [[Flynning]] in ''[[The Princess Bride]]'', where the advantage is determined solely by who [[I Am Not Left -Handed|most recently switched hands]].
* The film of ''[[The Lord of the Rings (Filmfilm)|The Lord of the Rings]]''. In addition to [[Hollywood Tactics|many other lapses in tactical realism]], advantage in battle seems to be principally a matter of who makes the most [[Big Entrance|badass entrance]], regardless of such matters as numbers and equipment.
* Throughout ''[[The Matrix]]'', agents are pretty much unstoppable, due both to their superior programming and the [[The Dreaded|terror the other side has for them]]. But after Neo's awakening as The One, he can dispatch them with ease (and his team can at least hold their ground). An entirely justified in-universe example.
 
== [[Literature]] ==
* In the [[Star Wars Expanded Universe]] there's Jedi Battle Meditation: an ''in-universe'' Advantage Ball. The side supported by the meditating Jedi is filled with confidence and clarity, while the opposing side is assaulted with despair. [[The Chessmaster|Grand Admiral Thrawn]] once quantified this; apparently, supported by battle meditation, his fighters performed up to 40% better in every category of pilot performance.
* The Church Knights of the ''[[Elenium]]'' and ''Tamuli'', being basically [[The Paladin|Paladins]], have superlative training and political support. Moreover, they have a fierce (deserved) reputation, and armour which not only [[Luckily, My Shield Will Protect Me|protects them]], but is also intimidating at the same time. Combining this with the [[Plot Armor|extra plot protection]] that the [[Nominal Importance|named protagonists enjoy]], the Knights have the ability to steamroll over practically any force, almost regardless of the opposition's numbers, tactics or equipment. This is taken [[Up to Eleven]] at the climax of the Elenium, when Sparhawk is driven into an [[Unstoppable Rage]] and kills probably dozens of [[Mooks|enemy combatants]] without effort or personal damage. Soon after, however, he faces [[The Dragon]], a man with considerable anthropic weight, and barely defeats him in single combat.
 
== [[Video Games]] ==
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== [[Web Comics]] ==
* Most stretches of dialogue in [[Girl Genius]] can be described according to this, with the butt of the jokes being the ones not currently possessing the humorous Advantage Ball.
{{quote| Tarvek [http://www.girlgeniusonline.com/comic.php?date{{=}}20120210 grabs the ball]! Gil struggles, but [http://www.girlgeniusonline.com/comic.php?date{{=}}20120217 Tarvek gets in a solid jab]! But who's that? Bangladesh Dupree [http://www.girlgeniusonline.com/comic.php?date{{=}}20120222 tackles Tarvek] from out of nowhere, grabs the Ball and starts piling on the humiliation... But then [http://www.girlgeniusonline.com/comic.php?date{{=}}20120224 Vole appears], charming Bang's pants off with a bloodthirsty Villainous Rant, and picks up the ball. Ball occupied, Gil and Tarvek are able to have a conversation on equal terms, until Othar Trygvassen, GENTLEMAN ADVENTURER!, gets the drop on Vole! But what's this?! Gil goes for the dropped ball, [http://www.girlgeniusonline.com/comic.php?date{{=}}20120305 grabs it with both hands], runs with it AND HE SCORES, dropping three of his opponents down a trapdoor to a long fall, and wounds the last - Bang - with a [http://www.girlgeniusonline.com/comic.php?date{{=}}20120307 vicious playground taunt]! What a game, ladies and gentlemen, what a game!
}}
 
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[[Category:Combat Tropes]]
[[Category:Advantage Ball]]
[[Category:TropeBall Index]]