Age of Empires: Difference between revisions

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* [[Boring but Practical]]: Sometimes the basic units are the best.
* [[Color Coded for Your Convenience]]: Optional; if you want, you can configure the game as to have your enemies being red, your allies yellow and yourself blue.
* [[The Computer Is a Cheating Bastard]]: Masterfully averted by the second game, where the AI is not reliant on any perks the players don't have unless you play on the highest difficulty.
* [[Construct Additional Pylons]]:
{{quote|''"You need to build more houses!"''}}
* [[Classic Cheat Code]]: "How do you turn this on"
* [[The Dev Team Thinks of Everything]]: Diplomacy in ''II''. For example, you can ask allies for resources. So you can just extort your resources from them, right? WRONG. Eventually, they'll start refusing. Ask for a large enough tribute, and they ''declare war on you''.
* [[Easy Logistics]]: Played straight most of the time, the units don't need to restock on ammunition and in some games villagers can repair any boats, siege weapons or buildings that you might have, whether they're near a (wood) storage or not.
* [[Expansion Pack]]: The games have one or two official expansion packs, which usually rebalance units and come with new civilizations to play.
** Age of Empires Online, as to be expected, has DLC.
* [[Flavor Text]]: each of the games has description of their unit, their origin and their use in war(for real ones).
* [[Game Mod]]: The games come with a built in world builder which can be used to create entirely original campaigns for download, which are often more in depth and complex then the original single player. Quality is usually measured in the effort put into aesthetics and the number of 'triggers' in place. The best ones are regarded to be +1000 triggers.
* [[The Dev Team Thinks of Everything]]: Diplomacy in ''II''. For example, you can ask allies for resources. So you can just extort your resources from them, right? WRONG. Eventually, they'll start refusing. Ask for a large enough tribute, and they ''declare war on you''.
* [[Easy Logistics]]: Played straight most of the time, the units don't need to restock on ammunition and in some games villagers can repair any boats, siege weapons or buildings that you might have, whether they're near a (wood) storage or not.
* [[Gameplay and Story Segregation]]: The information the game can provide [[Shown Their Work|shows the developers did their research]], but only a few of those aspects and tactics show up in the actual gameplay.
* [[I Shall Taunt You]]: The first two quotes are among the pre-recorded taunts from the series.
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* [[Speaking Simlish]]: Present for the early ages in the first [[Age of Empires]] games.
* [[Tech Tree]]: Somewhat different for all civilizations.
* [[The Computer Is a Cheating Bastard]]: Masterfully averted by the second game, where the AI is not reliant on any perks the players don't have unless you play on the highest difficulty.
* [[Video Game Cruelty Potential]]
* [[War Elephants]]