Age of Empires II: Difference between revisions

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* [[Command and Conquer Economy]]: As in many other real-time strategy games.
* [[Computers Are Fast]]: Particularly important with scout units. Expect the computer to have explored most of the map before Castle age.
* [[The Computer Shall Taunt You]]: In addition to the taunts available in multiplayer, some campaigns feature specific taunts used by the enemies.
{{quote|''"What do a people who sleep in tents know about the word 'culture'?"''}}
* [[Conspicuously Public Assassination]]: In Genghis Khan campaign, killing the Persian Shah is the most advantageous way to get the war started.
* [[Construct Additional Pylons]]: Houses, except for the Huns.
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* [[Tactical Rock-Paper-Scissors]]: Infantry > Cavalry > Archers > Infantry.
* [[Technology Levels]]: Dark to Imperial Age.
* [[The Computer Shall Taunt You]]: In addition to the taunts available in multiplayer, some campaigns feature specific taunts used by the enemies.
{{quote|''"What do a people who sleep in tents know about the word 'culture'?"''}}
* [[The Teutonic Knights]]: Provide the special unit for (who else?) the Teutons. Unhistorically, they serve as foot-soldiers and are ''very'' slow, but extremely tough.
* [[Timed Mission]]: None of the campaign scenarios feature a hard time limit. However, there are many time-scripted events that force the player to act fast, such as the AI triggers for building Wonders. Some optional objectives, such as the assassination of the Persian Shah, are also time-limited.