Age of Empires III: Difference between revisions

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{{tropelist|Age of Empires III, The Warchiefs and The Asian Dynasties give examples of:}}
* [[Anachronism Stew]]: Given how Ages work (and the chance to pit out pikemen against Napoleonic musketeers), this is inevitable. But the languages used can also serve as an example, especially in the campaigns. It can be jarring, for instance, to hear Anglo-American heroes speak (more or less) Modern English while your British units still talk as though stuck in the 16th Century.
** Among the playable civilizations, this is more pronounced for the Aztecs (largely pre-Columbian), Chinese (a melange of the Ming and early-Qing Dynasties), Japanese (whose general aesthetic and unit roster is based on the Sengoku/Edo periods) and Indians (predominantly 19th Century).
* [[America Saves the Day]]: The final part of ''Steel'' has the Americans openly coming into the aid of the Black family as they track down the Circle of Ossus' stronghold in Cuba. Averted however in ''Shadow'', where the US Army forces under Custer's command are the antagonists.
* [[And Now for Something Completely Different]]: After a fashion. The campaigns for ''The Asian Dynasties'' don't involve the Black family at all and are instead historically-based ones very reminiscent of ''[[Age of Empires II]].''
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* [[Final Death]]: As per RTS standards, averted, thanks to the [[Gameplay Ally Immortality]]: this means that the campaign heroes, explorers, Warchiefs, and monks getting KOed does not mean [[Game Over]]. Other mission-critical units such as {{spoiler|Bahadur Sah}}... not so much.
* [[Firewood Resources]]: Averted as per both RTS and AOE standards: the units don't need to carry the wood/food/gold to the nearest Town Center nor there is the need for a specialized building for this.
* [[Friendly Fireproof]]: Artillery won't damage friendly units even at point-blank range.
* [[Framing Device]]: Much of campaign's story concerning the Black family is told through Amelia's narrations. Until ''Steel'', which involves her role in the plot.
* [[Game Mod]]: Quite a few have come out for the game. Some of the notable ones are:
** ''The War of the Triple Alliance'', also known as ''[[Wars of Liberty]]''. A massive overhaul which, among other things, introduces independent New World nations (like Argentina, Brazil, Canada and the USA), and with plans to even add an additional (if expensive) end-game Age extending into [[World War I]].
** The ''Napoleonic Era'' mod, which overhauls the game and puts more of a spotlight on the 19th Century.
** ''Struggle for Indonesia'', which puts a significant emphasis on Southeast Asia.
* [[Gameplay and Story Segregation]]: [[Shown Their Work|The info on the units show the developers know the game's representation of them aren't really like that]], but nonetheless, there are many breaks from reality - for example, muskets can fire around every three seconds where in real life they took significantly longer to reload (The unit info itself stating that a competent musketeer could fire four times a minute)
** The ''Japan'' campaign allows the player to advance to the Industrial Age, which gives you access to your main anti-building artillery..... and allows you to upgrade your Trade Routes to ''railroads''. In ''1600''.
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''"ALLA BATAGLIA!!"'' }}
* [[Les Collaborateurs]]: The Consulate building introduced in ''The Asian Dynasties'' makes it possible for Asian nations to establish ties with certain Western powers like the British and Russians. This in turn allows them to call in various bonuses, special buildings and European reinforcements, but at the cost of ever growing tribute. They can also opt out of said ties at any point in a game.
* [[Lesser of Two Evils]]: In ''Ice'', after Stuart Black is kidnapped, John Black, Kanyenke and Nonakhee are involved in the [[Seven Years' War]]. They have to choose between the BritainsBritish and the FrenchesFrench. They choose to side with the frenchlatter in this mission., Laterwith later missions havehaving them sidedsiding with the BritainsBritish, but otherwise staying out of the war.
* [[Lightning Bruiser]]: French Curaissers, Spanish Lancers, Sioux Dog Soldiers, and mercenary Elmeti and Hackapells are all fast cavalry capable of both absorbing a lot of damage and dishing out absurd amounts.
* [[Mayincatec]]: Averted, with the Aztecs in particular becoming their own playable, distinct faction.
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* [[Roaring Rampage of Revenge]]: A recurring theme in the campaigns.
* [[Sarcasm Mode]]: The Lil' Bombard, capable of sending its victims flying across ''several dozens'' of tiles and smash them into buildings.
* [[Secret War]]: Much of the campaign is ultimately one waged between the Black family and their allies on the one hand, and the Circle of Ossus on the other. {{spoiler|The Circle is ultimately broken, however, once they've brought the ire of the United States down on themselves.}}
* [[Separate but Identical]]: [[Running Gag|Once again]], averted: every civilization has it's unique quirks, especially the ones in the expansions. For example, the Indians use wood instead of food to train villagers, British houses spawn a bonus villager when built and cost more, and the Dutch use gold instead of food. This also applies to the Home Cities shipment cards. While some are identical across civilizations, (extra villagers, resources...) others are unique to that civilization. Also, all the civilizations of the game, except for the ones in the expansions, have more powerful unique upgrades for their "guard" units that replace the generic third-tier upgrade. For example, the British having Redcoat Musketeers instead of Guard Musketeers and Lifeguard Hussars instead of Guard Hussars.
* [[Seven Years' War]]: The player fights in it for one mission in ''Ice''.