All Trolls Are Different: Difference between revisions

Rescuing 2 sources and tagging 0 as dead.) #IABot (v2.0.8.7
(Rescuing 3 sources and tagging 0 as dead.) #IABot (v2.0.8.7)
(Rescuing 2 sources and tagging 0 as dead.) #IABot (v2.0.8.7)
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* [[Earthdawn]]'s trolls are this, with a dash of vikingian [[Sky Pirate]]. They make good wizards, especially Elementalists.
* Trolls in ''[[RuneQuest]]'' are a bit bigger than humans, but about as smart. They're [[Extreme Omnivore]]s, occasionally cannibals, and a [[Dying Race]] due to an ancient curse.
* ''[[Magic: The Gathering]]'' trolls [https://web.archive.org/web/20070517115600/http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=122405 are] [httphttps://ww2web.wizardsarchive.comorg/gathererweb/CardDetails20190614031938/https://status.aspx?&id=19630wizards.com/ all] [https://web.archive.org/web/20090125194731/http://ww2.wizards.com/Gatherer/CardDetails.aspx?id=49828 over] [https://web.archive.org/web/20190614031933/https://status.wizards.com/ the] [https://web.archive.org/web/20081105143301/http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=146021 place]. At least they can all cheat their way out of death, usually by regenerating (Eventide has one that uses persist instead)...
** ''Magic'' trolls are also often hexproof—that is, unable to be targeted by opponents' spells.
** The modern pattern for trolls is pretty consistent: Green, with regeneration, hexproof, or both. The hexproof part is so iconic (though primarily through the efforts of the previously-linked Troll Ascetic) that before it was known officially as "hexproof", the ability "cannot be the target of spells or abilities your opponents control" was often known by the [[Fan Nickname]] "troll shroud" (after the keyword "shroud" for "cannot be the target of spells or abilities [controlled by anyone]").