Alternative Character Interpretation/Tabletop Games: Difference between revisions

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*** The [[Cool and Unusual Punishment]] suffered by every dark lord is designed to break them and hit them where it really hurts. For example, Strahd von Zarovich, who murdered his brother to steal his fiancée (and countless other crimes) is cursed with vampirism and forced to relive the loss of his beloved Tatiana every generation. Unless things have changed in the latest edition, the setting is called The Land of Mists or something similar by its residents; Ravenloft is from ''Ravana's Loft'', and is Strahd's absolutely trope-tastic [[Haunted Castle]], named for Strahd's mother.
*** The problem is, almost none of the villains trapped in Ravenloft are actually major (only Vecna/Kaz and Lord Soth, all long gone from Ravenloft, were bigshots before going there). Dark Powers pick people whom they can make to suffer beautifully, not those really dangerous or really heinous. Snatching a guy who murdered his brother to steal his fiancée out of love, when ''[[Dungeons & Dragons]]'' is chock-full of people whose job description amounts to killing and torturing innocents [[For the Evulz]]? On the other hand, core domains of Ravenloft often are relatively safe places to live, compared to what is normal to DnD-land. Commonly encountering monsters are weak enough to remain in hiding, instead of rampaging and assaulting openly, and there is a comparative shortage of insanely powerful psychopaths on the loose. To be fair, it's not like TSR and later WotC could denude their other campaign settings of all their good villains. Also, the Dark Powers may just not have the power to take all the really major villains from all over the multiverse; it's not like the Dark Powers have ever been portrayed as omnipotent, even within Ravenloft. Maybe they're just doing the best they can. Also, the fact that Ravenloft is in some ways ''safer'' for the average person than the typical campaign setting, what with the lack of lots of randomly rampaging monsters, may be further support for the idea that the Dark Powers are good.
** "[http://1d4chan.org/wiki/Pelor#Pelor.2C_the_Burning_Hate Pelor The Burning Hate]" is a reinterpretation of Pelor, Neutral Good god of the Sun, Light, Strength, and Healing. In part inspired by [[Tutorial Failure|examples incongruent with the given rules and statistics]] - thanks to D&D3 suffering from lazy editors and shameless copypaste [[padding]] at the same time. Digging deeper adds that ''Weapons of Legacy'' introduced a Pelorian heresy focused on [[Burn the Witch|random murder of arcane spellcasters]], some of his followers having a tradition of [[Human Sacrifice]] in ''The Price of Power'' even before D&D3, etc. The theory manages to remain consistent with everything attributed to Pelor, explaining his every action and trait as actually evil in disguise. [httphttps://waybackweb.archive.org/web/20130518001708/http://community.wizards.com/go/thread/view/75882/19558798/Pelor_the_Burning_Hate This] in turn is split on whether he's actually [[Chaotic Evil]], [[Neutral Evil]] or [[Lawful Evil]]. Also, there's still the question of his relations with Pholtus of the Blinding Light ([[Lawful Neutral]] god of sun, law, [[Knight Templar|resolution and inflexibility]]) either way.
** [[Forgotten Realms]]: is Cyric a lunatic who got lucky too many times and was a keen enough opportunist to exploit openings between his blunders, or an evil mastermind? The novels left this open to interpretation.
** 3.5 Edition's ''Races of the Wild'' reveals something interesting about halflings and their religion: Yondalla wasn't always the squeaky clean paragon of Lawful Good she is today. She created the halflings by stealing the best bits from all the other races, and the gods punished her by forcing her to split into two goddesses: [[Lawful Good]] Yondalla and [[Chaotic Neutral]] Dallah Thaun. They are still the same person, sharing thoughts and memories, which is why there are so many CN halflings who can claim, even under magical compulsion, to worship a LG goddess. This is a canon example of ACI, as no other books even so much as mention it; other races are forbidden to even know about Dallah Thaun. This suggests that the halflings, generally seen as no more than harmlessly mischievous, are knowingly perpetuating a culture-wide scam that allows them to steal, cheat and take vengeance all they want, and all in the name of a lawful good deity.