Always-Accurate Attack: Difference between revisions

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Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or alternatively, any technique/skill that grants this status to another attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[Fragile Speedster|speed]] or [[Mini-Mook|size]]), but will usually involve a tradeoff of lower-than-average damage output compared to other attacks.
 
Note that the fact that this attack will always ''hit'' the target doesn't mean it will necessarily ''damage'' it -- init—in fact, this is a chief balance issue in [[Video Games]], where an [['''Always-Accurate Attack]]''' almost ''never'' overlaps with [[Armor-Piercing Attack]] or [[Unblockable Attack]]s (to prevent the attack from becoming a [[Game Breaker]]). Also note that even an [['''Always-Accurate Attack]]''' can be forced to miss the target if a [[Story Overwrite]] (such as [[Cutscene Power to the Max]], or a [[Hopeless Boss Fight]]) is in effect.
 
See also [[Improbable Aiming Skills]] and [[No Saving Throw]]. May be [[Boring but Practical]] due to its reliability that it will hit the target.
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* The unnamed protagonist in ''[[Hero (film)|Hero]]'' had an attack that could not miss its mark if he was within ten paces.
* Zorg demonstrated a variant in ''[[The Fifth Element]]'' with his special ZF-1 gun: After shooting a target once, a "replay" feature can cause every subsequent bullet to strike the same target, regardless of the direction in which it was fired.
* The Huntsman in ''[[The Tenth Kingdom]]'' has a crossbow that, when fired, will always pierce someone's heart. The [[God Save Us From the Queen|queen]] gave it to him in a deal--alldeal—all he had to do was close his eyes, turn around a few times, and fire once at random. (He killed his own son from several miles away.) {{spoiler|In the final battle, he tries to shoot Wolf, but the crossbow is knocked upwards, and the shot goes through a skylight. He gains the advantage during the ensuing melee, meaning he's on top of Wolf when the bolt comes ''[[Hoist by His Own Petard|right back down]]'' . . .}}
 
== [[Literature]] ==
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** The "No Guard" ability grants this status to any move its user performs ... [[Hoist by His Own Petard|and any move that gets used against them]].
* ''[[Fire Emblem the Sacred Stones]]'': the Sniper class has the Sure Strike skill, which ensures a 100% accurate hit if it activates. Unfortunately, this skill tends to be unneeded, as your Sniper characters would have high hit chance anyways, and even worse if it activates when an enemy Sniper attacks your characters.
* In some ''[[Final Fantasy]]'' games, magic would always be successful on targets with "Invisible" status -- evenstatus—even [[Useless Useful Spell|Useless Useful Spells]]s. For [[Final Fantasy VI]] in particular, even [[Contractual Boss Immunity]] could not protect against this, making it a [[Game Breaker]] of a [[Good Bad Bug]].
** Rosa in ''[[Final Fantasy IV]]'' had Aim, which makes her bow and arrow attacks always hit. This was also carried into [[Final Fantasy V|the fifth one]], and could be used with any weapon.
*** On the subject of 5, the Rapid Fire command. It's 4 attacks per weapon on random targets for half damage, and it [[Armor-Piercing Attack|ignores the target's defense]]. The ranger class gives aim and rapid fire at different class levels.
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* ''[[Final Fantasy Tactics]]'': the "Concentrate" support ability ensures 100% accuracy for all attacks (including magic). If an enemy is asleep, petrified, or stopped, all attacks made against it have 100% hit rate (as the enemy can't dodge). And in one of the game's [[My Rules Are Not Your Rules|less fair moments]], a pair of assassins have entirely unique instant kill moves with 100% accuracy and a long-ranged Stop move with 100% accuracy. [[That One Boss|During an escort mission]].
** ''[[Final Fantasy Tactics Advance]]'': Featherblow and Take Aim are skills that do half the damage of a normal attack, but with 100% accuracy. It also has concentrate, a passive ability that removes enemy evasion, which '''can''' boost instant kill abilities. [[Game Breaker|The result is exactly what it sounds like]].
** ''[[Final Fantasy Tactics A2]]'', however, [[Nerf|nerfednerf]]ed Concentrate so much it's entirely useless (A mere 5% boost? Compared to 30% or so?)
* In ''[[Last Scenario]]'', attack spells <ref>with a few exceptions like [[Spam Attack|Rage]]</ref> cannot miss, but can't hit critically either. As well, there is the late-game spellcard "Slap". It executes a physical attack which cannot miss [[Joke Item|and always]] [[Cherry Tapping|deals 1 damage]] [overlap with [[Fixed Damage Attack]]].
* The default magical attack with mage staves in ''[[Dragon Age]]: Origins'' always hits the target, regardless of the defenses. The defenses do, however, affect how much damage is soaked. And the staves cannot score critical hits.
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* In ''[[Runescape]]'', Korasi's Sword and the Dark Bow have special attacks that always hit.
* ''[[Super Robot Wars]]'': the "Strike" buff ensures 100% accuracy for the unit that uses it for the next attack or the rest of the turn, depending on the game. "Attune" does the same thing except one unit casts it on another. Though "Alert" can allow you to dodge anyway.
* In many ''[[Roguelike|Roguelikes]]s'', beam-like attacks will hit everything in their path, which often includes things like [[Breath Weapon|dragons breathing fire and poisonous gas]].
* In ''[[World of Warcraft]]'', the Glyph of Divine Accuracy increases the chance to hit with Smite by 18%, high enough for it to always hit under normal circumstances. Discipline priests attack with Smite to grant themselves the Evangelism and Archangel bonuses and Smiting an enemy will heal an ally for the same amount, but they can still be primary healers. Consequently they don't care about hitting with any other spell, and don't want to waste a lot of gear on improving their hit rating for one spell.
* One of the SOS Cards in ''[[Toontown Online]]'' will make all of the other gags used in the same round as it hit. There's also an inversion, another SOS card which causes all of the Cogs' attacks for that round to miss.
* ''[[Battle for Wesnoth]]'' has attacks with the Marksmanship or Magical properties. Such attacks will always have a certain accuracy rating no matter what the target's evasion value is. Very useful for enemies entrenched in terrain favorable to them (like Elves in forest tiles).
* In ''[[Thunder Force]] V'' and ''VI'', there is the [[Game Breaker|Free Range]]. What it does is that it makes a [http://darkdiamond.net/wp-content/uploads/2008/07/image-thumb9.png green, wireframe conical shaped area from the character] (that can be aimed), and if ''anything'' steps into the green area, they are fried by an instant-hit laser that never misses. (Even better if your have three [[Attack Drone|Attack Drones]]s active, as all three will fire too).
* [[Sonic the Hedgehog|Sonic]]'s homing attack that he has had in all of the 3D games and some of the more recent 2D games.
* ''[[Rock Man 4 Minus Infinity]]'' has the [[Final Fantasy VIII|Wish Star Adapter]]. The attack involves Mega Man and Rush attacking various parts of the screen in a lightning-fast pace. The downsides are the low damage and that Mega Man can only use it once.
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