Always-Accurate Attack: Difference between revisions

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(Import from TV Tropes TVT:Main.AlwaysAccurateAttack 2012-07-01, editor history TVTH:Main.AlwaysAccurateAttack, CC-BY-SA 3.0 Unported license)
 
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{{trope}}
Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or alternatively, any technique/skill that grants this status to another attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[Fragile Speedster|speed]] or [[Mini -Mook|size]]), but will usually involve a tradeoff of lower-than-average damage output compared to other attacks.
 
Note that the fact that this attack will always ''hit'' the target doesn't mean it will necessarily ''damage'' it -- in fact, this is a chief balance issue in [[Video Games]], where an [[Always Accurate Attack]] almost ''never'' overlaps with [[Armor -Piercing Attack]] or [[Unblockable Attack|Unblockable Attacks]] (to prevent the attack from becoming a [[Game Breaker]]). Also note that even an [[Always Accurate Attack]] can be forced to miss the target if a [[Story Overwrite]] (such as [[Cutscene Power to The Max]], or a [[Hopeless Boss Fight]]) is in effect.
 
See also [[Improbable Aiming Skills]] and [[No Saving Throw]]. May be [[Boring but Practical]] due to its reliability that it will hit the target.
 
{{examples|Examples:}}
== [[Anime]] and [[Manga]] ==
* ''[[Yu Yu Hakusho (Manga)|Yu Yu Hakusho]]'': Kaname Hagiri, codenamed "Sniper", whose territory allows him to throw any object to hit its mark with lethal force.
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== [[Comic Books]] ==
* One of the stated properties of [[Darkseid]]'s Omega Beams is that they track their targets unerringly across space and time, and always eventually hit what Darkseid intends to hit. [[Depending On the Writer|Except when they don't.]]
* The Saint of Killers in ''[[Preacher (Comic Book)]]'' wields supernatural six-guns that never miss and always inflict a lethal wound. They were forged from the sword of the Angel of Death, explaining their unusual properties.
 
== [[Film]] ==
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* Believe it or not, this isn't limited to RPGs. Some head-to-head fighting games like ''Backyard Wrestling'' feature this thanks to shoddy programming that makes projectiles impossible to dodge; they will actively steer themselves in midair toward characters.
** ''Smackdown vs. Raw 2008'' did something very similar: Dirty wrestlers have the ability to shove the referee into their opponent, and while it is possible to dodge this, the ref will indeed run in the same direction as the opponent, as though he wants to smack into them.
* ''[[Pokémon (Franchise)|Pokémon]]'': Moves such as "Swift" always strike the target, although they can also be negated by [[Elemental Rock -Paper -Scissors]] or the moves [[Defend Command|Protect and Detect]]. Since the second generation, attacks that involve moving out of range before striking (Fly, Dig, etc.) can also be used to avoid these attacks.
** "Lock-On" and "Mind Reader" ensure the next attack will hit, even if the target uses Fly or Dig, though the target can still defend itself.
** The move "Vital Throw" is always accurate with the trade-off of having [[Action Initiative|decreased priority]], executing slower than the opponent.
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* In some ''[[Final Fantasy]]'' games, magic would always be successful on targets with "Invisible" status -- even [[Useless Useful Spell|Useless Useful Spells]]. For [[Final Fantasy VI (Video Game)|Final Fantasy VI]] in particular, even [[Contractual Boss Immunity]] could not protect against this, making it a [[Game Breaker]] of a [[Good Bad Bug]].
** Rosa in ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' had Aim, which makes her bow and arrow attacks always hit. This was also carried into [[Final Fantasy V (Video Game)|the fifth one]], and could be used with any weapon.
*** On the subject of 5, the Rapid Fire command. It's 4 attacks per weapon on random targets for half damage, and it [[Armor -Piercing Attack|ignores the target's defense]]. The ranger class gives aim and rapid fire at different class levels.
* In ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'', the gunblade used by the hero Squall Leonhart has maximum (255%) accuracy even for its most basic model. This means that Squall never misses with it, even while affected by the Blind status effect. Selphie's final weapon upgrade also gains this property.
* ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]'': the "Concentrate" support ability ensures 100% accuracy for all attacks (including magic). If an enemy is asleep, petrified, or stopped, all attacks made against it have 100% hit rate (as the enemy can't dodge). And in one of the game's [[My Rules Are Not Your Rules|less fair moments]], a pair of assassins have entirely unique instant kill moves with 100% accuracy and a long-ranged Stop move with 100% accuracy. [[That One Boss|During an escort mission]].
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* While virtually all spells in ''[[Kingdom of Loathing]]'' are guaranteed to hit, regular attacks and skills which amplify attacks can miss if the enemy has enough defence. The exceptions to this rule are the skill Shieldbutt, which makes your attack unblockable and Lunging Thrust-Smack which will always hit if a 2-handed club is equipped.
* In the classic ''[[Doom]]'' series, the Arch-Vile's flame attack will always hit you if it mantains line of sight to you for the duration of the attack sequence. You can only avoid it by breaking line of sight before the explosion with you in the middle of it or killing the Arch-Vile first.
* ''[[Heavy Weapon]]'' has your [[Smart Bomb|Nukes]], which hit everything on the screen. However the enemy also has one: [[Demonic Spiders|Atomic Bombers]] drop A-bombs that, if not destroyed before they hit the ground, are a [[One -Hit Kill]] on you regardless of where you are on the screen!
* For a game that heavily relies on countering enemy attacks and avoiding damage, there is a boss in ''[[Mario and Luigi Bowsers Inside Story (Video Game)|Mario and Luigi Bowsers Inside Story]]'' that uses one. It's even ''called'' "Unavoidable attack", and Bowser will take damage from this one no matter what.
* Gae Bolg in ''[[Fate Stay Night (Visual Novel)|Fate Stay Night]]'' has the ability to always pierce the heart of the enemy. "Always" meaning the result (heart pierced) is already set and the cause is created ''after'' that, even if it has to involve [[Reality Warper|reality warping.]] It has the caveat that really lucky people can [[Screw Destiny]] and get away with merely getting hit somewhere non-fatally, [[Character Shield|which conveniently includes everyone the weapon is ever used against.]]