39,327
edits
m (Mass update links) |
m (Mass update links) |
||
Line 13:
== [[Card Games]] ==
* In [
== [[Comic Books]] ==
Line 47:
** 3.X Edition ''Deities and Demigods'': greater deities are treated as always rolling the maximum possible value on attack rolls: i.e. natural twenties every time. In D&D, if you get a natural twenty on an attack roll, you automatically hit, regardless of what your total attack roll actually is. In other words: greater deities always hit. Now throw in the fact that the "maximum roll" rule also applies to damage rolls...
** Some spells simply always hit (Magic Missile is the poster child for this in all editions including the 4th post-errata), and many others will still have at least a ''reduced'' effect on the target even on a nominal miss (successful saving throw in 3.x and earlier).
* [[Fire
* In ''[[Warhammer]]'', the Blade of Darting Steel causes all attacks made with it to hit automatically. Of course, this is not the same as every attack [[Only a Flesh Wound|wounding]] or penetrating the enemy's armor or magical defenses.
* Possible but very expensive in ''[[GURPS]]''. "No Roll Required" causes the attack succeeds automatically (so long as doing so is logically possible) and "No Active Defense" causes any success to hit automatically. With "Ignores DR" you can just erase the targets HP.
Line 94:
[[Category:Death in All Directions]]
[[Category:Always Accurate Attack]]
|