39,327
edits
m (Mass update links) |
m (Mass update links) |
||
Line 2:
Any attack with an absolute, guaranteed 100% chance-to-hit when used in battle (or alternatively, any technique/skill that grants this status to another attack). This can be a valuable tool against certain targets who are otherwise difficult to actually land a strike against (due to [[Fragile Speedster|speed]] or [[Mini-Mook|size]]), but will usually involve a tradeoff of lower-than-average damage output compared to other attacks.
Note that the fact that this attack will always ''hit'' the target doesn't mean it will necessarily ''damage'' it -- in fact, this is a chief balance issue in [[Video Games]], where an [[Always Accurate Attack]] almost ''never'' overlaps with [[Armor-Piercing Attack]] or [[Unblockable Attack|Unblockable Attacks]] (to prevent the attack from becoming a [[Game Breaker]]). Also note that even an [[Always Accurate Attack]] can be forced to miss the target if a [[Story Overwrite]] (such as [[Cutscene Power to
See also [[Improbable Aiming Skills]] and [[No Saving Throw]]. May be [[Boring but Practical]] due to its reliability that it will hit the target.
Line 8:
{{examples}}
== [[Anime]] and [[Manga]] ==
* ''[[
* Vander Decken in ''[[
* Fiamma of the Right from ''[[
== [[Card Games]] ==
Line 16:
== [[Comic Books]] ==
* One of the stated properties of [[Darkseid]]'s Omega Beams is that they track their targets unerringly across space and time, and always eventually hit what Darkseid intends to hit. [[Depending
* The Saint of Killers in ''[[Preacher (Comic Book)]]'' wields supernatural six-guns that never miss and always inflict a lethal wound. They were forged from the sword of the Angel of Death, explaining their unusual properties.
== [[Film]] ==
* Parodied in ''[[Grindhouse]]'' ''[[Planet Terror]]''; the hero guy never misses. As he lies dying, his girl is sobbing over him begging him not to leave her alone. He pats her belly and says [[Someone to Remember Him By|she won't be]]; he ''never misses''.
* The unnamed protagonist in ''[[Hero (
* Zorg demonstrated a variant in ''[[The Fifth Element]]'' with his special ZF-1 gun: After shooting a target once, a "replay" feature can cause every subsequent bullet to strike the same target, regardless of the direction in which it was fired.
* The Huntsman in ''[[The Tenth Kingdom]]'' has a crossbow that, when fired, will always pierce someone's heart. The [[God Save Us From the Queen|queen]] gave it to him in a deal--all he had to do was close his eyes, turn around a few times, and fire once at random. (He killed his own son from several miles away.) {{spoiler|In the final battle, he tries to shoot Wolf, but the crossbow is knocked upwards, and the shot goes through a skylight. He gains the advantage during the ensuing melee, meaning he's on top of Wolf when the bolt comes ''[[Hoist
== [[Literature]] ==
Line 54:
* Believe it or not, this isn't limited to RPGs. Some head-to-head fighting games like ''Backyard Wrestling'' feature this thanks to shoddy programming that makes projectiles impossible to dodge; they will actively steer themselves in midair toward characters.
** ''Smackdown vs. Raw 2008'' did something very similar: Dirty wrestlers have the ability to shove the referee into their opponent, and while it is possible to dodge this, the ref will indeed run in the same direction as the opponent, as though he wants to smack into them.
* ''[[
** "Lock-On" and "Mind Reader" ensure the next attack will hit, even if the target uses Fly or Dig, though the target can still defend itself.
** The move "Vital Throw" is always accurate with the trade-off of having [[Action Initiative|decreased priority]], executing slower than the opponent.
** The "No Guard" ability grants this status to any move its user performs ... [[Hoist
* ''[[
* In some ''[[Final Fantasy]]'' games, magic would always be successful on targets with "Invisible" status -- even [[Useless Useful Spell|Useless Useful Spells]]. For [[
** Rosa in ''[[
*** On the subject of 5, the Rapid Fire command. It's 4 attacks per weapon on random targets for half damage, and it [[Armor-Piercing Attack|ignores the target's defense]]. The ranger class gives aim and rapid fire at different class levels.
* In ''[[
* ''[[
** ''[[
** ''[[
* In ''[[
* The default magical attack with mage staves in ''[[Dragon Age]]: Origins'' always hits the target, regardless of the defenses. The defenses do, however, affect how much damage is soaked. And the staves cannot score critical hits.
* In ''[[Breath of Fire IV]]'', Scias's "Shining Blade" is a critical hit that never misses (but can be parried), while the "Target" skill is a half-powered strike that cannot be parried (or miss).
Line 78:
* In ''[[Thunder Force]] V'' and ''VI'', there is the [[Game Breaker|Free Range]]. What it does is that it makes a [http://darkdiamond.net/wp-content/uploads/2008/07/image-thumb9.png green, wireframe conical shaped area from the character] (that can be aimed), and if ''anything'' steps into the green area, they are fried by an instant-hit laser that never misses. (Even better if your have three [[Attack Drone|Attack Drones]] active, as all three will fire too).
* [[Sonic the Hedgehog|Sonic]]'s homing attack that he has had in all of the 3D games and some of the more recent 2D games.
* ''[[Rock Man 4 Minus Infinity]]'' has the [[Final Fantasy VIII
* ''[[
* ''[[Soul Nomad and The World Eaters]]'' had this as a room, but, like the Pokemon example up top, it came with the massive drawback of being unable to dodge enemy attacks.
* While virtually all spells in ''[[Kingdom of Loathing]]'' are guaranteed to hit, regular attacks and skills which amplify attacks can miss if the enemy has enough defence. The exceptions to this rule are the skill Shieldbutt, which makes your attack unblockable and Lunging Thrust-Smack which will always hit if a 2-handed club is equipped.
* In the classic ''[[Doom]]'' series, the Arch-Vile's flame attack will always hit you if it mantains line of sight to you for the duration of the attack sequence. You can only avoid it by breaking line of sight before the explosion with you in the middle of it or killing the Arch-Vile first.
* ''[[Heavy Weapon]]'' has your [[Smart Bomb|Nukes]], which hit everything on the screen. However the enemy also has one: [[Demonic Spiders|Atomic Bombers]] drop A-bombs that, if not destroyed before they hit the ground, are a [[One-Hit Kill]] on you regardless of where you are on the screen!
* For a game that heavily relies on countering enemy attacks and avoiding damage, there is a boss in ''[[
* Gae Bolg in ''[[Fate/stay
** The thrown version, meanwhile, is more powerful but also lacks the reversed cause and effect: It cannot be dodged because it's a seeking missile, but it can be blocked. {{spoiler|Archer employs a shield proof against all missiles against it, which fails to block it completely but allows him to survive it.}}
* ''[[
** On a general note, the Mystic Artes throughout the ''[[Tales
{{reflist}}
|