Always Lawful Good: Difference between revisions

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* ''[[Redwall]]'': Mice, otters, hedgehogs, moles, hares, badgers, squirrels. Shrews are generally [[Chaotic Good]] (but always chaotic); voles are good but sometimes whiny.
* The eledhel (“elves of light”) in ''[[The Riftwar Cycle]]'' live in a perfect [[Hidden Elf Village]] Utopia with no internal strife. All named eledhel to date have been unfailingly wise, noble and heroic. Notable because in this world, they are the same race as the dark elves (moredhel), who are war-like and hostile, differing only in their mentality and lifestyle. Though it is possible for a moredhel to embrace the eledhel way of thinking and thus Return and ''become'' eledhel, the reverse does not happen. Ever. Making this a case of [[Incorruptible Pure Pureness]].
* The Houyhnhnms of [[Gulliver's Travels]]. They are incredibly [[Can't Argue with Elves|honourable]], [[Intellectual Animal|intelligent]] [[Superior Species|horses]] that live alongside feral, [[Humans Are Bastardsthe Real Monsters|deformed humans]] (called "Yahoos") that appear to be [[Exclusively Evil]], {{spoiler|though this is later revealed to be a prejudice on the Houyhnhnms' part.}}
* ''[[Animorphs]]'': Deconstructed with Pemalites, a highly developed and joyful race that praised life and abhored violence, so much that when [[Exclusively Evil]] [[Omnicidal Maniac|OmnicidalManiacs]] the Howlers arrived, Pemalites failed to muster any defence and were exterminated.
 
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[[Category:Otherness Tropes]]
[[Category:Characters As Device]]
[[Category:{{PAGENAME}}Always Lawful Good]]