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[[file:Americasarmy-logo.svg|thumb|200px|The America’s Army Logo]]
{{quote| ''"The more you sweat in training, the less you bleed in combat!"''}}
 
{{quote| ''"The more you sweat in training, the less you bleed in combat!"''}}
Somewhere around the crack of the 21st century, higher-ups at the [[Yanks With Tanks|United States Army]] sought for a way to remedy their waning recruitment rates and number of new recruits dropping out of training, and came up with a plan to get American teenagers interested in joining the Army: A free <ref>(except to American taxpayers, who pay about two cents each for the project)</ref> online [[First Person Shooter]] based on ''[[Counter-Strike (Video Game)|Counter-Strike]]'' that educates players on the Army's principles and technical aspects through simulated "first-hand" experiences.
 
Somewhere around the crack of the 21st century, higher-ups at the [[Yanks With Tanks|United States Army]] sought for a way to remedy their waning recruitment rates and number of new recruits dropping out of training, and came up with a plan to get American teenagers interested in joining the Army: A free <ref>(except to American taxpayers, who pay about two cents each for the project)</ref> online [[First -Person Shooter]] based on ''[[Counter-Strike (Video Game)|Counter-Strike]]'' that educates players on the Army's principles and technical aspects through simulated "first-hand" experiences.
 
''America's Army 3'' managed to garner itself some infamy its first week of release, with the game being hardly functional at all, as the 8,000 people who attempted to play apparently overloaded the servers. The problem was largely solved in short order by preventing the players from needing to do the training, and has since been rectified. After the release of the third installment, the entire development team was fired and development transferred to an internal Army development team who has been updating the game much more frequently than the previous team did.
 
After the success of ''America's Army'', similar projects have been started by the [http://forum.americasarmy.com/viewtopic.php?t=236846 Canadian Army]{{Dead link}} and [httphttps://wwwweb.armyjobsarchive.org/web/20190614050641/https://apply.army.mod.uk/StartThinkingSoldier/ British Army].
 
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{{tropelist}}
== This game contains examples of: ==
* [[America Saves the Day]]: Obviously, since it is public relations tool for the U.S. Army. However, some Special Forces missions contain Indigenous Forces, local troops who work alongside U.S. Soldiers.
* [[AKA -47]]: Averted, all weapons use their real names. Played with in terms of the Obran series of weapons, which is what the fictional enemy military designates its modified version of the Galil.
* [[Artificial Stupidity]]: The AI in cooperative missions varies between using surprisingly good cover and movement tactics and standing out in the open, waiting to get shot.
* [[Backed By the Pentagon]]: ''Created'' by the Pentagon, actually.
* [[BFG]]: M249 SAW, M82A1 SASR, Mk19 Grenade Machine Gun and M2 .50 cal (both on HMMWVs), RPG-7 for Indigenous Forces
* [[Battle Cry]]: '''"HOOAH!"'''
* [[Body Armor Asas Hit Points]]: Averted, in ''America's Army'' body armor reduces damage but doesn't eliminate it. In ''America's Army 3'' body armor only stops damage done to the torso.
* [[Captivity Harmonica]]: If you shoot an instructor during the training missions the mission will end, the screen will fade to black and then reveal you to be in a jail cell with harmonica music playing in the background.
* [[Capture the Flag]]: Some missions involve taking an intel briefcase and extracting with it.
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* [[Death Trap]]: IEDs. However, they are in only a few maps and should be easy to identify for any player who paid attention during ES2 training.
* [[Deconstructor Fleet]]: There are tons of aversions to the standard FPS genre, playing itself like an actual war if you were to be in the army. [[Enforced Trope|A no-brainer]], as this was made by the government for the purpose of training potential soldiers, and thus [[This Is Reality|have to axe some tropes that would never happen in real life]].
* [[Do Not Run Withwith a Gun]]: Inverted, players cannot fire and run at the same time (though they can fire while moving at slower speeds), but the AI will run and fire at the same time, which will usually result in them missing as they will have realistically abysmal accuracy while doing this.
** Purposefully played straight with bipod-supported weapons due to [[Competitive Balance|balancing]]; in return for [[Improbable Aiming Skills|laser-beam accuracy]], players are pinned to the ground where they lay.
* [[Drill Sergeant Nasty]]: Averted, the meanest Drill Sergeants still aren't that mean. There actually are files in the installation for a pretty nasty Drill Sergeant, but he [[Dummied Out|does not appear in game]].
** Which is actually an accurate representation of the Army's drill instructors today.
* [[Easter Egg]]: Download a version of ''America's Army 2'' and try to find the Yeti.
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* [[Enemy Chatter]]: Players can hear voice commands and radio beeps of human enemies and AI enemies have situational lines.
* [[Escort Mission]]: Subverted, any hostage who is "secured" will be magically extracted instantly without actually needing to take him to the extraction zone. If the AI co-op missions is any indication of how rescued hostages would behave, this is a great thing.
* [[Exclusive Enemy Equipment]]: Except for Indigenous Forces and VIPs, players cannot spawn with the enemy equivalent of U.S. weapons.
* [[Excuse Plot]]: Almost all of the mission briefings equate to, "There are terrorists/members of an enemy military/mercenaries here, go stop them and rescue a hostage/collect intel/capture their leader/destroy ordnance." Perhaps justified, as overly elaborate plots could be unfitting since real life situations aren't specifically designed to be interesting.
** ''America's Army 3'' attempts an aversion; to avoid the usual backlash about the game being tactless on account of using a current conflict as a source of inspiration for enemies and their guns, the opposing force is the state army of a fictional nation perpetrating war crimes on civilians, and there's even a graphic novel on the official website detailing the exploits of some Army grunts with their boots on the ground.
* [[First Person Ghost]]: Zig-zagged in ''America's Army 3'', you can see your soldier's body when you slide or look down, but when you interact with objects such as doors, valves, etc. they seem to be operated by telekinesis.
* [[Friendly Fireproof]]: ''[[I Just Shot Marvin in Thethe Face|Painfully]]'' [[Averted Trope|Averted]]. Target Identification and Fire Discipline are crucial skills in this game. Rocket Launchers are especially dangerous due to their [[Averted Trope|very-much present]] [[Missing Backblast|backblast]].
* [[Fog of War]]: An overhead map updates with info that players observe and report on the radio. Obviously, any area that no one can see will not have much detail.
* [[Forced Tutorial]]: Players used to be required to complete Basic Combat Training to play online. Now players can play online without completing training, but will not collect experience points.
* [[Gameplay Ally Immortality]]: Averted, sometimes annoyingly so. NPCs needed to complete the map's objective are as vulnerable as all the other civilians, and anything killing them will result in the round suddenly and irritatingly ending.
* [[Good Guns, Bad Guns]]: Largely played straight, though the heavily modified IWI Galils the enemies use in ''America's Army 3'' look more like something a western nation would use due to their black furniture and Picatinny rails.
* [[Heal Thyself]]: Averted, players will need treatment from Combat Life Savers to prevent their wounds from worsening.
** Played straight in the last versions of ''America's Army 2'' through self-bandaging that could slow bleeding. Affectionately termed [[Fan Nickname|"Tampons"]] in connection with what's used in [[Real Life]].
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* [[Missing Backblast]]: Averted, backblast will kill anyone directly behind someone firing a rocket launcher.
* [[New Meat]]: The player starts off in Basic Combat Training.
* [[No Campaign for Thethe Wicked]]: Players will always see their team as a U.S. Army squad and the enemies as Eastern Europeans of varying professionalism.
* [[Nonstandard Game Over]]: The player is sent to Fort Leavenworth's United States Disciplinary Barracks for shooting Drill Sergeants or other recruits during training or for violating the Rules of Engagement in an online game. In addition, the training missions can be failed in various other ways.
* [[Obvious Beta]]: The initial release of ''America's Army 3''.
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* [[One Bullet Clips]]: Averted, each magazine's status as well as the presence of a round in the chamber is meticulously tracked.
* [[Old Save Bonus]]: But for online accounts. Players who register an ''America's Army 3'' account with an email address that was used to register an ''America's Army'' account prior to the release of the former get a special ribbon.
* [[Pink Mist]]: Averted due partially to the need to avoid a rating higher than T, and partially to the fact that [[Reality Is Unrealistic|5.56mm bullets rarely cause that kind of]] [[Gorn]]. Plus, the game is a [["Join the Army," They Said|recruiting tool]]; people are likely to be less open to joining the Army if their death was just rendered in agonizingly gory detail. [[Captain Obvious|Those to whom such things would appeal are generally more unstable than Army recruiters would like]]; folks of that persuasion [[Take That|should go sign up with]] [[Interservice Rivalry|the Marines.]]
* [[Pistol -Whipping]]: Players in ''America's Army 3'' can smack the enemy with the butt of their weapon. Was implemented after instances in the previous version where players found themselves unable to continue fighting after running out of ammo.
* [[The Present Day]]
* [[Pretty Little Headshots]]
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** 3.0 rehashed Bridge and Pipeline
* [[Ruritania]]: Played straight in 3.0 in response to complaints about obvious allusions to Iraq and Afghanistan.
* [[Shout -Out]]: A [[Easter Egg|hidden]] cell at Leavenworth [[Floating Water|filled with water]] has a circling shark with a laser on its head, a reference to ''[[Austin Powers]]''.
** Many a reference is made to former Dev members in 3.0, including one combined with a [[Shout -Out]] to ''[[Portal (Video Gameseries)|Portal]]''.
{{quote| "The Pye is a Lie!"}}
* [[Shown Their Work]]: Obviously, as it's by the Army, so the developers aren't going to make too many factual mistakes.
* [[Shur Fine Guns]]: Weapons aren't so unreliable as to be frequently dramatic, but they do jam.
* [[Sniping Mission]]: Advanced marksmanship training.
* [[Standard FPS Guns]]: M16 and AK-47 assault rifles, 9mm Beretta pistols, AT4 and RPG-7 rocket launchers, M67 frag grenades, SPR and SVD marksman rifles, and M24 and M82A1 sniper rifles.
* [[Stay Frosty]]: Said by a [[Voice Withwith an Internet Connection]] on one map.
* [[Stealth -Based Mission]]: Special Forces Escape & Evasion training.
* [[Super Drowning Skills]]: Parodied in the drowning death message that literally states the character "forgot to come up for air."
* [[Swiss Army Weapon]]: Not exactly a [[Shapeshifting]] weapon, but players can choose what SOPMOD attachments they have on their customized M4A1 Carbine.
** In the old version of the training in ''America's Army'', a Drill Sergeant mentions the use of duct tape for modifying AK-series weapons, with perhaps a [[Deadpan Snarker|tinge of humor]].
* [[Take Cover]]: There is no actual cover system, but players are instructed to do so.
* [[Tap Onon the Head]]: Realistically subverted in ''America's Army 3'', a melee attack to the back of the neck is lethal.
* [[Throw -Away Guns]]: In earlier versions, weapons could be dropped. Averted in ''America's Army 3'', in which players cannot drop any weapon they started with.
* [[Timed Mission]]: Certain portions of training and all online missions. Like most online games, this is simply a gameplay consideration and little-to-no explanation is given for the arbitrary time limits.
* [[Universal DriversDriver's License]]: Averted, players must be trained to drive the HMMWV before they may do so.
* [[Unusable Enemy Equipment]]: Makarov pistol, various explosives. They are the same as what the players get except cosmetically, so there's no reason why players would want to take them anyway. Was going also be done for the enemy weapons in ''America's Army 3'', in which players would have only been allowed to take the enemy's STANAG magazines and not their weapons, but the development team changed it after players complained.
* [[Video Game Cruelty Punishment]]: Players who demonstrate unprofessional conduct (i.e. harming friendlies or civilians) are punished to varying degrees.
* [[Viewers Are Geniuses]]: One complaint that has been lodged against the game is that it sometimes assumes too much of the knowledge the player has about its subject matter. Fortunately, this mostly manifests in the game's flavor details rather than its actual mechanics. Those acronyms can be learned soon enough.
* [[What the Hell, Player?]]: Players who shoot Drill Sergeants or recruits during training are sent to Fort Leavenworth.
* [[You Kill It, You Bought It]]: Not exactly like that, but if a fireteam leader or squad leader is killed, the position is passed down for that round.
 
{{reflist}}
[[Category:First -Person Shooter]]
[[Category:Americas Army]]
[[Category:Video Game]]
[[Category:Americas Army{{PAGENAME}}]]