Amnesia: A Machine for Pigs: Difference between revisions

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* [[Purple Prose]]: Oswald seems to enjoy writing like this, as it is seem both in the pages he does not remember writing and in his in-game journal.
* [[Resources Management Gameplay]]: [[Averted]], unlike the original game, as there is no inventory, no tinderboxes, no oil limits on your lantern this time around. The developers have said that as a [[Survival Horror]] game, they are easing up a bit on the "survival" elements to shift more of their creative attention to the "horror" elements.
* [[Soundtrack Dissonance]]: Female-voiced soft opera music will often play over scenes of squalor and slaughter. Justified via [[Source Music]], as the music is played over speakers in the machine as part of the process of soothing the "products" and keeping them calm as they traverse down the piglinepiglike.
* [[Story Breadcrumbs]]: The backstory unfolds as we discover Oswald's journal entries, which are received through the course of the whole game.
* [[Victorian London]]: The setting for the game. To [[Word of God|quote Dan Pinchbeck]], "We're going full on ''Victoriana''." While London has always been important to the main character of all previous Frictional Games, this is the first one to feature it as a setting.