Amulet of Dependency: Difference between revisions

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Though the trope name says "amulet", this trope isn't necessarily something that's been created deliberately, or something that deliberately came into the user's possession. It can be someting acquired accidently, a natural object, etc. It can also be a direct consequence or side effect of being [[Cursed with Awesome]] or [[Blessed with Suck]], or part of a being's nature it was born with, such as supernatural beings that have certain vulnerabilities.
 
If the owner of the Amulet of Dependency is also carrying the [[Villain Ball]], his response is usually to set up all sorts of [[Death Trap|Death Traps]] that the hero must survive to activate the Achilles Heel, thus setting the scene for [[The Hero's Journey]]. If the hero is the owner of the Amulet of Dependency, he typically has the option of finding a way to get rid of it, but he usually succeeds only with great sacrifice and often must simultaneously prevent it from falling into the hands of the [[Big Bad]]. If a sympathetic [[Anti-Villain]], [[The Woobie]], etc., ends up with it, it's a [[Curiosity Is a Crapshoot|crapshoot]] whether there's any hope of getting rid of it.
 
Can be [[An Aesop]] about illegal drugs, but it often isn't.
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== [[Tabletop RPG]] ==
* In ''[[Call of Cthulhu (tabletop game)]]'', [[Cthulhu Mythos]] spells and magic items grant the user great power, but inevitably lead to complete insanity and probable death.
* ''[[Shadowrun]]'':
** The drug Kamikaze tremendously boosted your combat abilities, but each use permanently destroyed part of your body's ability to resist damage, and would eventually kill you.