Jump to content

Amulet of Dependency: Difference between revisions

m
update links
m (update links)
m (update links)
Line 6:
Though the trope name says "amulet", this trope isn't necessarily something that's been created deliberately, or something that deliberately came into the user's possession. It can be someting acquired accidently, a natural object, etc. It can also be a direct consequence or side effect of being [[Cursed with Awesome]] or [[Blessed with Suck]], or part of a being's nature it was born with, such as supernatural beings that have certain vulnerabilities.
 
If the owner of the Amulet of Dependency is also carrying the [[Villain Ball]], his response is usually to set up all sorts of [[Death Trap|Death Traps]] that the hero must survive to activate the Achilles Heel, thus setting the scene for [[The Hero's Journey]]. If the hero is the owner of the Amulet of Dependency, he typically has the option of finding a way to get rid of it, but he usually succeeds only with great sacrifice and often must simultaneously prevent it from falling into the hands of the [[Big Bad]]. If a sympathetic [[Anti-Villain]], [[The Woobie]], etc., ends up with it, it's a [[Curiosity Is a Crapshoot|crapshoot]] whether there's any hope of getting rid of it.
 
Can be [[An Aesop]] about illegal drugs, but it often isn't.
Line 68:
 
== [[Tabletop RPG]] ==
* In ''[[Call of Cthulhu (tabletop game)]]'', [[Cthulhu Mythos]] spells and magic items grant the user great power, but inevitably lead to complete insanity and probable death.
* ''[[Shadowrun]]'':
** The drug Kamikaze tremendously boosted your combat abilities, but each use permanently destroyed part of your body's ability to resist damage, and would eventually kill you.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.