Ancient Domains of Mystery: Difference between revisions

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(ADOM now has the graphical mode too.)
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** Similarly, getting paralyzed by a monster results in an endless series of messages of the monster hitting you, and the player can't control his character. On the other hand paralyzation is much less likely to result in death if the character is strong.
* [[Damn You, Muscle Memory!]]: One horrible example within the game itself: saving the game and quitting the game are "shift+s" and "shift+q" respectively, and have the same "y/n" prompt after. Late at night, when cognitive functions take a backseat, players may lose very promising characters for no reason other than their own carelessness. Which is really no different from anything else in the game.
** But, you can reconfigure the key bindings, at least.
* [[Degraded Boss]]: Played with. The skeletal king guarding an item in the Tomb of the High Kings is actually also a rare monster spawn. It only appears randomly late in the game though, so the player is likely to see the guaranteed boss one first.
* [[Description Porn]]: Many of the monster descriptions, in particular the bosses.