Ancient Domains of Mystery: Difference between revisions

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* [[Brutal Bonus Level]]: The Minotaur Maze.
* [[The Cameo]]: You can meet Hawkslayer from ''Bard's Tale III'' {{spoiler|and recruit him as your companion if your PC knows the secret password}}.
* [[Cast Fromfrom Hit Points]]: Not a good idea unless your life is on the line, because it abuses your permanent stats (resulting in potential stat drain). Necessary for an [[Reality Warper|archmage]], however.
* [[Chest Monster]]: The perennial mimic. Annoyingly, for whatever reason there tends to be one in the shop on the Dwarven City level of the Caverns of Chaos—many player characters have died in what one would normally believe to be a safe zone.
* [[Clingy Costume]]: Any cursed item that is wielded/worn. This is why scrolls of uncursing and holy water are precious.
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* [[Dronejam]]: Used intentionally by shopkeepers and one or two important [[NPC]]s. This can be turned to your advantage when you're low on health—run into a shop, pick up something then walk around until you heal.
** It's also a valid combat tactic. Let one strong enemy get caught in a dronejam, then drop an Improved Fireball or two on top of him. Alternatively, trap him in between some medium-strength goons in a corridor and let fly with a Lightning Bolt or two—angle the shot to pinball it off the walls for extra style points.
* [[Dungeons and& Dragons]]: A lot of the spell names and monster types are named after their D&D equivalents.
* [[Early Bird Boss]]: [[Names to Run Away From Really Fast|Keethrax, the evil druid]], one of the two options for your first quest. He's high level, corrupts by hit, and a [[Linear Warriors, Quadratic Wizards|druid]], at that.
** {{spoiler|His level is the same as that of the PC when they first enter his dungeon level. If the PC wants to risk it, he or she can game this by making a dive to the bottom of said dungeon when they're level 8, then running straight back out, avoiding any monsters along the way. Later, when you're lvl. 12 and he's lvl. 8, he becomes a lot more survivable}}.
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* [[Fallen Hero]]: {{spoiler|The Ultimate Chaos God ending requires you to be Lawful or Neutral, to get the Trident of the Red Rooster, but to finish the game with fully Chaotic alignment.}}
* [[Fauxshadow]]: The {{spoiler|Red Rooster Inn, where you can find the Scroll of Omnipotence}} was first referenced in-game ''six or seven years'' before [[Word of God]] finally admitted that it was a [[Red Herring]].
* [[Final Boss, New Dimension]]
* [[Final Death]]: "Do you want to [g] generate a new character?" ...*sigh* ''Yes''.
* [[Five Races]]: Averted. Stock humans, [[Our Dwarves Are All the Same|dwarves]], orcs and [[Hobbits|hurthlings]], but there are also gnomes, [[Our Elves Are Different|three flavours of elves]] and the ability to play as a drakeling or a troll. They all have unique specialities, and playing Drakelings and Trolls in particular present significant gameplay differences.
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* [[From a Certain Point of View]]: Gauntlets of peace make it a lot harder to hit things. {{spoiler|And autocurse.}}
* {{spoiler|[[A God Is You]]}}: If you dare, if you've solved all the (optional) puzzles to gain the right equipment, and if your character is sufficiently badass.
* [[Go Mad Fromfrom the Revelation]]: [[Downplayed]]. Just standing in front of the Chaos Gate and catching a glimpse of the [[Eldritch Location|Chaos dimension]] can make you [[Standard Status Effects|heavily confused]] (the closest thing to being insane in this game). Played somewhat straighter with the [[IBM]] manuals, which will ''permanently'' confuse anyone who reads them.
* [[The Goomba]]: The game tries to avert this by making enemies stronger the more of them you kill, but it's rather buggy in the most recent release.
** Monsters also get stronger the deeper into the dungeons you go. A goblin a few hundred levels down in the infinite dungeon is as dangerous as any endgame monster.
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* [[Hoist by His Own Petard]]: Shooting a [[Magic Missile]] in a narrow corridor? [[Too Dumb to Live|Bad idea]]. Chances are, a typo makes you cast it straight at the wall, so it constantly rebounds at you and hits you again and again and again until you're dead.
** There is a spell called Death Ray. [[Captain Obvious|It also bounces off walls]].
* [[Adventure Narrator Syndrome]]
* [[I Can't Use These Things Together]]
** {{spoiler|It's possible to invert this. Using the alchemy skill, it's possible to deliberately try to mix two incompatible ingredients, which creates an explosion similar to the fireball spell. Which means ANY combination of two potions (or a potion and a herb) can be used to simulate the fireball spell. The explosion even increases in diameter based on your willpower, just like the original fireball spell. For fire-resistant (better: fire-immune) wizards, this can be a life saver when you're low on Power Points. For assassins, lucky bards and other Alchemy users, it lets you basically be a wizard without knowing how to even read the letters on the cover of a spellbook of Fireball.}}
* [[Implacable Man]]: There is an Eternal Guardian guarding a staircase somewhere in the middle of the main dungeon, preventing progress until completing a certain task. If you try to attack him, or even manage to kill him, an even stronger version of him will instantly materialise on the stairs. Screw up and you have multiple copies fighting against you.
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** The Wish spell is a nice example of this. By the time your character has the capacity to cast it, you almost certainly have everything you need to finish the game anyway, and there are few things that you can wish for that are worth the loss of 10 stat points the spell also inflicts on you.
* [[Vancian Magic]]: When you learn spells, you get a limited number of castings for said spell. On the other hand, your character usually learns a hundred castings or so per spell reading. Unintelligent characters learn fewer or not at all.
** Also, casters have Power Points, which ALSO limit how often they can cast spells. When you run out of power points, you either stop using magic or start [[Cast Fromfrom Hit Points|casting from hit points.]]
* [[Video Game Caring Potential]]: Panicked enemies that run away from you can be (c)hatted with and calmed down. Doing so gives you [[Mercy Rewarded|a bit of EXP and a Lawful boost]] on your [[Karma Meter]].
** Healing injured monsters is a fast (if risky) way of gaining Lawful alignment.
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