Animal Crossing: Difference between revisions

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{{quote|''Yeah, living on your own, being free. It feels great. But living by yourself can be a real drag, too. Still, if you've got some really tight friends somewhere nearby, then you know it'll all work out.''|K.K. Slider}}
 
'''''Animal Crossing''''' is a simple but entertaining "life sim" game that takes place in a small town in the country. Amusingly enough, you're the only human character (not counting any other players who share your town) in a town populated by eccentric [[Talking Animal|Talking Animals]]s. There are pelicans working at the post office, a pair of porcupine sisters who run the tailor's shop, a verbose, bug-phobic owl who runs the museum, and a fox who acts as a shady traveling merchant. Your other, less permanent neighbors are likewise an eclectic assortment of other species, from dogs to cats to cows to elephants to about a dozen other species.
Originally released in Spring of 2001 for the Nintendo 64 as ''Doubutsu no Mori'' ("Animal Forest") [[No Export for You|in Japan]], most American players are probably familiar with the [[Game Cube]] version, ''Doubutsu no Mori Plus'', which was [[Sequel First|released in the US in 2002]] as ''[[Animal Crossing]]''.
 
''Animal Crossing'' is a simple but entertaining "life sim" game that takes place in a small town in the country. Amusingly enough, you're the only human character (not counting any other players who share your town) in a town populated by eccentric [[Talking Animal|Talking Animals]]. There are pelicans working at the post office, a pair of porcupine sisters who run the tailor's shop, a verbose, bug-phobic owl who runs the museum, and a fox who acts as a shady traveling merchant. Your other, less permanent neighbors are likewise an eclectic assortment of other species, from dogs to cats to cows to elephants to about a dozen other species.
 
In order to pay off the debt on your house to the local shopkeeper (a <s>raccoon</s>tanuki named [[Punny Name|Tom Nook]]), you'll have to scrounge up things to sell for the local currency, Bells. You can hunt insects, catch fish, gather fruit, dumpster-dive for old furniture, or sell the stuff you earn running errands for your neighbors. You can also put some of your hard-earned money towards buying new clothes, or furniture for your home.
 
Originally released in Spring of 2001 for the Nintendo 64 as ''Doubutsu'''Dōbutsu no Mori''''' ("Animal Forest") [[No Export for You|in Japan]], most American players are probably familiar with the [[Game CubeGameCube]] version, ''DoubutsuDōbutsu no Mori Plus'', which was [[Sequel First|released in the US in 2002]] as ''[[Animal Crossing]]''.
 
The game later received a version for the Nintendo DS, ''Animal Crossing: Wild World'', which added a few new features, like the ability to get haircuts, hats and accessories to wear, new items to collect, the ability to communicate with friends over Wi-Fi, and a limited increase in interaction with your neighbors.
 
An anime movie based on ''Wild World'' was released in Japan in 2006, but there are currently no plans to show it elsewhere. The whole thing's [http://www.youtube.com/watch?v=PXN7mQE_d6c available on YouTube], subbed.
 
Franchise history:
* 1.x
** ''Dōbutsu no Mori'' (lit. "Animal Forest") (Nintendo 64; Japan 2001)
** ''Dōbutsu no Mori + '' ([[Game CubeGameCube]]; Japan 2001) Added real-time clock.
** ''Animal Crossing'' (sometimes seen as ''Animal Crossing | Population: Growing!'') ([[Game CubeGameCube]]; North America 2002, Australia 2003, Europe 2004) New holidays based on those of the United States, e-Reader support, and several other enhancements.
** ''Dōbutsu no Mori e+ '' ([[Game CubeGameCube]]; Japan 2003) Everything added to the North America, Australia, and Europe versions and more.
* 2.x
** ''Oideyo Dōbutsu no Mori'' (Nintendo DS; Japan 2005) Removed several features and hidden NES games in favor of online play with friend codes; changed all holidays.
** ''Animal Crossing: Wild World'' (Nintendo DS; North America 2005, Australia 2005, Europe 2006) Nearly identical to ODnM, but not interoperable with the Japanese game due to character encoding differences and different sizes of various data structures.
** ''[[Animal Crossing (anime)|Gekijōban Dōbutsu no Mori]]'' (Movie; Japan 2006)
* 3.x
** ''Animal Crossing: City Folk'' (North America)/''Animal Crossing: Let's Go to the City'' (PAL territories) (Wii; 2008) As well as the town, the player can now visit a city full of different shops including ones from previous games as well as some new ones. Online play is once again included and the game is the first Wii game to support voice chat and the first online game in the series that supports interoperability between Japanese and Western versions of the game. Holidays return, with versions of the game from different countries having their own sets. Region-specific holidays can still be experienced by people outside the holiday's region using the Nintendo Wi-Fi Connection to visit the town of a friend from another country. Highlands and lowlands in the town return from 1.x.
* 4.x
** ''Animal Crossing: 3DSNew Leaf'' (tentativeNorth America)/''Tobidase Dōbutsu no Mori'' (Japan) ([[Nintendo 3DS]]; title2012): This incarnation of the series is makingmade the most changes since Wild World. Besides a complete redesign of graphics, the game boasts several new features. More clothing and customization, wall furniture, and even swimming! You are even the mayor of your town! See the trailer [http://e3src.nintendo.com/games/detail/#/3ds/animalcrossing here].
*** ''Animal Crossing: New Leaf: Welcome amiibo'' (North America)/''Tobidase Dōbutsu no Mori amiibo+'' (Japan) (3DS; 2016): An updated version of ''New Leaf'', it includes [[amiibo]] compatibility.
----
** ''Animal Crossing Plaza'' ([[Wii U]], 3DS; 2013): Allowed players to communicate with each other on Miiverse and to post screenshots from ''New Leaf''. Discontinued in 2014.
** ''[[Animal Crossing: Happy Home Designer]]'' (3DS; 2015): A spin-off in which you decorate other villagers' homes as they wish.
** ''Animal Crossing: amiibo Festival'' (Wii U; 2015): A spin-off [[Party Game]] that uses amiibo figures for gameplay.
** ''[[Animal Crossing: Pocket Camp]]'' ([[Android Games|Android]], [[IOS Games|iOS]]; 2017): A free-to-play spin-off featuring a campsite for other visitors to invite.
* 5.x
** ''Animal Crossing: New Horizons'' (North America)/''Atsumare Dōbutsu no Mori'' (Japan) ([[Nintendo Switch]], 2020): This incarnation incorporates the crafting system from the mobile games, among several numerous new features. Now you have one full island to explore! Currently the best selling game of the franchise, with over 13 million sold within the first two months of release.
 
{{tropelist}}
* [[Addressing the Player]]
* [[BirdAirplane RunArms]]: The animals do this when they're running.
* [[Amazing Technicolor Wildlife]]: Blue, purple, whatever--there's a townsperson for every color of the rainbow! (Of course, there are ordinarily colored animals as well -- for example, Goose is white like roosters often are in real life; he's just named after a completely different kind of fowl for some reason.)
* [[And Your Reward Is Clothes]]: It's the trope namer, even.
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* [[Art Evolution]]: So far, there have been two major changes to the series' art style: ''Wild World'' added the now-famous "rolling log effect", and ''3DS'' features redone, slightly less [[Super-Deformed]] character models.
* [[Ascended Meme]]: Not an internal meme, but a meme from another popular Nintendo series. If you talk to Grumpy male villagers during the Festivale, they may tell you to [[Star Fox (series)|DO A BARREL ROLL!]]
* [[Author Avatar]]: Composer avatar, in this case - [https://web.archive.org/web/20150906190029/http://www.offworld.com/oimages/totakeke.jpg Totakeke/K. K. Slider]. They even have the same theme song, which must be requested as a secret. The theme song also appears in other games by this composer.
* [[Behind the Black]]: The "Hide and Seek" mini-game from ''City Folk'' makes no ''sense'' without taking this into consideration.
* [[Bird Run]]: The animals do this when they're running.
* [[The Blank]]: A blank-faced cat named Blanca.
* [[Bragging Rights Reward]]: Various holiday items. But since there's no real goal to the game, nor an [[100% Completion|achievement counter]], arguably ''every'' reward is for bragging rights, or at least for leading you to ''other'' rewards.
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* [[Global Currency]]: Bells.
* [[Gosh Hornet]]: Every tree you shake has a chance of dropping a beehive on your helpless character. Though the bees can be caught with a net, its always a risky endeavor.
* [[Gotta Catch EmThem All]]: Fish, bugs and fossils, plus all that other collectible stuff.
* [[Grid Inventory]]: Constant size variant, thanks to the ability to transform furniture into leaves for easy transport.
* [[Grows on Trees]]: You can grow a money tree.
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* [[Kappa]]: Kapp'n; the pun in his name makes it obvious. The translated versions try to call him a turtle, but ''City Folk'' also has kappa-branded outfits. He is also referred to as a ''parrot'' in the [[Did Not Do the Research|Player's Guide]].
* [[Kawaiiko]]: The "peppy" villagers.
* [[Kori Kombat]]: Tom Nook and Redd are based on a tanuki and kitsune. They were once business partners, but their methods contrast each other. Tom Nook often may trick others with fast talk into paying for products and houses but are functional wares. Redd, on the other hand, lies to sells his wares while grifting them when he gets the chance.
* [[Kuudere]]: Sable is a Type 2.
* [[Late to the Punchline]]: In the days leading up to Groundhog Day some characters will say that someone should make a movie about Groundhog Day.
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* [[No Export for You]]:
** The [[Animal Crossing]] Anime Movie doesn't look like it's going to get to US shores anytime soon...if ever.
** ''Dōbutsu no Mori'' for Nintendo 64, though even the first ''AC'' for [[Game CubeGameCube]] is significantly improved such that no one is likely to care except perhaps N64 enthusiasts.
** A more straight example is the third release in Japan Dōbutsu no Mori e+ for the Gamecube which only saw a release only in Japan while not all of it's new features that were introduced in it that were not in the N64 and U.S. and European release have been used in future titles in the series (such as hitting Nook's store door with a shovel when he's closed and being able to shop after hours with Nook half asleep and the prices for stuff being inflated when you do this) a select few of it's features have made it in future titles in international releases (such as being able to eavesdrop on animal villager conversations and them asking you stuff during them) making them first introduced to Western audiences in the Wild World and City Folk releases.
* [[Non-Lethal KO]]:
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* [[Parental Abandonment]]: Reversed, actually.
* [[Personal Raincloud]]: When a townsfolk is sad.
* [[Plague of Locusts]]: Both discussed and averted: If you donate a migratory locust to the museum, bug-hating curator Blathers will never miss an opportunity to freak out about their monstrous appetites and the famines that swarms of them have been known to cause throughout history. During seasons where they're active, they're among the most common bugs you can find in your town. [[Acceptable Breaks From Reality|Thankfully, they aren't a threat to your crops whatsoever and are content to harmlessly hop around all day]].
* [[Punny Name]]: Villagers often have names related to their species. In addition, Mr. Resetti and his brother Don have a last name that references the action that players do to make them appear (which happens to be huge pet peeve of the former, though the latter is more mellow about it).
* [[Quirky Town]]: Self-explanatory, and may account for some of the game's appeal.
* [[RandomlyRandom DropsDrop]]: Tom Nook's inventory changes daily.
* [[Retcon]]: ''City Folk'' retcons a third Able Sister into the hedgehogs' backgrounds, managing to add quite a soap opera element to the story. One wonders why they didn't just make her an Able Cousin or something.
* [[Revenue Enhancing Devices]]: A series of collectible e-Reader cards was released to coincide with the game, and could be used to obtain items in the game.
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* [[Save Game Limits]]: Technically, you're never supposed to have more than one save file, to facilitate the [[Socialization Bonus]] inherent in the game's concept. In actuality this has become more stringent owing to the technical aspects of saving on each system- in the original game you could have as many towns as you had memory cards that could fit them; in ''Wild World'', there are no memory cards so you have to get another copy of the game in order to have multiple towns (and need two DS systems to have the towns interact); ''City Folk'' saves directly to the system and doesn't allow you to copy the file to the memory card, so you'd have to get a separate Wii to have more towns in the same house.
* [[Save Scumming]]: [[Lampshaded]] and averted. You're warned the first time you load a saved game by a NPC to not even consider using the reset button or dropping back to the Wii menu without saving (for version 3.x) or turning the console off without saving (all versions). If you do reset the game (by means mentioned above) without saving, expect said NPC to come by and give you an earful, and at one point in all versions, even feigns deleting your save game!
* [[SchrodingerSchrödinger's Question]]: The questions at the beginnings of the games determine your appearance.
* [[Set Bonus]]: There are several distinct themes of furniture (plus flooring and wallpaper) present in the game, like "Fruit", "Space", and "Snowman". Collecting and decorating your house with all pieces of a given furniture set results in a nice bonus to your HRA score.
* [[She's a Man In Japan]]:
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** Joan. She claims to have been selling her turnips 'round these parts for ''over'' sixty years. Assuming she was maybe fifteen when she started her business, she must be pushing the high end of the 70s when you start the game. She's probably an octogenarian in most established games.
** The protagonist themselves. They look prepubescent (though that could be [[Artistic Age]]), have moved out, and are implied to be at least adults.
* [[Variable Mix]]: A different mix of the game's theme song plays, depending on the time of day, though how many tracks are like this depends on the game (''Wild World'' and ''City Folk''/''Let's Go to the City'' do this more often). In the [[Game CubeGameCube]] game, K.K. Slider would sometimes play a version of that game's theme song if a non-existent song was requested. (This song was made into an "official" K.K. Slider song in ''Wild World'', in which it is called "Forest Life," and the other songs he would play under those circumstances got the same treatment as "To the Edge" and "My Place.")
* [[Vendor Trash]]: ''Everything,'' mostly, but the most truly Vendor Trash-y items are the mushrooms which grow in the fall in the original, as they literally serve no other purpose. Mushrooms in ''City Folk''/''Let's Go to the City'' serve a similar purpose, though there's actually a reason to pick them in that they sometimes turn out to be special Mushroom-themed furniture that can only be found this way. The fruit in every game is like this as well, but in the original, it ''did'' serve one other, arcane purpose--for use in the Animal Island mini-game.
* [[Verbal Tic]]: The various "neighbor" animals; you can even give them new phrases, bucko. Permanent NPCs occasionally have this trait as well (with the exception that their [[Verbal Tic|Verbal Tics]] can't be changed), with the owl siblings, Blathers and Celeste saying "hoo" and "hootie-toot," respectively, and Brewster, the pigeon coffee shop clerk in the basement of the museum the owls work in, tending to say "coo" often. Tom Nook also tends to say "yes, yes" and "hm?" often, but unlike the previous examples, this is unrelated to his species.
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* [[Wasted Song]]:
** Many (considering that there are some songs that will only play for an hour or so every ''year''), but the most notable is probably the ''Wild World'' and ''City Folk''/''Let's Go to the City'' [http://www.youtube.com/watch?v=prtUeibvZLU 2 AM] theme. A lovely, thoughtful melody that got hidden away in the wee-est of wee hours of the morning. For the non-insomniac among us, though, it luckily got a remix in ''[[Super Smash Bros Brawl]].''
** 2 AM in the [[Game CubeGameCube]] version, on the other hand, was a wild, funky melody that like its calmer successor was inexplicably mashed in between the minimal melodies that comprise most extremely late night Animal Crossing melodies.
** 4 AM in the [[Game CubeGameCube]] game, like the track that plays two hours before it, is an upbeat and catchy song that plays when most people won't be playing the game, and is sandwiched between the calmer tracks for 3 AM and 5 AM. 3 AM in ''Wild World'' and ''City Folk''/''Let's Go to the City'' fills a similar role, as it is also oddly upbeat for a track at such an hour, except that the track right before it is also quite complex. (4 AM from the same game, unlike the [[Game CubeGameCube]] game's track, is a typical minimal early morning track.)
** The 9 PM music in ''Wild World'' and ''City Folk''/''Let's Go to the City'' is the inverse of this; a really sleepy, minimal melody for an hour when most players would still be awake (and Tom Nook's store is still open with the odd exception of Nookington's in ''City Folk''/''Let's Go to the City'', which closes precisely when this song starts playing). The music for the same hour in the [[Game CubeGameCube]] game was similarly calm, though slightly more complex.
* [[We Buy Anything]]: Tom Nook, naturally. He doesn't technically ''buy'' [[Fishing for Sole|the garbage you might fish up]], but he will take it off your hands for free.
* [[Wholesome Crossdresser]]: This becomes more possible in each game, and is equally available for both sexes. ''Wild World'' allows you to unlock the ability to have opposite-gender haircuts, ''City Folk'' adds the ability to wear opposite-gender shoes, and the 3DS game simply makes skirts, dresses, pants, and shirts different kinds of items rather than altering clothing based on gender. So it's possible to start a game as one gender and eventually work your way to the point where the face is the only thing that shows the original gender.
* [[Why Did It Have to Be Snakes?]]: Blathers is NOT pleased by the fact that the museum has a bug wing. Thankfully, this has been reduced quite a bit since the original game.
* [[Wide Open Sandbox]]
* [[Wrathful Wasps]]: The "bees" are actually wasps, and are one of the series' few hazards. While they can't kill the player, disturbing a nest by shaking the wrong tree will result in an entire swarm of angry wasps chasing after the player. They can't be outrun (unless you're ''very'' close to a building you can duck inside of) and if you fail to catch them with your bug net, they'll sting you and cause one of your eyes to swell up for a while.
* [[Yamato Nadeshiko]]: The characters with the "normal" personality.
* [[You Mean "Xmas"]]: Toy Day, in the Gamecube version- in ''City Folk'', the day is officially referred to as "the night Jingle comes to town", and referred to with a variety of [[Unusual Euphemism|Unusual Euphemisms]] by various characters.
 
{{reflist}}
{{World Video Game Hall of Fame}}
[[Category:Animal Crossing{{PAGENAME}}]]
[[Category:Nintendo Gamecube]]
[[Category:Nintendo 64]]
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[[Category:Wii]]
[[Category:Wide Open Sandbox]]
[[Category:Animal Crossing]]
[[Category:Video Game]]
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