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→‎Video Games: Added industrywide examples
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== [[Video Games]] ==
* [[Executive Meddling]] makes this a recurring issue in the games industry, where this often occurs involuntarily.
** In the 1970's and early 1980's American games industry, many companies refused to do credits as a means to prevent poaching. The website for the [[Atari]] brand has a blog post about this practice [https://atari.com/blogs/atari/why-is-the-identity-of-developers-behind-early-video-games-sometimes-a-mystery here].
** Many [[Japan]]ese companies of the 1980's also refused to allow credits, also to prevent poaching, but [[Up to Eleven]]. A ''Time Extension'' [https://www.timeextension.com/features/flashback-heres-why-japanese-video-game-companies-often-didnt-credit-their-developers article] notes that the identities of the developers were considered ''company secrets''.
** Still happens as of [[The New Twenties]], amplified that many games are patchable digital downloads, not permanently etched in ROM. As a result, corporations sometimes publish versions of games with employee names [[Orwellian Retcon|absent]] if they leave for another company, as noted by [https://www.ign.com/articles/yakuza-series-on-gog-removes-staff-and-support-studios-from-credits this] ''IGN'' article
* Nearly all creators of the [[Visual Novel]] ''[[Katawa Shoujo]]'' use nicknames (e.g. cpl_crud, silentcook, Aura)
* Many of the credits in ''[[Mega Man|Mega Man II]]'' are aliases, e.g. Inafking, Tom Pon, 2m03cm Man, Yuukichan's Papa, Fish Man)