Another Century's Episode/YMMV: Difference between revisions

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** Don't forget about Souske's [[Full Metal Panic!|M9 Gernsback]], it has identical equipment to the Arbalest minus the Lambda Driver and its Specials, so its only really good if you want to play without spamming Powerful shots.
*** At least many of the unlockables are really good: Klan in a skin tight suit with a VF-25's FAST pack strapped to her? Both cool and canon; a playable {{spoiler|[[Armored Core|Nineball Seraph]]}}? Just AWESOME.
** Terada ''still'' did [[Lying Creator|lie about one thing]]: he said R would use instrumental SRW-style themes... which ''is'' true, but the game features a background music editor, which means you can bring in the orginal openings and soundtracks to the series. Fortunately, this little addition is almost universally praised.
** ''A.C.E. Portable'' is seen as this, since it comes right on the heels of the critically panned R, was at 90% when it was announced (presumably owing to the fact that almost 90% of it is recycled from past games) and it does away with elements of ''Another Century's Episode: R'' that were unpopular, like the Tension-based weapons set-up and the [[Rail Shooter]] segments.
* [[Breather Level]]: Subverted in ''Another Century's Episode 2'', where a back-to-back set make up the game's ''final'' two levels
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* [[Good Bad Bug]]: ''Another Century's Episode: R'' features a handy little trick that'll let you max all mecha in the game as soon as you can upgrade a single unit a single level, legitimately. Characters require at least 1000 experience points each to do the same trick, but it's possible to maximize just about every single character in one playthrough.
* [[It's Easy, So It Sucks]]: A common complaint about ''Another Century's Episode 3: The Final'' is it's significantly easier in difficulty than its predecessors.
* [[Scrappy Level]]: Defending the [[Blue Comet SPT Layzner|Resistance Base]] in 2 and the final [[Eureka Seven|Gekko]] defense in 3.
** ''R'' brings us [[Macross Frontier|"The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[Unexpected Gameplay Change|Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a [[Cutscene Boss]].
* [[Scrappy Mechanic]]: There's a reason why ''Another Century's Episode: R'' was loathed by players.
** Introducing a "Tension" gauge and an ammunition system built into it: - replacing the ammunition-based combat system of the previous three games, ''Another Century's Episode: R'''s system gives your standard weapons infinite ammo, but anything ''other'' than your basic gun, you have to build up Tension in [[Limit Break]]-fashion, then expending the gauge to perform these attacks. This form of game-play takes away the fast-paced action from the prior installments, forcing players to spend time building on Tension.
** The use of the boost system in the earlier installments was similar to the way ''[[Armored Core]]'' did it, which many players were very familiar with, but the way ''Another Century's Episode: R'' uses it reduced the combat speed of the game. This got worse when they needed to get to a location fast during combat, in which case, the boost effect made the unit move so fast, players felt like they were controlling a runaway freight train.
** Finally, the [[Rail Shooter]] segments called "Swift Chase" were lambasted for being incredibly out-of-place and unneeded for a [[Mecha Game]] series focusing on high-octane combat with players in control.
* [[That One Boss]]:
** ''Another Century's Episode 2'' has two (no pun intended): the Neue Ziel, due to the fact it only takes 25% damage from any and all [[Energy Weapons]] (it's the only boss battle that separates into two missions and you only need to damage 50% of its full HP in each), and the Buster Ark, due to general [[Game Breaker|hax-ness]].
** ''Another Century's Episode 3'' has the [[Eureka Seven|Nirvash Type-theEND]], which is insanely fast, will deflect any and all missle attacks thanks to its chaff, and can [[Beam Spam]] you to death fairly easily
** ''Another Century's Episode: R'' has the [[Macross Zero|Bird Human]]. Who the hell sics a 10-kilometer wide boss with a 15-kilometer wide attack at you!?
* [[That One Level]]:
* [[They Changed It, Now It Sucks]] - R generated harsh criticism in Japan for removing nearly everything about the older games but the [[Crossover]] nature and action-oriented style, fixing what wasn't broken
* [[Scrappy Level]]:* Defending the [[Blue Comet SPT Layzner|Resistance Base]] in ''Another Century's Episode 2'' and the final [[Eureka Seven|Gekko]] defense in ''Another Century's Episode 3''.
** The staff had stated outright that R is an [[Obvious Beta]]. At this rate, there won't be a release version.
** ''Another Century's Episode: R'' brings us [[Macross Frontier|"The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[Unexpected Gameplay Change|Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a [[Cutscene Boss]].
* [[They Wasted a Perfectly Good Plot]] - Another major complaint about 3 is how the "Earth A" plot focused predominantly on [[Chars Counterattack]], which was already featured prominently - and handled ''better'' - in the original game. The fact several series were present with absolutely no plot, including newcomers [[Turn A Gundam|Turn a Gundam]] and [[Mobile Suit Gundam SEED]], certainly didn't help matters
* [[They Changed It, Now It Sucks]]: -''Another Century's Episode: R'' generated harsh criticism in Japan for removing nearly everything about the older games but the [[Crossover]] nature and action-oriented style, fixing what wasn't broken.
** This has become a bit of a complaint concerning R, as well: of all the included series, only [[Macross Frontier]] has its plotline resolved within the context of the game. The other series' denizens are simply sent back to their original worlds in order to work out their differences amongst themselves.
** The staff had stated outright that ''Another Century's Episode: R'' is an [[Obvious Beta]]. At this rate, there won't be a release version.
 
* [[They Wasted a Perfectly Good Plot]]:
* [[Wangst]] - Barrel goes through several bouts of this alongside [[Eureka Seven|Renton]] in ACE 3.
** [[TheyOne Wastedof athe Perfectlymajor Goodcomplaints Plot]] -about ''Another majorCentury's complaint aboutEpisode 3'' is how the "Earth A" plot focused predominantly on ''[[Chars Counterattack]]'', which was already featured prominently - and handled ''better'' - in the original game. The fact several series were present with absolutely no plot, including newcomers from ''[[Turn A Gundam|Turn a Gundam]]'' and ''[[Mobile Suit Gundam SEED]]'', certainly didn't help matters
** ThisFor hassimilar becomereasons ato bit''Another ofCentury's aEpisode complaint3: concerningThe RFinal'', ''Another Century's Episode: R'' as well: of all the included series, only ''[[Macross Frontier]]'' has its plotline resolved within the context of the game. The other series' denizens are simply sent back to their original worlds in order to work out their differences amongst themselves.
* [[The Unexpected]]: When ''Another Century's Episode 3: The Final'' was released, did anyone seriously expect Shin Getter Robo to show up, or even go into the ''Getter Robo Armageddon'' storyline?
* [[Wangst]] -: Barrel goes through several bouts of this alongside [[Eureka Seven|Renton]] in ACE''Another Century's Episode 3: The Final''.
 
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[[Category:YMMV]]
[[Category:{{TOPLEVELPAGE}}Another Century's Episode]]