Another Century's Episode/YMMV: Difference between revisions

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* [[Scrappy Mechanic]]: There's a reason why ''Another Century's Episode: R'' was loathed by players.
** Introducing a "Tension" gauge and an ammunition system built into it: - replacing the ammunition-based combat system of the previous three games, ''Another Century's Episode: R'''s system gives your standard weapons infinite ammo, but anything ''other'' than your basic gun, you have to build up Tension in [[Limit Break]]-fashion, then expending the gauge to perform these attacks. This form of game-play takes away the fast-paced action from the prior installments, forcing players to spend time building on Tension.
** The use of the boost system in the earlier installments was similar to the way ''[[Armored Core]]'' did it, which many players were very familiar with, but the way ''Another Century's Episode: R'' uses it reduced the combat speed of the game. This got worse when they needed to get to a location fast during combat, in which case, the boost effect made the unit move so fast, players felt like they were controlling a runaway freight train.
** Finally, the [[Rail Shooter]] segments called "Swift Chase" were lambasted for being incredibly out-of-place and unneeded for a [[Mecha Game]] series focusing on high-octane combat with players in control.
* [[That One Boss]]