Anthropic Principle: Difference between revisions

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* ''[[Cry of Fear]]'': The whole story, and all the events that occured, turn out to have been written by Simon as a form of theraphy after the car crash from the opening cutscene. If he had not been struck by that one car, the story had not been written. This is demonstrated effectively in the alternate gamemodes Co-op and Doctor mode; the playable police officers get sucked into the book, and the only way for them to get out alive is to go from the end to the beginning and prevent the accident from ever happening. Dr Purnell however, enters simons mind willingly to destroy the book.
* Part of the [[Interactive Fiction]] game ''[[Spider and Web]]'' has a similar approach: you're interrogated in a flashback, but with an audience, and if you do something unbelievable in the flashback, he'll stop you and insist you tell the truth. {{spoiler|This is eventually subverted as the main puzzle of the game is to give a a plausible explanation for starting conditions of the game, while at the same time hiding what you did prior to capture that will allow you to escape.}}
* The anime ''[[Suzumiya Haruhi]]''. Koizumi explains this principle to Kyon, when describing why some members of his organization think Suzumiya Haruhi is a god. His explanation can be summarized as: "The act of writing means the pen has ink in it. There are pens without ink, but no-one is using them to write. People throw them away or put ink in them." Likewise, there are universes without intelligent life, but as no-one is there to describe, influence, or travel from them, they effectively do not exist... until someone visits them.
**: He later discusses the very trope that is the subject of the article when talking about fiction, saying that fictional detectives always "accidentally" end up at crime scenes because otherwise there would be no story.
** Well, except he explains it incorrectly. Koizumi's description is akin to saying, "The act of writing puts ink in a pen," which quite simply is NOT the anthropic principle.
*:* [[Kyo Ani]] evidently likes this trope; Kagami and Konata [[Seinfeldian Conversation|discuss]] this same thing in [[Lucky Star]].
*** One last attempt to prevent an [[Edit War]]: He's saying, "The act of writing means the pen has ink in it. There are pens without ink, but no-one is using them to write. People throw them away or put ink in them." There are universes without intelligent life, but as no-one is there to describe, influence, or travel from them, they effectively do not exist... until someone visits them.
** He later discusses the very trope that is the subject of the article when talking about fiction, saying that fictional detectives always "accidentally" end up at crime scenes because otherwise there would be no story.
** [[Kyo Ani]] evidently likes this trope; Kagami and Konata [[Seinfeldian Conversation|discuss]] this same thing in [[Lucky Star]].
* ''[[Assassin's Creed]]'' uses this to [[Hand Wave]] a traditional video game trope. The plot of the game involves a man reliving the memories of an assassin ancestor using a special machine that reads genetic memories; what would be a [[Life Meter]] in most games is called a Synchronization Meter, explaining how in synch he is with the historical events. Performing actions that are badly out of character (like killing innocents) or just plain inaccurate (like dying) lower the Synch Meter. Incidentally, it was made by the same team as the ''Prince of Persia'' series, mentioned above. Logically, this implies that Altair was an ''incredible [[Badass]]'', since being hurt at all lowers synchronization- thus he never got hurt...
** In turn, we also know that Altair and Ezio must at some point have children, since they eventually become Desmond's ancestors. So when we meet Sofia in Assassin's Creed Revelations, It is even more obvious than usual that she is the Love interest.