Anti-Magical Faction: Difference between revisions

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== Fan Works ==
 
* In ''[[With Strings Attached]]'', the law in Ketafa is that magic is forbidden; those accused are, at the very least, publicly flogged. Not that it stops a lively magical underground, the Hiddenwizards. (We never see them, but Lyndess mentions them a few times, as do Terdan and Remlar.) And the “Favorites of the Gods”--Baravadans--areGods”—Baravadans—are exempt from this law.
 
== Literature ==
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** Not that the Qunari are above using the mages as living weapons, either, with each ''saarebas'' (''dangerous thing'') being handled by another Qunari as their keeper. Any saarebas that goes unsupervised is automatically assumed to be possessed by a demon, so the Qunari come across as fearing mages even more than the humans though it's more like their philosophy doesn't allow them to act any other way.
* The Inquisitors of the Citadel in ''[[Adventure Quest Worlds]]'' are out to eradicate all magic. Only it turns out that they're actually sucking the magic out of people to create powerful Mana Vacuums because the Grand Inquisitor wants all that magic for himself, so that he can summon a magic-devouring demon by the name of Belrot to hunt down and drain all magic from the land. So they're basically a mixed example.
* In ''[[Quest for Glory]]'', the scientists are [[Flat Earth Atheist|Flat Earth Atheists]]s to a man, and while Dr. Cranium is a nice if dismissive fruit cake, the scientists in QFG 5 try to assassinate your mage allies on this principle (they attempt to do you in too, but for different reasons).
* While the five other factions in [[Heroes of Might and Magic|Heroes of Might and Magic IV]] are heavily inspired by [[Magic: The Gathering]] and use corresponding styles of magic, the [[Proud Warrior Race Guy|Might faction]] are [[True Neutral]], in the center of the magic wheel. Instead of magic, they prefer brute force combined with the [[Anti-Magic|magic resistance]] skill.
** Orks in [[Heroes of Might and Magic|Heroes Of Might And Magic V]] are similar, using [[Anti-Magic|magic dampening]] and [[Screaming Warrior|war cries]].
* Used interestingly in ''[[Total Annihilation Kingdoms]]''. The world was broken in the past by a civilisation of [[Precursors]], the Kandrans, whose use of magic resulted in their own annihilation. For thousands of years magic was banned until a mage emperor, Garacaius, arose to unite the world. He vanished after the death of his wife, leaving his empire to his four children--twochildren—two of them keep the magic ban and only use it sparingly for military purposes, while the other two use it freely. In the expansion pack, a fifth [[Steampunk]] faction, Creon, invades with a more fundamentalist anti-magic policy; it turns out that they were {{spoiler|founded by Garacaius after he fled into exile}}.
* Team [[Animal Wrongs Group|Plasma]] serves this role in [[Pokémon Black and White]], with a dosage of [[Fantasy Gun Control]]. The goal of their [[Well-Intentioned Extremist|leader]] is to stop the use of Pokemon and have them all released. {{spoiler|The organization itself does not agree, and is being manipulated by [[The Man Behind the Man|Ghet]][[Manipulative Bastard|sis]] to leave him the only one left with Pokemon, rendering the rest of the population completely powerless}}.
 
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