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*** It's less "Anti-" as much as it is simple mistrust. Magic-potential children in Brettonia are taken away by the Green Knight. The girls come back as Prophetesses, the boys don't come back at all.
* The Ascended from ''[[Feng Shui]]'' are this, since the only thing that can revert them back to their original animal forms is magic and they are not very willing to undergo that.
* ''[[Warhammer
** It should be noted, the setting being [[Crapsack World|what it is]], that aforementioned psychic powers come with a chance of getting your entire planet [[Demonic Possession|eaten by demons]] or inadvertently drawing the attention of your friendly neighborhood [[The Legions of Hell|Chaos Space Marines]]. The Inquisition, though it can be a bit overzealous at times, is [[Properly Paranoid]].
** The [[Space Elves|Dark Eldar]] would also count, they don't have any psykers, any one found is immediately considered a plaything. They also have methods of countering their psyker powered counterparts.
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* The Coalition States in ''[[Rifts]]'' is anti-magic in the same way they're [[Kill'Em All|Anti-Nonhuman]].
** They weren't always this way. The Coalition actually was starting a nascent Special-Ops program using mages, then they got into a bloody war with the one magic-using faction that was nearly as bad as they are (or would be). They turned anti-magic after that, but a few surviving ex-Coalition mages (and their descendants/students) formed a group called ''The Vanguard'', and chose to continue helping the Coalition from the shadows.
* Can be found in ''[[Dungeons
== Video Games ==
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