Arbitrary Maximum Range: Difference between revisions

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{{trope}}
{{quote|''I dare to assume you ignorant jackasses know that space is empty. Once you fire this hunk of metal, it keeps going till it hits something. That can be a ship, or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someone's day, somewhere and sometime. That is why you check your damn targets! That is why you wait for the computer to give you a damn firing solution! That is why, Serviceman Chung, we do not "eyeball it!" This is a weapon of mass destruction! You are ''not'' a ''cowboy shooting from the hip!''''|The '''[http://www.youtube.com/watch?v=sCoHT_cHPzY Gunnery Chief]''' from ''[[Mass Effect 2]]'' tells it like it is.}}
|The '''[http://www.youtube.com/watch?v{{=}}sCoHT_cHPzY Gunnery Chief]''' from ''[[Mass Effect 2]]'' tells it like it is.}}
 
Weapons used on an atmosphere-bearing planet ([[Captain Obvious|like the one you live on]]) will suffer air resistance, gravity and other restricting factors. In space, there's no such thing. However, the word "maximum range" will frequently pop up in space battles, which makes no sense. All weapons in space have unlimited range. This can be especially jarring if [[Frickin' Laser Beams|laser beams]] are immediately cut off and bullets disappear when they reach maximum range, which happens frequently in video games.