Arc Number: Difference between revisions

update links
(update links)
Line 155:
== Tabletop Games ==
* ''[[Eberron]]'': 12+ 1, a Baker's dozen. The guy who designed ''[[Eberron]]'' is named Keith Baker. There are lots of examples where you get twelve obvious things and a hidden one. Twelve dragonmarked houses—and the eradicated (?) dragonmark of Death. Twelve Planes—and the sealed Plane of [[Cosmic Horror Story|Xoriat]]. Twelve moons—plus the dark moon. Twelve nations in the Khorvaire continent, plus Cyre...which is now the D&D equivalent of Fallout.
* Each [[Eldritch Abomination|Chaos God]] in ''[[Warhammer 40000|Warhammer 40,000]]'' has a favorite number that tends to show up in connection with them (six for [[Sense Freak|Slaanesh]], seven for [[Affably Evil|Nurgle]], eight for [[Ax Crazy|Khorne]], and nine for [[The Chessmaster|Tzeentch]]). The Imperium tends to prefer things be in units of ten.
* Mocked, [[Lampshade Hanging|like so much else,]] in the ''[[Planescape]]'' setting for AD&D. According to the ''Rule of Three'', everything always appears in sets of three. Since reality is very much [[Clap Your Hands If You Believe|defined by what people believe]], this remarkably often proves to be true. Though some cynics quite rightfully point out that it works with every number if you just look long enough.
* Almost everything in ''[[Exalted]]'' is based around the number 5. This is even the case when it looks like it isn't; there are seven types of Exalt - Solar, Lunar, Terrestrial, Sidereal, Alchemical, Abyssal and Infernal - but since the last two are based on corrupted Solar shards...
Line 290:
[[Category:Older Than Dirt]]
[[Category:Motifs]]
[[Category:Arc Number{{PAGENAME}}]]