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* The number '451' pops up in both ''[[Deus Ex]]'' and ''[[System Shock]] 2'' (both of which were Warren Spector's brainchildren), as well as ''[[BioShock (series)]]'' (the [[Spiritual Successor]] to ''System Shock''). This a reference to the office door code for Looking Glass Software (developer of both System Shocks), which is in turn a reference to [[Fahrenheit 451|a certain other dystopian society written about by Ray Bradbury]].
* [[Infocom]] games have [[wikipedia:69105 (number)|69,105]] as the traditional answer whenever something needs to be counted.
* Games from Konami invoke the number 573 from time to time; it appears on high score tables and background elements from time to time. This is a pun on go-[[Seven Is Nana|nana]]-mitsu; take the first syllable of each and you have go-na-mi. Close<ref>G enough?sounds like go are considered variants of K sounds like ko in Japanese rather than fully different sounds, hence why they are written as こ and ご respectively[[Note From Ed|-Ed]]</ref>. The background elements in question are sometimes quite subtle or hidden references.
** There are 573 arrows on the Heavy chart for MAX 300; something that wasn't immediately obvious because it was listed on the DDRMAX stats screen as 555 steps of which 18 are jumps.
** On really old Beatmania versions, there is a mix of the [[Metal Gear Solid]] theme where you repeatedly trigger a bass drum sample - 5 times, then 7 times, then 3 times - on sixteenths, with well-spaced single hits in between.
** In many cell-phone games that feature the [[Konami Code]], "B and A" at the end is often substituted with 573.
** ''[[Castlevania]]: [[Dawn of Sorrow]]'' has three areas where you need a certain three digits at the end of your money amount to open doors. One of them is, yes, 573.
* Similarly, a lot of Namco games use the number 765. This comes from nana-mutsu-go, which becomes na-mu-go—Namco <ref>See above -Ed</ref>.
* More of a Chekhov's Gun, really, but two one six is important in ''[[Fallout]] 3''. It's introduced at the very beginning of the game as the chapter and verse of the PC's mother's favorite Bible passage, Revelation 21:6. It's mentioned a few times during gameplay. Fully twenty years later, at the very end of the game, it recurs as the keycode to the [[MacGuffin]]-two-one-six. The importance of this sequence is NEVER explicitly told to the player by anyone who would know it, but it does show up as one of the response options when the player is interrogated for the code (providing the closest thing to a direct clue in the game as to what the code might actually be).
** Also in ''[[Fallout 3]]'', the number 2 scrawled on the walls of nearly every building with a heavy Raider presence.
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* ''[[The Elder Scrolls]]'' and the number 9. Often expressed as a form of "eight plus one". There are Nine Divines in the Imperial religion, comprising eight conventional gods and one human who is worshipped as a god. There are nine provinces in the Empire, and nine districts and principal cities in the provinces of Skyrim and Cyrodiil. The Amulet of Kings has eight small jewels and one large jewel.
* The [[Rance]] Series just loves the number [[Four Is Death|4]]. 4 countries, 4 Holy beasts, and so on.
 
 
== Visual Novels ==
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