Arcanum: Of Steamworks and Magick Obscura: Difference between revisions

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*** Talking about that, one of the in-game texts was a journal of local Archaeological Society. It turns out they are very unhappy about "heroes" [[Dungeon Crawl|raiding ancient tombs and ruined temples for magical treasures and ancient lore]], without any reverence for scientific methodology. It could be a [[Shout-Out]] to Heinrich Schliemann's methods—but it's a fantasy role-playing game, and we all know what the characters in every fantasy role-playing game ever excel at.
* [[Fantasy Gun Control]]: Averted in a big way—and arguably played straight at the same time. Guns are considered technology, and therefore magic interferes with them. Thus, the archetypal mage cannot use a gun without it exploding in his hands.
* [[Feelies]]: The game was originally sold in two versions: standard and with a size L t-shirt with the box-art printed on it. The price difference between those two versions was almost non-existing, so those containing the t-shirt sold out pretty quick. Nowdays, the original shirts are a highly-valued collector item, especially those in mint condition (the print was high-quality, but of really low mechanical resistance).
* [[Final Boss Preview]]:
** After you visit the Isle of Despair, but before you reach the Wheel Clan, {{spoiler|Kerghan posing as}} Arronax appears before you as a phantom, taunts you and uses a spell which knocks you and all your followers unconscious.