Arcanum: Of Steamworks and Magick Obscura: Difference between revisions
Arcanum: Of Steamworks and Magick Obscura (view source)
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* [[Nice Hat]]: A bullet deflecting top hat.
* [[Nice Job Breaking It, Hero]]: If you have the Bane of Kree in your party at the end of the game and gave him the [[Infinity+1 Sword]] you found in the same area, an ending sequence has him waging war upon all of Arcanum, for which you are blamed. While it would seem obvious what effect bringing him back would have, there's no real dialogue or even a hint as to how to trigger this unless you have a specific follower in your party. Contrast with the half-man, half-dragon Kraka-Tur, who will explicitly threaten to do this should you release him yet won't (no doubt being a coward dissuaded him from causing trouble with you around).
* [[Nietzsche Wannabe]]: It is more or less disputable what {{spoiler|Kerghan}} is or is only under certain circumstances. Least doubt should be about him being a [[Well-Intentioned Extremist]], who pulls his conclusions from a [[Nietzsche Wannabe]]s point of view. {{spoiler|Kerghan}} does not see a reason to live, which is nihilistic, but on the other hand wants to solve this problem in a constructive way, which would be the characteristic of an [[Anti
* [[Noble Demon]]: Z'an Alurin is supposedly Alignment -30, and won't work with good [[Player Character|Player Characters]] unless they have Master Persuasion, but nothing in her actions or dialogue besides this point backs this up; {{spoiler|in fact, she's the one who gives Loghaire Thunder Stone a massive [[What the Hell, Hero?]] later in the game if you bring her to meet him}}.
* [[No Ontological Inertia]]: Shown early on.
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