Arcanum: Of Steamworks and Magick Obscura: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 24:
* [[Adventurer Archaeologist]]: Franklin Payne combines this with [[Gentleman Adventurer]].
* [[Alternative Calendar]]: Averted, oddly enough: the game begins on January 1, 1885 despite this being another world.
* [[An Aesop]]:
* [[An Aesop]]:* Near endgame, {{spoiler|Nasrudin}} summarizes the moral of the story to Virgil: "Blind faith is bad, question everything." This holds true with the {{spoiler|Panarii religion run by the agents of its devil-figure}}, and {{spoiler|the deceptions of Min'Gorad which Loghaire admits that he should've been more suspicious of}}, and even {{spoiler|the Gnome Ogre-breeding conspiracy which only functions as long as not too many people question the mysterious increase in the Half-Ogre speciespopulation}}.
** Though as with most RPGs, the aesop could just as easily be "no scheme is safe from a band of adventurers and their dog."
** The other [[Aesop]] is "even when life is suffering, it's still worth living."
* [[And I Must Scream]]:
Line 39:
* [[Artifact of Doom]]: The Bangellian Scourge, at least story-wise ([[Gameplay and Story Segregation|in game terms, it just slashes your alignment a bit]]).
* [[Artificial Brilliance]]: The AI's capable of some pretty complex interactions. If you kill a man in the street while no guards are watching, you might think you're off scot free... but you'd better drag the body into an alley because if a guard on patrol spots you standing next to a corpse, he'll figure out you're the killer. Also, unlike in most RPGs, if you take off your clothes and go running through the streets, NPCs will actually react to your obscene behaviour.
* [[Artificial Stupidity]]:
** [[Artificial Stupidity]]: You can use the AI's proactive behavior against it though. If an NPC spots a piece of equipment sitting around unattended, they might pick it up for themselves... and if it looks better than what they're currently using, they might equip it. Even if it's actually a cursed chainmail shirt that continually poisons its wearer. There is also a guard captain whose patrol route occasionally takes him right through a campfire. Left to his own devices, he'll walk through that fire until his platemail melts right off his back.
** AI characters tend to pick up anything on the ground that looks appealing... even if that object is a several ton boulder that will almost crush them under the weight. You can use the AI's proactive behavior against it by dropping a piece of equipment that's been cursed and waiting for them to equip it, which will make them easier to kill or even kill them for you.
*** There is still no justification for picking up large, massive objects that greatly encumber the character. Like big boulders.
** AI characters are programmed to switch to better gear in their inventory, but don't always make such determinations logically. This is especially true of armor, as characters may ignore a higher Armor Class for other statistics.
** There is a guard captain in Dernholm whose patrol route occasionally takes him right through a campfire. Left to his own devices, he'll walk through that fire until his plate mail melts right off his back.
* [[Ascend to a Higher Plane of Existence]]:
** St. Mannox was believed to have done this. {{spoiler|He was actually murdered, making this a subversion}}.
Line 47 ⟶ 49:
** {{spoiler|Virgil was a thief and gambling addict until his brother was killed to collect on his debts. He claims that he himself was "an evil man" when Virgil tells the [[Player Character]] this}}.
** A bigger one is {{spoiler|Arronax, who can be recruited during the final part of the game, tells you about how much he regrets the horrible crimes he committed in his youth, and how having 2000 years to stand in a single spot and think about it has that effect on you}}.
* [[Awesome but Impractical]]:
* [[Awesome but Impractical]]:* Being a Technologist is often seen as this. While it's actually more of a [[Magikarp Power]] due to the sheer number of points required, there's plenty of easier ways to break ''Arcanum'' before you even hit the midpoint.
** {{spoiler|The Vendigroth Device is capable of killing a mage with no possibility of resurrection... except it only works if the mage has a certain ability which few are powerful enough to master, and that they typically only use when critically injured, so you have to go to the trouble of killing them normally first}}.
* [[Awesome but Practical]]: The game features a bullet deflecting top-hat, a modified rifle that fires spears, and a staff that harnesses the power of SCIENCE! to shoot lightning. In fact, pretty much anything made by a technologist after the first couple of levels that isn't a gun.
Line 54 ⟶ 57:
* [[Baleful Polymorph]]: Turning opponents into sheep is one option for mages with spells from the Morph college.
* [[Ballistic Discount]]: It's quite easy to buy something that's ridiculously expensive, then promptly kill the guy you bought it from and get your money back. This applies to weapons, but also to (for example) a ship.
* [[Beef Gate]]:
* [[Beef Gate]]:* The first town has a very literal [[Beef Gate]]... that is, a gate guarded by three [[Beef Gate]] characters. All but a very few character builds can get by them without abusing the system to make them incapable of fighting at full strength. Trying to go to the various cities out of order can potentially land you in random encounters well above your ability to handle, but this is hit and miss.
** Even extremely weak character builds can generally eliminate the initial [[Beef Gate]] gang with careful exploration: the town is full of various items [[Kleptomaniac Hero|ripe for the taking]], including at least one bundle of dynamite and two stun grenades.
* [[Better Than It Sounds Video Games]]
Line 67 ⟶ 71:
** There's also the humble Balanced Sword and Featherweight Axe, a pair of simple and easily-obtainable melee weapons that are easy to use, extremely powerful, light and fast, and so will usually be a technological melee fighter's primary armament for most of the game.
* [[Bow and Sword in Accord]]: Characters can be built who switch between guns or bows and melee weapons, but carrying multiple weapons of your chosen type is also common because [[Breakable Weapons]] is in effect and swords are no good for breaking open stubborn chests.
* [[Breakable Weapons]]:
* [[Breakable Weapons]]:* A sword is not a proper tool for opening stubborn doors and chests. Neither are your fists, and it will hurt like hell to boot. Bring an ax. [[BFG|Or an elephant gun]].
** Certain monsters and objects are hard (metal doors, machines, golems) or hot (fire elementals, normal fires) enough to destroy most melee weapons on contact, even axes. The exception to this is similarly damaging or extremely powerful weapons (the pyrotechnic axe and arcane weapon variants, for example, can smash anything). Gauntlets and boomerangs are also unbreakable and save you from damage.
** The dog becomes extremely strong in the course of time. He can just bite open all doors and chests with minor hitpoint damage (that is easily healed with a magic healer in the party). You do not need to worry about keys or unlocking magic/skills anymore.
** Any weapon can break over time, usually after critically failing with it multiple times. You can get items repaired to prevent them actually breaking, but this usually comes at the cost of lowering their max hp, making them even more brittle the next time.
* [[Can't Argue with Elves]]:
** [[Can't Argue with Elves]]: Raven can be frustratingly unwilling to help you clean up {{spoiler|a mess that the Dark Elves made by forging a letter from their ruler}}. Yet you really have no choice but to play her games and help with her problems before she'll let you talk to the Silver Lady. And the sacred forest she wants you to clean up is protected from your usual violent solutions.
** Qintarra's guards can range from snooty to outright nasty when you ask permission to enter if you're not of a favored race.
* [[Cast from Hit Points]]: A variation. Using magic doesn't decrease your HP, but runs out your Fatigue meter. An unwise mage can exhaust themselves into unconsciousness.
* [[The Chosen One]]: Almost from the moment the game begins you're told that you're the reincarnation of Nasrudin, a messianic figure. Later subverted when {{spoiler|you actually meet Nasrudin, who's still alive and living in seclusion}}. Or possibly played straight, since {{spoiler|the exact wording of the prophecy says that the ''spirit'' of Nasrudin will be reborn, rather than the guy himself. Since Nasrudin was a force of order and righter of wrongs in his time, and you can become one too, it could be argued that you revived that spirit alright}}.
** [[The Chosen Zero]]: If you happen to be, say, a dumb ogre, upon first meeting Virgil, he will make an awkward "the gods move in mysterious ways" excuse while trying (and hilariously failing) not to be offensive.
** Subverted in some of the ending choices.
** [[The Chosen Zero]]: If you happen to be, say, a dumb ogre, upon first meeting Virgil, he will make an awkward "the gods move in mysterious ways" excuse while trying (and hilariously failing) not to be offensive.
* [[Chronic Backstabbing Disorder]]: {{spoiler|The Master instructor of Backstabbing}} will stab you in the back, figuratively and literally.
* [[Clap Your Hands If You Believe]]: Part of the reason why magic and technology are in opposition of each other.
Line 87 ⟶ 94:
* [[Deconstruction]]: The game see-saws randomly back and forth between deconstructing and [[Reconstruction|reconstructing]] [[Heroic Fantasy]] tropes.
* [[Deconstructor Fleet]]: For the [[Steampunk]] genre. The game takes pains to [[Shown Their Work|point out the more unpleasant side]] of the Victorian era, including hideously unsafe factory working conditions, strikers being gunned down, classism, racism (try playing the game as an half-orc), eugenics... there's a ''very' uncomfortable book that talks about a way of solving the Orcish Question via use of a breeding program and removal of a 'malignant gland'. Not to mention the Half-Ogre breeding project, which has some distinctly unnerving parallels with antisemitic conspiracy theories of the time.
* [[The Dev Team Thinks of Everything]]:
* [[The Dev Team Thinks of Everything]]:* Every voice-acted NPC has extra dialogue depending on your status. This isn't merely limited to whether your character is retarded or talking to the NPC's ghost, but also includes invisible, transformed, shrunken and whether they're dressed as a Barbarian or completely naked.
** This also extends to the ''numerous'' ways you can solve any problem. For example, early on, you need to get a local merchant to identify who made a ring you're trying to identify. You can simply roll with his request for an item from the nearby haunted mine, hand over a rare camera in trade, butter him up with social skills, or steal his key and look through his documents in the back. If all else fails, you can even use Black Necromancy to interrogate him (or any other quest-giver related to the main plot) ''after he's dead''. Even Virgil can be questioned this way. Talk about [[Video Game Cruelty Potential]].
** Merchants have chests which are tightly locked. Only a master mage or master lockpick can open them. Of course, they're always the simple way of beating the chests open... but then the merchants never restock because you've destroyed their inventory.
* [[Did You Just Punch Out Cthulhu?]]: Defeating {{spoiler|Kerghan}}, who's more or less a [[Physical God]] at this point. But then again, so is the player, especially if you use the patch to remove the level cap. The game even [[Lampshade Hanging|lampshades]] this: {{spoiler|if you side with Kerghan, the two of you kill every living thing in Arcanum together, after which he'll try to kill you and you end up defeating him}}. And of course, earlier in the game an evil character can do a quest to depopulate the entire town of Stillwater by him/herself...
** But then again, so is the player, especially if you use the patch to remove the level cap. The game even [[Lampshade Hanging|lampshades]] this: {{spoiler|if you side with Kerghan, the two of you kill every living thing in Arcanum together, after which he'll try to kill you and you end up defeating him}}. And of course, earlier in the game an evil character can do a quest to depopulate the entire town of Stillwater by him/herself...
* [[Disadvantageous Disintegration]]: The Disintegrate spell handily destroys your enemy's loot, as well.
* [[Does This Remind You of Anything?]]:
Line 102 ⟶ 109:
** Elves and dwarves have traditionally gotten along fairly well: the recent industrial revolution has, in fact, caused both civilizations to dislike humans far more than each other, though elves are still a bit bitter about the dwarves letting Gilbert Bates get his hands on the steam engine. {{spoiler|However, a faction of racial supremacist elves manipulates the dwarven king by threatening war between elves and dwarves unless he banishes one of his own clans as punishment for elevating humans. Years later, the king realizes that it was not, in fact, the elves' doing}}.
** King Thunderstone points out that the two races don't get along (but are civil about it) because [[Blue and Orange Morality|their moral and ethical philosophies differ too much]] for them to understand each other properly. Ironically, if you consider the philosophies, they are actually very similar.
** The elves do not take it well if a dwarf PC visits Qintarra. Anyone's allowed to visit, but some are more allowed than others, and dwarves are not on the wanted list.
* [[Even Evil Has Standards]]:
** Trellian, known as The First Assassin, severs an alliance between the assassins' guild he leads, The Molochean Hand, and the Derian-Ka, a cult of necromancers, when he learns of the atrocities committed by the cult's founder Kerghan, and leads the Hand in a war to purge the Derian-Ka from existence. {{spoiler|In the present day, The Hand's current leader Gideon Laiar will do the same to the Dark Elves of T'Sen Ang if you tell him they want to bring back their leader-in-exile Arronax}}.
** {{spoiler|Vollinger, a Hand assassin who you can recruit as a follower, supposedly gets sickened if you take him to a vivisection laboratory/factory farm which the gnomes of Tarant used to [[Rape Is a Special Kind of Evil|force-breed]] Half-Ogres}}.
* [[Fake Balance]]:
* [[Fake Balance]]:* Of the "everything is cheap" type, with most builds having access to abilities that can destroy everything in their path. The exception is guns, most of which are woefully underpowered; on the other hand, the [[BFG|Elephant Gun]] is one of the most damaging weapons in the game.
** Archery is another exception. Archers lack any high-end weapon and the skill has no particularly special use. It takes a very specific build and dependence on certain randomly found artifacts to make a decent archer character.
* [[Fantastic Racism]]:
** Everyone looks down on orcs. Elves and dwarves simply hate them; humans and gnomes use them for slave labor in a [[Does This Remind You of Anything?|direct allegory]] of black slavery. The book series "The Orcish Question", found in the Tarant library, goes into a lot of detail about both sides of the debate, including some contributions by Orcs themselves. There are many almost-explicit comparisons to Africans and to Jews in the discourse, which neatly lampshades the trope: unlike in real world racism, Orcs ''actually'' tend to have lower intelligence and a more violent nature than the authors. Odd thing though... if you play a ''half''-orc, they have the same base intelligence stat, and a lot of the orcs you can talk to don't really seem stupid or violent at all, just uneducated and underprivileged. [[Blatant Lies|As for the manual entry...]]
** Elves and dwarves don't especially like humans, though this is justified by the fact that humans have been making a mess of things recently. Gnomes, for some reason, are not nearly as disliked by either. Everyone likes halflings, more or less, and racism towards half-ogres is limited by the fact that it's [[Too Dumb to Live|a bad idea to tick off something that big and strong]].
*** Racism against half-ogres is usually too subtle for them to notice. The one you meet on the Island of Despair (who was unusually intelligent, as well) didn't realize he was a factory slave until years afterwards, when he'd gotten an education and time to think about it.
** Subverted by the half-elves who are almost universally liked and admired (and tend to become diplomats, merchants and... trophy wives because of it), except for the almost universally ''disliked'' half-orcs, who loathe them.
* [[Fantasy Counterpart Culture]]:
** The Unified Kingdom, [[Subverted Trope|which actually has no monarch]] and is run by a cabal of gnomish capitalists, is obviously modelled on late [[Victorian Britain]]. The fantasy races are mostly Tolkienian stereotypes.
** Before the release of the game, the official site carried several front pages for a fictional newspaper from the gameworld. One article had an amusing account of a fantasy version of the historical controversy concerning Darwinism. The gist of it was that the Elves consider themselves the oldest race on Arcanum, and are rather irritated at recent discoveries that seem to indicate that the humans and dwarves evolved first and that elves and some other races branched off from them the due to the influence of magic.
*** Talking about that, oneOne of the in-game texts was a journal of local Archaeological Society. It turns out they are very unhappy about "heroes" [[Dungeon Crawl|raiding ancient tombs and ruined temples for magical treasures and ancient lore]], without any reverence for scientific methodology. It could be a [[Shout-Out]] to Heinrich Schliemann's methods, but it's a fantasy role-playing game, and we all know what the characters in every fantasy role-playing game ever excel at.
* [[Fantasy Gun Control]]: Averted in a big way... and arguably played straight at the same time. Guns are considered technology, and therefore magic interferes with them. Thus, the archetypal mage cannot use a gun without it exploding in his hands.
* [[Feelies]]: The game was originally sold in two versions: standard and with a size L t-shirt with the box-art printed on it. The price difference between those two versions was almost non-existing, so those containing the t-shirt sold out pretty quick. Nowdays, the original shirts are a highly-valued collector item, especially those in mint condition (the print was high-quality, but of really low mechanical resistance).
Line 130 ⟶ 139:
* [[Great White Hunter]]: Franklin Payne.
* [[The Guards Must Be Crazy]]: Notably averted. Policeman [[NPC]]s notice and react to bodies, as well as the presence of armed characters in the vicinity of those bodies, and may attack the player if they happen to walk in while you're standing over a fresh kill with your sword drawn.
* [[Guide Dang It]]:
* [[Guide Dang It]]:* Recruiting the dog can be quite the hassle unless you know ''exactly'' what you're doing. Then again, it's equally possible to just stumble upon the dog by accident, since recruiting him is time-sensitive upon arrival. Unless you have resurrection spell or a resurrection scroll handy.
** The blessing from the All-Father. You have to make blessings at the alters in a certain order, some of which have to be repeated at least once, then find the final alter buried in Vendigroth. Oh, and if you're a technologist, you better have one of your followers carry a tech-based resurrect. The All-Father kills you in the process of blessing you, then casts Resurrect to bring you back... except a 100 tech-aligned character will block the spell, thus leaving you dead if your party can't bring you back. The game does give you a book and a vague diagram which can allow you to reasonably figure it out, and trial and error allows you to realize you messed up (other gods will curse you if you do it wrong).
* [[Guile Hero]]/[[Magnetic Hero]]: Persuasion-based characters can get anyone to do pretty much anything they want, often without charge, and get a ''lot'' of companions (around six) to do your dirty work for you. It's even possible to have a decent combat build on top of this, but you won't be using any magic or tech.
Line 159 ⟶ 169:
* [[Magic From Technology]]/[[Clarke's Third Law]]: Technology in this setting is capable of doing things so fantastic that it's essentially indistinguishable from magic in many ways (though magic itself is still a separate, distinct thing). A healing salve that closes gashes and mends broken bones in literally seconds? A staff that fries your foes with pinpoint-accurate bolts of lightning? A ring that gives you limited [[Super Speed]] when wearing it? A chemical concoction that can ''bring people back from the dead''? All of this and more can be yours through the wonders of [[Steampunk|late 19th Century]] [[For Science!|SCIENCE!]]
* [[The Magic Goes Away]]/[[The Magic Comes Back]]: It's implied that because of the [[Magic Versus Science]] rules discussed below, Arcanum goes through cycles of a period of high technology, a period when magic and technology coexist in uneasy balance, a period of high magic, another period of coexistence, and so on. Bates' manufacture and marketing of steam engines to the humans is causing a new age of technology to begin and magic to wane. Certain in-game books and conversations imply that magic was once stronger than it is now, and some of the relics from Vendigroth and The Iron Clan hint at what technology might achieve in the future. Although the Vendigrothian relics suggests that it is quite possible for the periods of uneasy coexistence to have both magic and technology be what the 'present day' of the game would consider high.
* [[Magic Versus Science]]:
* [[Magic Versus Science]]:* One of the best [[Justified Trope|justifications]] on record: [[Magic and Powers|Magick]] ''[[Reality Warper|alters physics]]'' to do stuff, Technology ''[[Awesome Yet Practical|uses physics]]'' to do stuff. Machinery operating around people using spells are performing nonsense actions: powerful spells will break weaker machines just by being used in the vicinity. Likewise, spells used around machinery are basically inserted into said machinery: powerful machines will cause weaker spells to fail just by operating in their vicinity.
** A hilarious and quickly-tiresome conversation occurs every time you try to buy a train ticket, basically boiling down to "Are you a wizard?", "Are you sure you're not a wizard?", "You might be a wizard, if-" and quickly turns out to be completely redundant, since the conductor has a device that detects hazardous levels of magic before letting you board a train anyway. Conversely, simply being inside a train station instantly lowers your magicka stat.
*** And by "device", we mean that he holds up his watch and checks so it doesn't start running backwards when you come near.
* [[Magikarp Power]]:
** Most schools of magic work this way. The first level of a spell tree is some weak utility spell, the second is stronger and likely has some use in combat, the third is hefty, and the fifth (which requires a lot of dedicated status-requirements) is super-powerful. On top of that, a truly powerful mage needs a full 100 rating, which requires putting points into several spell trees.
Line 170 ⟶ 180:
* [[More Dakka]]: The Repeater Rifle is a more subdued version of this; for players desirous of further [[Dakka]], there's the fully-automatic Mechanized Gun, which can dish out an absolutely terrifying amount of damage but chews through ammo at an astonishing rate.
* [[Multiple Endings]]: In the manner of ''[[Fallout]]''.
* [[Murder, Inc.]]: The Molochean Hand.
** The Molochean Hand, an order of assassins currently dead set on murdering the player character. You can convince them to get off your back, but they'll simply turn on someone else instead.
** [[Highly-Visible Ninja]]: Played straight and averted. Unless you pickpocket every person (barring [[Random Encounters]], who are quite open about their intentions) you talk to, you don't know who's in, but they are easily identified by the necklace once you do.
** The Thieves Underground is a loose coalition of criminals with headquarters in the major ports. You can make some money and experience stealing certain special items in town for them.
* [[Murder the Hypotenuse]]: Inverted by {{spoiler|Wrath, Sharpe and Ivory: [[My Death Is Just the Beginning|Wrath commits suicide with a glass of poisoned wine, in the hopes that Sharpe will take the blame for his murder]]}}, the [[Unwitting Pawn|Player Character can help it along if they don't explore the quest well]].
* [[Nice Hat]]: A bullet deflecting top hat.
Line 182 ⟶ 193:
* [[The Obi-Wan]]: Elder Joachim to Virgil.
* [[Omnicidal Maniac]]: {{spoiler|Kerghan}}.
* [[One-Gender Race]]:
* [[One-Gender Race]]:* An in-game reason was made up to explain what amounted to space limitations. Dwarf women are rare (you never see one in-game, and bringing up the issue with male dwarfs can somehow [[Berserk Button|trigger homicidal rage]]), while gnome and halfling women apparently suffer from [[Stay in the Kitchen]] syndrome.
** Don't forget Half-Ogres, but it is never explained why in universe.
*** ItAs isfor explained.Half-Ogres, {{spoiler|Thethe Gnomish Industrial council keeps all the females that result from their breeding program at their farms to breed more half-ogres}}.
* [[One Size Fits All]]: Averted. Body armor comes in three sizes: medium for humans, elves, orcs, half-elves and half-orcs, small for dwarves, gnomes and halflings, and large for ogres and half-ogres. Also, ogres cannot wield pistols or other small firearms because their hands are too big.
* [[One Stat to Rule Them All]]:
* [[One Stat to Rule Them All]]: Dexterity and weapon speed, in ''both combat'' options. In ''Arcanum'', number of hits simply outweighs raw damage by a huge amount.
** Dexterity, and even moreso, weapons' Speed, in both combat options. In ''Arcanum'', number of hits simply outweighs raw damage by a huge amount. This is also the chief reason why melee characters can easily outperform gunslingers. Melee skill is Dexterity-based, so in the process of increasing it, you gain extra Speed and Action Points. Firearms are Perception-based, providing no bonus at all.
** [[God Stat]]: Dexterity, and Speed in general if you're playing the game in Turn Based mode.
** For Mages, it's Willpower. It is the prerequisite stat to learn the more advanced spells, and it also increases your [[Mana Meter]]. You won't need to care about other combat stats when you can summon Elementals to tank your enemies while you blast them to oblivion from afar.
* [[Our Dwarves Are All the Same]]:
** Played straight to the extent that female dwarves are simply a rumour dwarves never discuss (and your player can't be one), so all dwarves to be found are bearded males. The reason for this is speculated by an in-universe evolutionary biologist to be that dwarven males outnumber females 2:1 and that it takes about 10 years for a dwarven woman to carry a child to term, meaning that they have to be kept perfectly safe for long periods of time.
** Averted with city dwarves, who eschew the old clan customs, and are more proud of their city of origin than their dwarvishness. They still don't talk about their females.
** [[Invoked Trope|Attempted invocation]] by {{spoiler|Magnus, who's so ashamed to be a city dwarf, he makes every attempt to be More The Same like he imagines ''real'' dwarves should be. Even when he doesn't exactly know the customs he should be following, he'll make them up as he goes along}}.
** Also subverted by {{spoiler|Preston Radcliffe, the dying 'gnome' at the game's intro. He's actually a dwarf who shaved his beard to disguise himself. To the rest of his clan, this is an unthinkable disgrace only partly forgiven by the severity of the situation. The player, if a dwarf, can lampshade this by saying, "We dwarves would rather cut our throats then cut off our beards."}}
* [[Our Elves Are Better]]: The major elf groups can be ''colossal'' [[Jerkass|Jerk Asses]] to anyone who isn't an elf... up to the [[Knight Templar|Dark Elves]] who want to [[Fantastic Racism|bring all non-Elves under Elven domination, or else just kill them off]].
* [[Pacifist Run]]: Possible if you have a high Persuasion skill and one of the following: [[Stealth Run|high prowling skill]], [[Non-Lethal Warfare|technological non-lethal explosives]], or the [[invisibility]] spell. Unless you side with the dark elves (where you need to go [[Omnicidal Maniac]] on a town) and/or count {{spoiler|Kerghan's letting you kill him}} nothing must be killed to beat the game, or at least nothing sapient. [[Technical Pacifist]] Runs are a bit easier: just build up your Charisma until you can sign up a bunch of henchmen to do your fighting for you.
** [[Can't Argue with Elves]]: Raven can be frustratingly unwilling to help you clean up {{spoiler|a mess that the Dark Elves made by forging a letter from their ruler}}. Yet you really have no choice but to play her games and help with her problems before she'll let you talk to the Silver Lady.
** [[Screw You, Elves]]: Unless you are totally unwilling to put up with her shit, in which case it's time to start killing (or pickpocket her).
* [[Pacifist Run]]: Possible if you have a high Persuasion skill and one of the following: [[Stealth Run|high prowling skill]], [[Non-Lethal Warfare|technological non-lethal explosives]], or the [[invisibility]] spell. Unless you side with the dark elves (where you need to go [[Omnicidal Maniac]] on a town) and/or count {{spoiler|Kerghan's letting you kill him}} nothing must be killed to beat the game, or at least nothing sapient.
** [[Technical Pacifist]] Runs are a bit easier: just build up your Charisma until you can sign up a bunch of henchmen to do your fighting for you.
* [[Peninsula of Power Leveling]]: One early [[Sidequest]] involves the discovery and destruction of a one-way dimensional portal spawning an [[Alliteration|endless array of enemies]]. Destroying the portal allows you to complete the quest, but it's actually possible to just sit outside the portal and kill the not-quite-endless swarms until they simply run out. You'll jump about twenty to thirty levels for your trouble, in a game where the [[Character Level|Level]] [[Cap]] is only fifty.
* [[Physical God]]: Anyone of sufficient personal power is effectively a deity. Nasrudin and Arronax are even worshipped as such, {{spoiler|and they're hardly the most powerful beings in the setting. In the ending, you can declare yourself a god, and given that you just took Kerghan apart, it's really more of a [[Lampshade Hanging]] than anything}}.
Line 221 ⟶ 230:
* [[Selective Memory]]: Our hero was going from the second largest city on the continent to the largest one, but does not remember where these cities are located. All our hero has is a map which shows the major topographical features of the continent, but none of the settlements. The player character is supposedly from a different continent which makes their lack of geographical knowledge about Arcanum understandable.
* [[Serial Killer]]: {{spoiler|L'Anamelach}}.
* [[Sheathe Your Sword]]: There's a side-quest where you have to get these human prospectors off of elven holy ground. The ground is cursed/blessed so that anyone who acts violently while on it is killed instantly. You have basically two options; talk/trick the humans into leaving, or goad them into attacking you thus getting them killed. If you're going for the latter option, [[Guide Dang It|make sure you have Automatic Combat switched to "off". Also don't wear the bullet deflecting hat, when it reflects a bullet it counts as a hostile action]].
** You can order Virgil to hold position somewhere nearby so that he can't reach the fight until everyone is already dead; the Resurrection spell, however, ''can be cast at long distance''. [[Good Bad Bugs|If he casts it on you before combat ends, the game over screen doesn't appear]]. Really, who doesn't want to cheat their way out of a peaceful elven hippie curse using a combination of ''[[Murder Is the Best Solution|violent mayhem and necromancy]]''?
* [[Shotguns Are Just Better]]: Averted. They're cheap, light and compact, but are still objectively one of the worst firearms in the game, with [[Short-Range Shotgun|terrible range]], [[Arbitrary Gun Power|poor damage]], no armor penetration and a slow fire rate.
* [[Shout-Out]]:
Line 243 ⟶ 251:
* [[Spot of Tea]]: Debating the merits of green tea over earl grey is required to recruit a certain [[Cultured Badass]] as a follower.
* [[Stealth Expert]]: You may play as one, which is of particular importance for [[Pacifist Run|pacifists]] and [[For Massive Damage|backstabbers]]. Why, you can hide in an open field if you're good enough!
* [[Steampunk]]: Steampowered armour! Clockwork fighting robots! Electrified swords for that additional sting! Magnetised top hats avert bullets! Firearms are strangely weak! [https://web.archive.org/web/20120116055849/http://www.pvponline.com/2000/03/01/wed-mar-01/ Dwarves with Guns!]
* [[Take a Third Option]]:
** [https://web.archive.org/web/20120116055849/http://www.pvponline.com/2000/03/01/wed-mar-01/ Dwarves with Guns!]
* [[Take a Third Option]]: In the Boil, you have the option of joining one of two gangs to defeat the other. To get the good ending for that section, you have to wipe out both gangs. This is actually a quest in itself, but you could be forgiven for never actually receiving that quest since it's a bit difficult to find.
** Most of the quests in this game have a third option that can be taken in lieu of the "correct" one. For example, one quests tasks you with retrieving a gem from a shrine, only to be told that making any noise (i.e. failing to Sneak) will summon a bunch of monsters to kill you. There's nothing to stop you from just walking up, murdering the hell out of the monsters when they appear, then taking the gem at your leisure. Quests only ever give you an objective, they never say it has to be completed a certain way. That said, quest-givers do occasionally reward you better if you do it according to their instructions.
* [[Take a Third Option]]:* In the Boil, you have the option of joining one of two gangs to defeat the other. To get the good ending for that section, you have to wipe out both gangs. This is actually a quest in itself, but you could be forgiven for never actually receiving that quest since it's a bit difficult to find.
* [[Talking the Monster to Death]]: Diplomacy is a good solution to several of the quests. In particular, the [[Final Boss]] will agree to debate philosophy with you, and submit to an assisted suicide if you can show him enough holes in his logic.
* [[Third Person Person]]: Ristezze in Shrouded Hills, the first town you come to.
Line 272 ⟶ 280:
[[Category:Action RPG]]
[[Category:Steam]]
[[Category:Microsoft Windows]]
[[Category:GOG.com]]
[[Category:Arcanum: Of Steamworks and Magick Obscura]]