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* The Mass Driver in the ''[[X (video game)|X]]-Universe'' games. The weapon will ignore ship shields (which is 90% of a ship's overall health, generally) and damage the ship's hull directly. Mounted [[Spam Attack|en-mass]], this small, fighter based weapon is [[Death of a Thousand Cuts|hilariously effective at killing 4 kilometer long destroyers]].
* In ''King Arthur: The Roleplaying Wargame'', certain units can get the armour piercing trait, which reduces enemy armour by 50%. Oddly enough no archer units can get it, but then again ''King Arthur'''s archer units are generally considered [[Game Breaker]]s already and probably don't need any more help.
* ''[[Arcanum]]'' has two guns, both [[
* This type of attack is nearly mandatory in ''[[World of Tanks]]'' - not every gun has good HE damage, meaning that often times your ability to deal damage relies entirely on penetrating the enemy's armor from any direction possible.
* In ''[[Vega Strike]]'' some weapons' damage is not completely stopped by shields, though usually a small part. Among the best shield-piercers are kinetics and lasers, the short-wave ones being better (capship x-ray lasers have less than 3% of damage stopped), but even common masers get more than half damage through the shield; the downside is that there's not a lot to begin with.
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