Armor-Piercing Attack: Difference between revisions

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* The Mass Driver in the ''[[X (video game)|X]]-Universe'' games. The weapon will ignore ship shields (which is 90% of a ship's overall health, generally) and damage the ship's hull directly. Mounted [[Spam Attack|en-mass]], this small, fighter based weapon is [[Death of a Thousand Cuts|hilariously effective at killing 4 kilometer long destroyers]].
* In ''King Arthur: The Roleplaying Wargame'', certain units can get the armour piercing trait, which reduces enemy armour by 50%. Oddly enough no archer units can get it, but then again ''King Arthur'''s archer units are generally considered [[Game Breaker]]s already and probably don't need any more help.
* ''[[Arcanum]]'' has two guns, both [[BFGBig Freaking Gun]]s, that do a sort of this. [[Harpoon Gun|Blade Launcher]] ignores Armor Class, allowing you to hit more often (and is the second most powerful gun), while Riffled Cannon ignores Damage Resistance, allowing you to do full damage each time you hit. They both, however, consume 6 bullets per shot.
* This type of attack is nearly mandatory in ''[[World of Tanks]]'' - not every gun has good HE damage, meaning that often times your ability to deal damage relies entirely on penetrating the enemy's armor from any direction possible.
* In ''[[Vega Strike]]'' some weapons' damage is not completely stopped by shields, though usually a small part. Among the best shield-piercers are kinetics and lasers, the short-wave ones being better (capship x-ray lasers have less than 3% of damage stopped), but even common masers get more than half damage through the shield; the downside is that there's not a lot to begin with.