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Armor-Piercing Attack: Difference between revisions

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** In all the ''[[Final Fantasy]]'' games, Flare and Ultima tend to be armor-piercing attacks.
** ''[[Final Fantasy XII]]'' had guns and measures, both of which only calculated the weapon's strength for damage. So while they were good against enemies that had high defenses, it didn't matter how strong a character was when using them. However, it doesn't help that some of the tougher enemies only take a 16th of the damage from the two weapons.
* ''[[Fire Emblem]]''
** Throughout the games, Luna generally ignores your opponents' defensive stats whenever it triggers. Although, the 3DS games causes it to halve Defense and Resistance instead of just reducing them to zero.
** The breath attacks from Dagons and Fire Dragons ''Fire Emblem: Gaiden'' ignores their target's Defense.
* In ''[[Legend of Dragoon]]'', the group knew they'd stand no chance against the Divine Dragon on normal terms, so they went on a quest to find the Dragon-Block Staff (made specifically for fighting dragons), thus allowing them to fight a significantly de-powered Divine Dragon with a chance of victory (which is funny, because it still manages to be [[That One Boss]]).
* ''[[Mass Effect 2]]'' has three different kinds of non-health defenses. Powers and weapons receive damage multipliers against specific defenses. Powers will not perform their full effect against armoured targets (Attempting to knock down a target with a concussive shot while they are protected will just stagger them), but may still damage their protective barrier (and may even be unable to damage targets who are unprotected - Overload, for example, is a counter to shields and synthetic enemies, and does no health damage to organic enemies, only being able to damage their shields)
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