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*** The [http://www.wowhead.com/item=71076 crates] themselves in [[WoW]] are dangerous (to critters, at least). Maybe Arthas was just planning ahead...
** Both Warcraft III and Starcraft II feature a "pause" function for cutscenes, allowing the game to effectively ignore everything that wasn't part of the script. Unfortunately, it doesn't always account for what it's pausing—it's possible in some cases to have soldiers on opposite sides of a fight staring at each other while the cutscene plays out, or even have missiles hanging in flight for the duration. One of the most egregious examples is "In Utter Darkness": if the Dark Voice starts his [[Evil Gloating]] during a wave, Zeratul's reply will be given while the protoss and zerg troops stand around, idle animations playing, not five feet from each other.
* In ''[[
** might just be panic at the insectoid alien biting their foot
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== Simulation Games ==
* In ''[[Animal Crossing]]'' for GCN, characters would randomly go up and talk to each other and end up being happy, sad, or angry afterwards (annoyingly, if they ended up sad or angry you couldn't talk to them, delaying your progress in a [[Fetch Quest]]). In the DS version, you can listen in on the conversations.
* The sims in ''[[
** Somewhere in ''[[
*** It is a known fact that all ''[[
** In the previous game, ''Sim City 3000'', the freight trains would actually stop and wait for the automobile traffic.
* The merchants in the market booths (let us never speak of them again) in ''[[Anno Domini|Anno 1503]]'' will loudly advertise their wares.
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[[Category:Improbable Behavior Tropes]]
[[Category:Video Game Tropes]]
[[Category:Alliterative Trope Titles]]
[[Category:{{PAGENAME}}]]
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