Artificial Stupidity: Difference between revisions

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* Set Pattern — the computer actually makes no decisions; all enemies will make the same moves every time regardless of what the player does. Most of the enemies in ''[[Super Mario Bros. (video game)|Super Mario Bros]].'' fit this category.
* [[AI Roulette]] — again, the computer is not making decisions ''per se''; it is simply choosing a move at random. This type is often seen in turn-based [[Role -Playing Game|Roleplaying Games]].
* Analytical, or Responsive — the computer chooses a move based on the situation; the ghosts in ''[[Pac-Man]]'' fall into this category, which in 1980 was considered impressive.
 
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[[Category:Video Game Difficulty Tropes]]
[[Category:Stupidity Tropes]]
[[Category:Artificial Stupidity{{PAGENAME}}]]