Assassin's Creed: Brotherhood: Difference between revisions

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[[File:s_Creed_Brotherhood_for_TV_Tropes_4781s Creed Brotherhood for TV Tropes 4781.jpg|frame|''"The liberation of Roma has begun!"'']]
 
 
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The sequel, ''[[Assassin's Creed Revelations]]'', concludes Ezio's story, after which the series resumes being numbered.
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=== This game contains examples of: ===
* [[Action Girl]]: The Courtesan, The Thief, The Smuggler, The Hellequin, The Dama Rossa, {{spoiler|Claudia}}, and even Catarina in a sense. Also, any female Assassins you recruit.
* [[Author Existence Failure|Actor Existence Failure]]: A possible reason for Rosa (with whom Ezio appeared to have a romantic relationship) not appearing or even being mentioned in ''Brotherhood''.
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* [[Armor Is Useless]]: Averted and played straight. Ezio's armor increases his health as he gets stronger versions of it. But the real aversion comes from {{spoiler|Cesare during the final sequence}}, where his well-placed upper body armor deflects Ezio's Hidden Blade. The battle comes with a series of quicktime scenes where you strip away the armor piece by piece to render him vulnerable... and then {{spoiler|Ezio makes all that work pointless by dropping him off the wall}}.
** Ezio also revealed to Mario during their escape from the Vatican that the Armor of Altaïr prevented Rodrigo Borgia's dagger back in ''AC2'' from effectively wounding him.
** Played straight with opponents in combat -- whilecombat—while the amount of armor a guard is wearing correlates with his Health, there's no real protection from Ezio's kill streaks -- andstreaks—and Ezio's attack/kill animations sometimes have him slashing/stabbing in locations where some enemies are wearing armor (i.e. gut stabbing an unarmored Regular, then gut stabbing an armored Brute).
*** Played completely straight by a disarm animation when you disarm a Brute guard. Ezio *headbutts* the fully plate-mail-wearing guard and suffers no ill effects.
* [[Armor of Invincibility]]: The Armour of Brutus, which you get for completing all the Templar Treasure free-running missions. Like the Armour of Altair in the previous game, Brutus' armour offers the highest HP bonus and is also unbreakable, but prevents you from being able to dye your clothes. The Armour of Altair does appear in the opening memory sequence, and can be recovered as a bonus costume after Ezio loses it, but in this case it is merely cosmetic and uses the stats of whatever armour you actually have equipped.
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* [[Artificial Limbs]]: The Nobleman has one ending in a claw. [[All There in the Manual|According to "Project Legacy"]], his original arm was lopped off by Cesare [[You Have Failed Me|for failure at...]] [[Noodle Incident|something]].
* [[Ascended Extra]]: Cristina Vespucci, seen only briefly as Ezio's sex partner in Assassin's Creed II, appears in Brotherhood in a series of repressed memories for Ezio, showing her as a much more important person in Ezio's life than a mere "outlet".
* [[Authority Equals Asskicking]]: Ezio is even more kickass than he was pre-Master Assassin and is naturally more badass than the novice Assassins he recruits... though at Assassino, those former novices are among the game's strongest NPCs, able to hold their own against multiple enemies -- andenemies—and armed with Smoke Bombs, at that.
* [[Automaton Horses]]: Barring one in the finale, they can't even die!
* [[A Taste of Power]]: The game starts off with Ezio after the final battle of ACII, wielding the Sword of Altaïr, the Notched Cinquedea, and wearing the Armor of Altaïr, thus having his maximum health from ''AC2'' when {{spoiler|escaping from the Vault, the Vatican, and Rome}}. After the Siege of Monteriggioni, he loses the right-forearm Hidden Blade as well as much of his stuff -- whichstuff—which he didn't have time to put on -- leavingon—leaving him with five Health squares, the same as what he'd started with in ''AC2''. He still gets to keep the Poison Blade and Hidden Gun since they were built into his left-forearm Hidden Blade's bracer which he ''did'' put on.
** The Armor of Altaïr can be unlocked for 20 Units through Uplay, though now it's only cosmetic (it uses the stats of your most powerful armor pieces), while the Sword of Altaïr is unlocked by completing all of the Assassins Guild Challenges (Assassin recruits who reach max level are given replicas called Assassin Swords).
** Ezio can climb leap at the beginning of ''Brotherhood'' but loses the ability after being wounded, even after he recovers all of his other "free-running" abilities. Starting in Sequence 4, Memory 8, after {{spoiler|reuniting with Leonardo}} he can buy a "reinforced" Climb Leap Glove which lets him climb leap again and upgrades his Fists to the Metal Cestus (increasing his Damage from 1 to 3).
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* [[Badass Boast]]: Cesare, despite being, well, [[Dirty Coward|Cesare]], gives us a pretty good one:
{{quote|"...Do you not see, Father? I control ''all'' of this. If I want to live, ''I live.'' '''If I want to take, I take!''' '''''If I want you to die, you DIE!'''''"}}
** Doubles as a [[Villainous Breakdown]] though due to the timing and what causes him to say this -- findingthis—finding out that {{spoiler|daddy's stiffing him for money, didn't tell him about his French ally's death, won't give him the priceless artifact that's been used to support their regime... oh, and poisoned the apple he just ate.}}
** Ezio rushes to the Rosa in Fiore, fearing the worst after an attack... {{spoiler|to find four dead men and Claudia holding a dagger.}}
{{quote|'''Ezio:''' ''"So my sister knows how to use a knife..?"
'''Claudia:''' ''"And I'd do it again."'' }}
* [[Bag of Spilling]]: Justified, as the {{spoiler|the sneak attack on Monteriggioni in the early morning}} leaves him only enough time to put on his pants, boots, a shirt, a sword and one Hidden Blade -- thoughBlade—though it's the original inherited from his father, and thanks to [[Leonardo da Vinci]] it also has both the Hidden Gun and the Poison Blade (it is not explained why those are also on Ezio's "new" left-arm Hidden Blade, so they may be the original weapons with a new bracer).
* [[Battle Couple]]: Bartolomeo and his wife Pantasilea.
* [[Battle Cry]]: "Insieme per la vittoria! Vittoria agli Assassini!"(United we shall claim victory! Victory to the Assassins!)
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** It's among the cited charges when {{spoiler|Fabio Orsini, a general whose family was pressed into Borgia service, has Cesare arrested on behalf of the new Pope}}.
* [[Bus Crash]]: After Marco Barbarigo was killed late in ''AC2'', his brother Agostino succeeded him as Doge of Venezia and tolerated the Assassins' conflict against his cousin Silvio (a Templar). Nevertheless, according to ''Project Legacy'' he was turned by the Borgia, and {{spoiler|he dies in September 1501 after too many contacts with poison-coated letters sent by an Assassin.}}
** While some of the multiplayer characters' single-player counterparts are killed by Ezio or his apprentices, the rest -- specificallyrest—specifically {{spoiler|"The Barber" Baltasar da Silva, "The Harlequin" Cahin, "The Hellequin" Caha, "The Mercenary" Rocco Tiepolo, and "The Prowler" Il Lupo}} -- are—are killed by other Assassins (possibly including Ezio's apprentices) when {{spoiler|"The Courtesan" Fiora Cavazza}} turns on Cesare Borgia.
* [[Call Back]]: When Ezio goes to Bartolomeo and he can't find his wife, Ezio suggests that he look behind the table, where the [[I Call It Vera|most important lady in Bartolomeo's life]] (at the time) was in ''AC2''.
** Can be [[Invoked Trope|Invoked]] by the player during {{spoiler|"The Apple of Eden" Memory by taking the same route Mario and Ezio took when they escaped from El Vaticano.}}
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** This is hinted at when {{spoiler|the thief tries to close the door of the stairwell to the Sanctuary as they arrive}}, when someone amongst the refugees reports that Borgia troops are circling the town, and then centuries later when one of Desmond's hallucinations {{spoiler|has a male voice saying, "Soldiers, I have found an entrance!"}} implying {{spoiler|that the thief "helped the troops" alright -- the Borgia troops -- by telling them where the people were retreating to.}}
** After Ezio's arrival in Roma, he gets introduced to Bartolomeo's cousin Fabio Orsini, who rents the hideout on Tiber Island for the Assassin Order. Fabio doesn't appear in the game until {{spoiler|the end of Sequence 8, where he arrests Cesare by order of the new Pope he's serving under.}}
* [[Christmas Cake]]: Ezio starts getting a few jabs about his age in this game from people who don't know just how physically fit he is. Considering he's living in an era with terrible life expectancy to begin with, maybe he ''is'' crossing over into what they would consider [[Cool Old Guy]] territory.<ref>For the record, in 1499, he's 40 years old. By the end of the game, in 1507, he's 48, so he's definitely up there in years</ref>.
{{quote|'''Ezio''': Someone my age. ''Imbecille''.
'''Ezio'''(moments later while climbing up a wall): Ugh. My back. }}
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*** Or how loudly he grunts in pain when he takes a bad fall...
* [[Chronic Backstabbing Disorder]]: The Borgias. ''[[Big Screwed-Up Family|All of them]]''. If Ezio wasn't literally backstabbing them they'd tear each other apart. {{spoiler|In the end that's what happens -- Rodrigo tries to poison the ambitious Cesare, but when Lucrezia betrays the plot to Cesare, he uses the same poison to kill Rodrigo, only to then turn on his sister-lover Lucrezia... after which she tells Ezio where the Apple of Eden is.}}
** The only exception was {{spoiler|Giovanni Borgia the Younger, Lucrezia's son by an Assassin-in-disguise}} because he left home after getting fed up with Cesare, Micheletto and Rodrigo -- thoughRodrigo—though not Lucrezia -- andLucrezia—and ended up {{spoiler|joining the Assassins.}}
* [[Cliff Hanger]]: The game ends on one, thanks to Juno's meddling, setting up the [[Win to Exit]] scenario of ''[[Assassin's Creed Revelations]]''.
* [[Clock Punk]]: Thanks to [[Leonardo da Vinci|Leonardo's inventions]]
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* [[Contract on the Hitman]]: The entire point of Wanted Mode in multiplayer.
* [[Contractual Boss Immunity]]: Most bosses not only resist grabs but can also block or dodge counter kill attempts.
** Borgia Captains are all immune to attempted Poison use (i.e. a Poison Dart will automatically miss if he is unaware and you full locked on before firing), and Papal Guards -- despiteGuards—despite being [[Elite Mooks]] -- also—also have the ability to dodge counter kills even from the Hidden Blade.
** As with ''AC2'', Ezio loses his ability to use ranged weapons when chasing targets inside the Lairs of Romulus or the Templar Lairs, or to call Assassins or Arrow Storms, since any of those would make the chase moot.
* [[Cool but Inefficient]]: Quite a few of the later weapons, thanks to the execution/KillStreak mechanic making melee weapon Damage irrelevant in most cases -- forcases—for example, you can clear out a group almost as quickly with the Common Sword as with the [[Infinity+1 Sword|Sword of Altaïr]]. The main exception would be {{spoiler|Cesare Borgia}}, simply because he as a [[Boss Battle]] is immune to executions.
* [[Coup De Grace]]: Taken even further than ''II'', possibly comparable to ''AC1'' (because so far NOTHING outdoes the knee stomp). Some of the moves shown include sweeping an enemy off his feet for an near-point-blank crossbow shot, or following up a flooring [[Groin Attack]] with a curb stomp.
* [[Crew of One]]: Both used and averted with Leonardo's war machines:
** The Bomber is the only one he operated by himself with both "move" and "shoot" actions simultaneously. In-universe the Tank requires a crew of three (gameplay-wise the tank is entirely under the player's control), Ezio ends up first driving the chariot before letting go of the reins to operate the Machine Gun ''with no driver'',<ref>In a surprising moment, this ends up going ''as badly as you'd expect''</ref>, and he had to alternate between rowing a boat and operating its onboard Naval Cannon.
** The Machine Gun one is lampshaded -- Eziolampshaded—Ezio mutters "You're smart, aren't you." to the horses just before he lets them have their head.
* [[Creepy Twins]]: Cahin the harlequin, and Caha the hellequin, who perform, kill, and {{spoiler|die}} together.
* [[Crows and Ravens]]: Murders of crows are seen flying around towers under Borgia control.
* [[Cutscene Power to the Max]]: Averted in the [[Attract Mode]] video (the E3 reveal trailer), where all of the capabilities demonstrated by Ezio -- callingEzio—calling Assassins, Arrow Storms, double hidden blades, multiple throwing knives, countering horse charges -- ''are'' mostly-accurate representations of his in-game capabilities. (The only difference being the Assassins/Arrow Storm's shared cooldown timer.)
** Also, his fancy martial arts in the "Story Trailer" (narrated by Cesare) are actual footage of his Hidden Blade and Short Blade + Throwing Knife kill streaks, in slow motion with the HUD off and at cinematic camera angles.
* [[Damsel in Distress]]: Subverted by the female Assassin recruits. It's possible to come across them with them using a guard as a [[Human Shield]].
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* [[Elaborate Underground Base]]: The Assassins' Headquarters are in the cellar of a warehouse in the Centro District of Rome, and include a large ceremonial hall, a library, an art gallery, an armory and three secret exits apart from the main one, to sewers, the river and the roof.
* [[Elite Mooks]]: The Papal Guards, both in-universe and in gameplay. They're able to dodge/counter attempted counter kills, use pistols of their own, use any of the other guard archetypes' melee weapons, and they have a lot of Health and armor of their own, which can take quite a while to deplete with regular melee attacks.
** In general the [[Mooks]] are somewhat more effective than their counterparts in the previous game. Arquebusiers are more damaging than Crossbowmen and can use the arquebus for melee attacks, while Crossbowmen deal more damage than ''AC2'' archers, back away if closed in on, and never draw a melee weapon that could be countered. Likewise the game introduces cavalry in the form of the armored Regular guard, who is capable of getting onto an available horse (or spawning on horseback as a Horseman) and charging at the player -- theplayer—the ''only'' melee attack in the game immune to a Hidden Blade counter kill... oh, and they have Crossbows of their own. The three special archetypes from ''2'' are still here too, though Seekers (at least moreso than any other guard archetype) can toss sand at Ezio or his apprentices to stun them, in Ezio's case also ending any kill streak he was performing. Finally, many of these guard types (though mainly Regulars) are able to grab Ezio, ending any in-progress kill streak and immobilizing him so that other guards can get in a free hit.
* [[Everyone Calls Him "Barkeep"]]: The multiplayer characters were thought to use this before the beta revealed their names, made canon in ''Brotherhood'''s Templar Agents side missions and ''Project Legacy'''s Rome set (Chapter 1, Fiora "The Courtesan" Cavazza's memories). Whether the fans will remember to use them, on the other hand...
** Played straight with the Executioner. [[Shaped Like Itself|Guess what "Il Carnefice" means...]]
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** To a lesser extent, the weird orange cutscene with {{spoiler|Cesare repeating his last words for no apparent reason after you throw him off the castle}}.
* [[Game-Breaking Injury]]: At the attack on the villa near the beginning of the game, Ezio suffers a gunshot wound to the left upper chest/shoulder which cripples his mobility so severely he even limps in the loading screen. [[Gameplay and Story Segregation|Although his fighting animation doesn't change]], but this could be justified gameplay-wise by the Animus still being in tutorial mode at this point (it's likely the real Ezio had a much harder time of it). Your armor (and thus maximum life bar) will also be reduced if you take too many hits, necessitating going to the blacksmith to repair it.
** For the remainder of the Sequence Ezio is unable to sprint, free-run, catch ledges or climb leap, and when he first arrives in Rome he's initially unable to even jog. Although he regains those abilities (and his unwounded posture), he's unable to climb leap until midway through the story when he can buy a reinforced brace for the right hand -- suggestinghand—suggesting that the gunshot wound also affected his right arm or hand, albeit only in that respect.
* [[Get Back Here Boss]]: Several of the Borgia Captains that you must assassinate to liberate a zone of Rome run off the moment they see you, and if they get away you need to wait to try again.
** In two separate Lairs of Romulus, you have to chase after the "bosses" until near the end of the Lair -- whichLair—which makes {{spoiler|the Church official}} an ''incredible'' free-runner considering his occupation. (He is one of the only NPCs known to use the lift under any circumstances, albeit in a scripted sequence).
** The {{spoiler|Papal Guard}} who's the boss of the (seemingly collector's edition-exclusive) "Liquid Gold" memory will flee once Ezio manages to break the platform he's on (forming a ramp for Ezio to ascend), forcing a protracted "chase" mainly in the form of free-running maneuvering until Ezio can finally corner him in a cave.
* [[Good Colors, Evil Colors]]: The Prowler wears dark grey, whereas the Assassins he seems to copy wear mainly white.
** This only applies to Ezio and his recruits, as the guild leaders (Assassins themselves) and Machiavelli wear appropriate clothing for their public roles.
* [[Gotta Catch Them All]]: Much better now. You can unlock and buy maps for the Borgia Flags on the overworld and Feathers, in addition to the treasure chests. Unfortunately, the Flags and chests in the Lairs of Romulus do not have maps, so you have to run around in Eagle Vision and hope you spot them.
* [[Guide Dang It]]: You're supposed to use the horse on [[Timed Mission|Timed Missions]]s. {{spoiler|The Apple of Eden}} is a [[Charged Attack]]. While there are now maps for the Feathers and Borgia Flags, some of them are in places where how to access the things is not immediately obvious, and the maps only unlock when you either acquire 25 Borgia flags or clear the story. There are no flag maps for the Secret Locations. Some of the Guild Challenges are not so obvious to complete as they first appear, such as the jump from horse to beam one,<ref>You need to manually tap the button at the right time and Ezio must flip onto the top of the beam rather than just catch hold and hang on</ref>, or the guards killed while on horseback one.<ref>You must kill a guard while he is on horseback and spawned on horseback; guards who started on foot but get onto an available horse do not count</ref>.
** In order to access one of the Lairs of Romulus, you need to repair certain aqueducts in Rome. There is no indication in-game that repairing the aqueducts has any other effect on the over world or that repairing the aqueducts is the solution to entering the Lair, or even ''which'' aqueduct it is.
** Most Trading Items exist only for the purpose of being sold to merchants, but some are required to complete Shop Quests. There is no indication as to which items are for Shop Quests outside going to each individual shop that offers them. There is also no indication as to when all of the Shop Quests are actually viewable. Many players don't realize that there are more Shop Quests that unlock later in the game, since the game makes it seem like the first group of quests are the only ones available. This results in players accidentally selling shop quest items only to realize later they lost access to an item only available for those quests. The Fast Poison one is among the worst because it uses Tomatoes. Most players will get almost all of the Tomatoes very early in the game, but the Fast Poison shop quest is one of the last to unlock.
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* [[Highly-Visible Ninja]]: In multiplayer you can take this route by running about and climbing walls. However, the game rewards you with more points per kill for killing your target without blowing your cover. Doing this sort of stuff, which NPCs do not do, is a quick way to give yourself away. Furthermore, performing High Profile actions within line of sight to your target will quickly result in the game automatically tipping your target off even if s/he was not actively looking out for you.
** There is actually some backwards logic for doing this, especially if you're playing in Wanted mode, since although your pursuer may spot you they can't always risk chasing after you across the rooftops. Doing so would make them a [[Highly-Visible Ninja]] themselves, and thus potentially reveal themselves to their own pursuer if they tried to pursue you. Sometimes, [[Refuge in Audacity|being in plain sight is the best place to hide]].
** Ezio has the same issues as he did in ''AC2'' (although the Assassin emblem is no longer on his starting Hidden Blade vambraces and a stylized arrowhead -- albeitarrowhead—albeit within the arch of the Assassin emblem -- againstemblem—against feathers or leaves is used for his front buckle), and while for "immersion's sake" one could use the Florentine Noble Attire (a Uplay Reward that makes Ezio look like he did in ''AC2'' before first donning the robes), it has no half-cape to conceal his main weapons in Low Profile and the Crossbow is still openly worn on his back.
** However, as with the previous game, when a guard is actively looking for Ezio, or Ezio is in a restricted area, the guards spot him instantly and will draw weapons in seconds and attack if he doesn't hide or move away quickly.
** This can be taken to ludicrous proportions with a couple unlockable outfits. Completing all the VR training with at least a bronze medal unlocks Raiden's outfit from [[Metal Gear Solid 4: Guns of the Patriots]]. Beating the game will give you the ability to play as Desmond even while in the Animus. Needless to say, neither of these fit well with the attire of those around you, but as they are both purely cosmetic changes, no one will notice you any more than wearing Ezio's default robes.
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** Later on, after Ezio becomes the head of the Assassins, Machiavelli says that he might write a book about him one day. Ezio then tells him "don't make it too long." ''The Prince'', Machiavelli's most well-known work, is only 100 pages long in most versions.
* [[Humiliation Conga]]: Sequences 5 through 9 are one long spree of failures for {{spoiler|Cesare Borgia}}: first Ezio {{spoiler|kills Cesare's money-man who was his main source of funds, then he deprives Cesare of his French allies and (optionally) his [[Leonardo da Vinci]]-designed war machines, kills Cesare's lieutenants and wrests control of Rome away from Cesare, ''all'' right under his nose. Cesare then gets a stern talking-to -- and attempted poisoning -- from his daddy who'd withheld both financial support ''and'' the Apple of Eden from him and didn't even tell him about the death of his French general, though Rodrigo's attempted solution [[Hoist by His Own Petard|fatally backfires]] (while this was going on, Ezio had also prevented Cesare's hitman from killing a love rival). Cesare's own sister Lucrezia betrays the location of the Apple of Eden to Ezio, who reaches it first despite Cesare's head start, and then incapacitates quite a few Borgia troops along the way out of the Vaticano District. Several surviving Cardinals put their support behind "Della Rovere" (actually Giuliano della Rovere) for the Papacy after telling Cesare that his family's money is "tainted." After several skirmishes in Roman streets are all lost by Cesare's men, in the final battle for Rome the Assassins openly take to the streets and literally force him outside one of the city gates. Even then Cesare still believes that his army is returning to retake Rome, led by his hitman... but instead, a general previously forced into his service now arrests Cesare at the new Pope's order -- complete with a charge of incest -- and Cesare is dragged away by Papal Guards who he might have previously commanded. It would be a year or more before he escaped, breaking several bones in the process, and Ezio would finally catch up to him while Cesare was making a last desperate grab at a comeback -- not command''ing'', but command''ed'' by a relative. Oh, and so much for being "the best fighter who ever lived."}}
** Revealed in ''Project Legacy'' to have been pretty much intentionally planned by Ezio, when he turned down a shot at Cesare's life, claiming that the death of one man would not bring down the Borgia -- insteadBorgia—instead resorting to things like poisoning French duelists (to "force" Cesare to applaud their Italian opponents and thus potentially degrade relations with his French allies), or swapping prisoners scheduled for execution with hapless Borgia guards.
* [[100% Completion]]: Achieving "Full Synchronization" requires missions to be completed with set standards (avoiding detection, avoiding damage, set time limit), the completion of which allows access to Ezio's Repressed Memories... though the last one is actually unlocked at only 75% overall Synchronization.
** "Hundred percenting" the renovation of Rome unlocks the Auditore Cape, while removing all of the 101 Borgia flags unlocks the Borgia Cape, though both have the same effect of artificially keeping Ezio's Notoriety at zero. Collecting the ten Feathers this time only results in an Achievement/Trophy.
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* [[Loophole Abuse]]: {{spoiler|Invoked by Ezio when Cesare claims that no man can kill him. Probably was unnecessary but Ezio was likely [[Genre Savvy|being cautious]] given how Cesare's previous statement that chains could not hold him turned out to be rather prophetic.}}
* [[Made of Iron]]: {{spoiler|The Cardinal in the Lair of Romulus memory set in St. Peter's Basilica}} is surprisingly resilient given his lack of apparent armor. He's also an ''incredible'' free-runner.
** The Borgia Captains and Papal Guards, although they're heavily armored -- justarmored—just for being the only non-boss enemies in the game to require multiple Pistol shots to kill when in Open Conflict.
* [[Magnetic Hero]]: Ezio's goal is to rebuild the Assassin Brotherhood by training new recruits from those already... displeased with the current state of affairs, eventually building an army to strike at the Borgia.
** It's [[Retcon|revealed]] in ''Project Legacy'' that some of them were already-inducted apprentices who were transferred over to his tutelage after the death of {{spoiler|Perotto Calderon, an Assassin who turned against his Brothers}}.
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* [[Mook Face Turn]]: Lucrezia Borgia, albeit due to a bit of er... forceful persuasion.
* [[More Dakka]]: Borgia arquebusiers, cannons, and Leonardo's various inventions, including a prototype machine gun, though its slow (by modern standards) fire rate makes it essentially a large, chariot-mounted repeater.
* [[Mugging the Monster]]: Ezio will be [[Random Encounters|randomly attacked]] by thugs who are convinced the man in the fine cape and hood is an easy mark. They invariably learn their mistake to their ''thorough'' dismay when said hooded man mows them down like wheat. And that's if they're lucky; if they're unlucky, he just waves his hand, keeps walking, and a half-dozen Assassins leap out of the bushes -- orbushes—or they get "randomly" filled with arrows.
** This is actually desirable since they all have trade items on their bodies when killed (if the body is lootable of course). Once the player completes a particular Thief Assignment the bandit attacks cease, implying that the thugs were all from the ''Cento Occhi'' ("Hundred Eyes") gang targeted in the assignments, so the player will have to replay those memories (particularly the fistfight with eight Cento Occhi thugs) to keep "farming" them for trade items.
* [[Necessary Drawback]]: Sending more than one Assassin on a mission increases the chance of the mission's success but evenly splits the experience point reward among them. If a mission fails then you may lose at least one of the Assassins you've sent out on it. Fortunately, unlike the finite ''Assassin's Creed II'' secondary missions you'll always have an available "rescue/recruit citizen" mission whenever you have an unfilled Assassin recruit slot. Finally, for obvious reasons any mission-deployed Assassins are ''not'' available to help you in person (either for assassinating targets or to fight in Open Conflict), ''and'' Assassins of any rank can be killed when they're around in person.
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* [[Offscreen Teleportation]]: Your horse when summoned. The Assassin recruits do this as well if there's no obvious hiding spot for them to have emerged from.
* [[Older Hero vs. Younger Villain]]: The mid-40's Ezio going up against mid-20's Cesare; by the time of the final battle they're 47-48 and 31 respectively.
* [[Older Than They Look]]: Ezio's mother and sister appear and largely act the same as they did at the beginning of ''Assassin's Creed II'', even though in their first appearance in ''Brotherhood'' -- 23—23 years later, at the beginning of the new century -- Mariacentury—Maria should be about 67 and Claudia about 38.
* [[Ominous Latin Chanting]]: A soundtrack [[Leitmotif]] for Cesare Borgia. Also, some of the other missions taking place inside churches have background Latin chanting.
* [[One-Hit Kill]]: The advertised "offensive" combat gameplay has been explained as essentially meaning that after a counter kill (or a "special" melee kill), as long as Ezio is able to successfully hit opponents in melee without taking damage or missing attacks, he'll be able to chain one-hit regular kills ("executions") together in a "kill streak," intended to encourage players to attack more aggressively than in the ''extremely'' counter-oriented ''AC2'' -- not—not least because this is one of the few ways to quickly kill enemies with a lot of Health (specifically Borgia Captains, Brutes, Papal Guards, and certain targets) during Open Conflict. However, the execution animations ''can'' be interrupted (sometimes before the fatal blow and therefore negating the kill) by an untimely enemy attack, grab or sand toss, any of which will abruptly end the kill streak.
** While equipped Throwing Knives are only a one-hit kill against the weakest enemies, when using the special attack to throw two or three Throwing Knives at once, each "charged" Throwing Knife will result in a one-hit kill. Throwing a Heavy Weapon or a Polearm (out of Open Conflict only) results in a one-hit kill, and the Crossbow and Pistol cause one-hit kills against almost all enemies.
* [[One-Hit-Point Wonder]]: Everyone in Wanted mode.
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* [[Relationship Voice Actor]]: In Japanese, alongside [[Tomokazu Seki]] returning as Ezio, we have [[Junichi Suwabe]] as Cesare and [[Ayako Kawasumi]] as Lucrezia. [[Fate/stay night|Now where else have we heard that combination?]]
* [[Right Through His Pants]]: ''Inverted''. Ezio is naked from the bath, but Katerina Sforza seems to have her undergarments on the entire time until the two of them wake up in the morning.
* [[Sanity Slippage]]: Desmond mostly ''acts'' stable but there are signs that his continued use of the Animus is taking its toll on him, such as increasing hallucinations -- ofhallucinations—of {{spoiler|the aftermath of the Siege of Monteriggioni}} and {{spoiler|Ezio's return to the Sanctuary at some point in his life}} (which according to the Ubisoft community manager may or may not have actually happened) -- and inadvertent references to when "he" had done things that Ezio had done. Being physically in the same place one of his ancestors lived probably isn't helping.
** More subtly, when Desmond first speaks to Shaun after {{spoiler|the Animus is set up in the Sanctuary}}, asking him about Monteriggioni, Desmond pronounces it with a slightly more Italian accent...
** Through reading Lucy and Rebecca's emails you learn that Desmond has been ''screaming in his sleep''.
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* [[Sequence Breaking]]: Unlike the Assassin's Tombs in ''AC2'', the Lairs of Romulus have a persistent plotline and are intended to be played in a certain order, but there's nothing actually stopping you from playing them out of order once you've unlocked them all.
* [[Sherlock Scan]]: Senator Troche assumes that this is how Ezio knew that he had been whoring. The truth is much simpler: Ezio owns the Senator's favorite brothel.
* [[Shout-Out]]: ''[[Metal Gear Solid]]'' has made at least two major shout-outs to Assassin's Creed (such as Big Boss' ability to perform the Leap of Faith in ''Peace Walker'' and Altaïr's robe ''MGS4''), it's only fair for this game to return the favor. Firstly: {{spoiler|1=Raiden's ''MGS4'' outfit}} becomes a possible costume for Ezio -- albeitEzio—albeit with Ezio wearing it -- ifit—if you happen to complete all the Virtual Training missions, which themselves could be construed as a shout-out to the many VR Mission modes for MGS games. Secondly, when you first meet back up with {{spoiler|Leonardo, his voice appears to be coming from inside a modern cardboard box}}.
** The mission where Ezio saves Caterina is called ''"[[Castle Crashers|Castello Crasher]]"''.
** When Ezio and Bartolomeo's mercenaries disguised as French troops arrive at the French camp, he attempts to converse with the guard manning the outermost gate in French. The guard, finding the accent off, asks, "Which part of France are you from?" Ezio responds, "Montreal." Ubisoft Montreal is the company's primary studio for all ''Assassin's Creed'' development.
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* [[Spotting the Thread]]: Set up and subsequently subverted {{spoiler|when Ezio has Bartolomeo pretend to surrender to his own men who are disguised as French troops}}. A guard at the main gate asks their business ''in French'' and Ezio is able to hold a conversation in it. The guard then asks where in France he's from (possibly due to a curious accent?), Ezio is able to provide an acceptable answer. Apparently, his womanizing days [[Lampshade Hanging|paid major dividends almost a quarter-century later]].
** Unsurprinsigly, this conversation couldn't work in the french version of the game. As a result, it's much shorter and Ezio only needs to shoot a "Vive la France" to convince the guard he's legit. His words about how being a womanizer back in the day don't make sense anymore but this leads to some [[Unfortunate Implications]] about how mentally damaged french guards are.
** Every game of (Advanced) Wanted requires this. The newbies who run on rooftops openly aren't even trying -- despitetrying—despite the Compass not showing the target's elevation -- butelevation—but to spot more skilled players demands that you know what NPCs will and will not do. Then again that might not save you...
* [[The Squadette]]: You can recruit females into your guild, and a cheat allows you to have ''all'' of your recruits appear to be female when replaying Memories.
* [[Stealth Hi Bye]]: You don't meet La Volpe. La Volpe meets ''you''.
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* [[Sudden Sequel Death Syndrome]]: {{spoiler|Mario}} is killed by Cesare early on.
* [[Super Drowning Skills]]: [http://www.youtube.com/watch?v=OmijLiOczpw "Guards are lousy swimmers! And their armour is really heavy. So they stay out of the water."]
** Sadly, this applies to NPCs equally -- includingequally—including your Assassin apprentices. Oddly enough, for some reason Ezio's armor isn't as heavy as the guards, even when he appears to be wearing more (and heavier robes at that).
* [[Sword and Gun]]: Ezio can now use both a longsword or bludgeon and the Hidden Gun together in combat; a variant option is his ability to use a short blade in conjunction with throwing knives. The Papal Guards {{spoiler|and Cesare in the final boss fight}} will also pack a pistol and sword.
* [[Tank Goodness]]: One part of the story requires Ezio to retrieve a tank built from Leonardo's plans, as well as burn the stolen plans to prevent the Borgias from building more. Fortunately he did that in the opposite order, since {{spoiler|it wasn't the only working tank}}.
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* [[There Is No Kill Like Overkill]]: One of the move involves stabbing a guard in the underside of the head, then firing the Hidden Gun at point-blank. Consider how powerful the Hidden Gun is even from afar...
** That's not to overkill the guard, but rather to get his sword out faster. [[Blown Across the Room]] applies, and it doesn't use a bullet.
* [[Throwing Your Sword Always Works]]: Ezio's "charged-up" special attack for Heavy Weapons (axes and two-handed swords) is overhanding that sucker right into whoever is unlucky enough to be targeted or in front of him. He then has to go over and ''pick it back up'' -- though—though if you're actually equipped with one (by using the Heavy Sheath), this attack empties your Medium/Heavy Weapon slot, which can actually be exploited to be able to semi-permanently keep an enemy's Medium/Heavy Weapon; it's the only way to be able to keep the Scimitar, for one.
** Alternately he can throw a Polearm, though those can not be kept like Heavy Weapons can. This is one of the only ways to "elevate" a Polearm, by throwing it at a rooftop guard while Ezio is not in Open Conflict, though finding a well-placed "free-run" to a roof or using a merchandise or ladder will work as well.
* [[Too Dumb to Live]]: In the DLC, the returning {{spoiler|Duccio de Luca}} publicly insults Ezio's sister as the "whore of Rome" and picks a fight with Ezio ''thirty years after their last meeting'', all because he's got a few ''unarmed'' henchmen on hand. This works out for him about as well as you'd expect. Worse yet, the games assume that Ezio was wearing the Assassin Robes at the time.
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* [[Wife-Basher Basher]]: Ezio in the Blacksmith's Templar Agent mission. Though, he goes a little farther than just beating him...
* [[The World's Expert on Getting Killed]]: Tommaso di Viterbo, the closest Borgia Captain northeast of the Thieves Guild, claims to know how Assassins operate when addressing troops, but is no harder to kill for all his bluster. Many players time their assassinations perfectly to milk the speech he gives to provide the most dramatic irony possible.
** Then again, he says that the key is vigilance -- uponvigilance—upon detecting you the Borgia Captains either fight or flee, and he's one of the latter. The only advantage he has over any of them is that he's already on horseback.
*** He's arguably the most frustrating of the Captains thanks to this. The easiest ways to kill him are either to find a hiding spot near him and snipe him with your gun or call on your assassin recruits to do it for you.
* [[Wide Open Sandbox]]: Unlike previous ''Assassin's Creed'' games, this one (mostly) takes place in a single large city rather than bouncing around between different cities.
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* [[Wrestler in All of Us]]: In addition to Ezio still using a chokeslam, Il Carnefice/The Executioner can kill his target from behind by using a standing version of an Inverted Death Valley Driver/[[Kenta Kobashi|Burning Hammer]], and the Blacksmith uses a backbreaker.
* [[Wretched Hive]]: Rome under Borgia rule. It's up to Ezio to clean it up.
* [[:Category:Yandere|Yandere (disambiguation)]]: Cesare and Lucrezia, for each other.
* [[You All Look Familiar]]: Purposely invoked in multiplayer for the purpose of [[Paranoia Fuel]]. To maintain this, if a player equips their character with visible customizations, ''all'' of that character's NPC counterparts will match the player's look. ''Somewhat'' mitigated in Alliance, Chest Capture and Manhunt modes as the pursuers and targets are clearly defined -- thusdefined—thus narrowing down who is your target but also who your pursuer could be, unless a Disguise is used -- butused—but in full force during Wanted and Advanced Wanted.
** Further invoked for any ability which affects characters' appearances, i.e. Disguise ("reskins" the player character into a different character for at least ten seconds), Morph (up to four or six NPCs near the player character suddenly "transform" to match the player character's appearance), or Blender (changes a NPC in a crowd into the same skin as that of the player for as long as the player character stays in that crowd, and as long as there isn't an actual NPC that already has the same skin).
* [[You Killed My Father]]: Part of Ezio's conflict with the younger Cesare, is because Cesare {{spoiler|killed Uncle Mario}}.
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