Assassin's Creed: Revelations: Difference between revisions

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[[File:s_Creed_Revelations_for_TV_Tropes_9602.jpg|frame|''"Fate may command I die before the answers are discovered. [[Badass Boast|But an Assassin takes orders from no one.]]" '']]
 
 
{{quote|'''Ezio''': ''"I have lived my life to the best of my ability. But I have not been able to escape fate... anger... or pain. Bring me the answers, and the road that leads to truth. Reveal to me once and for all how all of this will end."''}}
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Ezio travels abroad to explore Constantinople at the height of the Ottoman Empire, where an increasingly large amount of Templars threatens to destabilize the region, and a lot of information about the [[Precursor]] society is revealed. ''Revelations'' serves as a sort-of loop closer, tying up storylines and plot threads started in the first games.
 
A multiplayer component is also present, as are new weapon and tool systems. The [[Limited Special Collectors' Ultimate Edition|collectors' editions]] include an animated film, ''[[Assassin's Creed Embers |Embers]]'', that stars an aged Ezio and fully closes his story arc.
 
After ''Revelations'', the series continues with the next numerical entry (and new historical protagonist) in ''[[Assassin's Creed III]]''.
 
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{{tropelist}}
=== This game contains examples of: ===
* [[Aborted Arc]]: Desmond never addresses the cryptic and troubling implications of Subject 16's message [http://www.youtube.com/watch?v=zgzzeyuejyg "The Truth"] from ''Brotherhood'' upon meeting him in ''Revelations''.
* [[Action Commands]]: The Long Jump sort of becomes this during chase sequences, where you need to press your Unarmed Hand button at certain points to avoid taking a slower route. This becomes quite prevalent in the Forum of the Ox hidden tomb, where failing to perform Long Jumps will make you lag too far behind and take damage from the Templars' shots (a [[No Damage Run]] is required for full sync).
* [[Action Girl]]: Shao Jun, an Assassin from China, appears in ''Embers''. There are also various female Templars as multiplayer characters, and, of course, your female Apprentices can be pretty terrifying as well. Sofia, while mostly playing [[Distressed Damsel in Distress]] during Memory Sequence 8, does a very capable job of driving a carriage, and doesn't flinch at all from the conflict she abruptly finds herself in.
* [[Adventures in Coma Land]]: Desmond is in a coma following the events of ''Brotherhood'', and must put back the fractured pieces of his subconscious whilst inside the Animus in order to wake up, before it finds him and deletes him.
* [[All There in the Manual]]: Or rather, the Encyclopedia. Also, a lot of background information that was touched upon in the Altaïr memories but not covered can be found in ''Asassin's Creed: The Secret Crusade'', particularly {{spoiler|the history between Altaïr and Abbas and the death of Malik.}}
* [[And Your Little Dog, Too]]: In the Champion mission, you initially have to defend a printer from the eponymous Templar. In the second part, the Champion goes after the printer's father instead.
* [[And Your Reward Is Clothes]]:
** An interesting real-world iteration, if you buy the Russian [[Limited Special Collectors' Ultimate Edition]].
** Completing the Desmond memory sequences in the Animus Island area unlocks Desmond as a "costume" while playing as Ezio.
* [[Annoying Arrows]]: Ezio treats that arrow to the shoulder like a mosquito bite. [[All There in the Manual|According to the book]], the arrow was mostly stopped by the armor. He only snapped the arrow because it was barbed and could not be fully removed through the armor.
* [[Anticlimax Boss]]: Unlike in the previous games, there is no climactic duel at the end with the [[Big Bad]]. {{spoiler|Prince Ahmet}} in Ezio's story gets killed in a cutscene by a supporting character, while {{spoiler|Abbas}} in Altair's story is killed in {{spoiler|one shot by the Hidden Gun}}. The penultimate boss, Manuel Palaiologos, is also rather easy, dying to a single Counter Kill.
* [[Apocalypse Wow]]: The catastrophic disaster that Minerva talked about in ''Assassin's Creed II'' is quite amazing when you get to see it, and you will get to see it. It's also one of only two cinematics that isn't done in-engine.
* [[Armor of Invincibility]]: There are two, the Armor of Ishak Pasha (obtained by finding all ten of Ishak Pasha's memoir pages and completing a free-run mission) and the Master Assassin Armor (obtained by completing the first parts of all the Master Assassin missions). Both are unbreakable and provide the maximum health bonus, and the former can deflect bullets, weakens bombs and makes guards more likely to flee, while the latter allows Ezio to sprint completely silently.
* [[Artificial Brilliance]]: Remember in the previous two games when you could just pickpocket entire crouds with only a few people noticing you? Try that in ''Revelations'' and see what happens.
* [[Ascended Meme]]:
** Remember that trick in the previous games where you could poison a guard, throw money at his feet, and [[Video Game Cruelty Potential|laugh maniacally as people crowd around him and get knocked out]] by his death throes? The developers actually made an achievement for that, creatively called "[[What the Hell, Hero?|Monster's Dance]]".
** The sequence where Ezio dresses as a minstrel and sings to distract the crowd contains innumerable callbacks and references to fan memes. See the [[Assassin's Creed: Revelations/Funny|Funny]] page for specifics.
* [[Badass Cape]]: Ezio sports one while in Cappadocia.
* [[Badass Grandpa]]:
** Ezio Auditore. In ''[[Assassin's Creed Embers]]'' (a short film released along with ''Revelations'' and set roughly ten years after it), he shows that he can still wield a blade, despite having finally settled down with a wife and two children.
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* [[Black Bug Room]]: Literally, in the form of the Black Room. Desmond is now stuck here thanks to the Animus trying to preserve his fractured mind. As noted above and below, piecing his subconscious back together is the only way for him to escape.
* [[Book Ends]]:
** Ezio's story begins and ends at Masyaf, and the main plot begins and ends at the door to Altaïr's library.
** The ''"He who increaseth knowledge, increaseth sorrow"'' quote bookends Altaïr's part of the story, yet again.
** One of the first missions and one of the last missions involves Ezio riding a carriage over a cliff.
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* [[City of Adventure]]: Constantinople straddles so many different regions of the world, it's a place where anything can happen.
* [[Collection Sidequest]]: Animus data fragments replace Borgia flags. Ezio can also track down memoir pages belonging to Ishak Pasha, for a chance to find his [[Armor of Invincibility|armour]].
* [[Combat Pragmatist]]: As is traditional for the series, Ezio pulls no punches in combat. In this, he inherits Assassin traditions well from Altaïr, who at [[Old Master|82]] is not above fighting swords with bullets -- onebullets—one bullet, to be precise.
* [[Contest Winner Cameo]]: At several moments during the game, you may notice a female singer oohing and aahing along with the main theme in certain emotionally charged situations, such as when {{spoiler|Altaïr talks in the Black Room with Abbas, whom he has just shot}}. She was chosen by a contest hosted by Ujam.com, judged by [[Hans Zimmer]] and two other members of the [[Assassin's Creed]] dev team.
* [[Continuity Nod]]: ''Embers'' is full of nods to familiar features of the games. The sweeper dropping a broom at the beginning, walls with clear climbing routes up them (including staircases of sheet-covered boxes), common NPCs walking around (e.g. the architect in Florence) as well as a few noticeable sound effects. Machievelli is also mentioned.
* [[Cool Old Guy]]:
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* [[Cool Sword]]:
** Ezio is depicted in trailers and images as wielding a yataghan, and he starts with one.
** The Gamestop-sold [[Limited Special Collectors' Ultimate Edition|Signature Edition]] included an extra single-player mission which would reward the player with an especially-jagged-edged sword found in Vlad the Impaler's tomb.
** Shao Jun wields a jian in ''Embers''.
* [[Cosmetically Advanced Prequel]]: Thanks to out-of-game engine upgrades (inspired by ''[[LAL.A. Noire]]''), Altaïr and Al Mualim look a touch more detailed than they did in the original ''[[Assassin's Creed]]''. In-universe, the Assassins' Animus is more advanced than the original game's Animus.
* [[Coup De Grace]]: This game has some of the most brutal finishers in the series to date, even outdoing the original's knee-stomp. The hookblade kills are particularly nasty. To wit:
** Pull an enemy's legs out from under him with the hookblade, then [[Finishing Stomp|stomp on his face]].
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* {{spoiler|[[Double Reverse Quadruple Agent]]}}: In The Lost Archive DLC, the player finds out that {{spoiler|Lucy had been on the Templar's side the entire time}}.
* [[Doom Troops]]: Jannisaries are never seen without their intimidating black frowny masks.
* [[Enemy Civil War]]: Can be invoked. Ottoman and Byzantine Templar guards will get into fights if they see each other, and one tutorial specifically tells you to make use of this. One of the side missions requires you to do this to two different groups for full synchronization.
* [[Eleventh-Hour Superpower]]: In both Altaïr and Ezio's penultimate missions.
** In Memory Sequence Eight, Ezio leads the Assassins in a siege on the Arsenal, where he enjoys permanently maxed Assassin Signals that let him call upon an unlimited number of Assassins or Arrow Storms.
** Altaïr, at 92, fights off waves of Mongols attacking Masyaf by using the Apple of Eden to summon spectral assassins. Unlike Ezio's use of a different Apple in ''Brotherhood'', this one doesn't require [[Cast Fromfrom Hit Points]]; it just works. Granted, Altaïr has also had nearly seventy years to master it by this time.
* [[Elite Mooks]]: Having different classes of guards with different levels of strength is nothing new, but the Janissaries are a major pain in the arse. In previous games, only bosses were able to survive a counter-attack or a kill streak, but the Janissaries are only damaged by them. Not only that, but they can survive multiple bullet wounds, and will draw their own pistol and shoot you. [[Justified]], given their in-universe ([[Shown Their Work|and]] [[Truth in Television|historical]]) reputation for being extremely dangerous fighters whose support can make or break sultans, but it doesn't make it any less annoying when [[The Dreaded|Ezio]] [[One-Man Army|Auditore]], [[Badass]] Extraordinaire, is forced to flee if there are more than a few of them.
* [[Escort Mission]]: Frequent throughout the game, some of these add the requirement for [[One Hundred Percent Completion]] that you keep your escortee from taking damage.
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* [[Grandpa What Massive Hotness You Have]]: Ezio has held up pretty well, considering he's in his fifties at the beginning of the game.
* [[Grappling Hook Pistol]]: While not precisely a pistol, the Hookblade gives Ezio the ability to use zip lines around the city, increases his grab range, and lets him trip enemies.
* [[Groin Attack]]:
** The easiest way to break a guardsman's defensive stance? A quick shin-kick to the loins, of course!
** A potential finisher for an unarmed combo. Judging by the sounds, Ezio likely broke that poor guard's pelvis. For added hilarity, it's one of the most effective methods for dealing with [[Elite Mooks|Janissaries]].
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** At one point, an Assassin in Altaïr's time says that he's taking some books "to Alexandria."
** Ezio laments that no one will remember Christopher Columbus after America was named after Amerigo Vespucci.
* [[Hostage for Macguffin]]: {{spoiler|Prince Ahmet kidnaps Sofia and threatens to kill her unless Ezio gives him the Keys he's spent the entire game collecting.}} This despite the fact that Ezio specifically anticipates such a ploy and arranges for protection on the hostage in question -- sadlyquestion—sadly, it isn't enough.
* [[A House Divided]]: Altair's story involves what amounts to a civil war between him and Abbas Sofian, an Assassin who has had it out for him ever since they were teenagers, {{spoiler|who [[The Starscream|usurps his position]] while Altair is away from Masyaf}}.
* [[Hub Level]]: The Animus Island.
* [[Incurable Cough of Death]]: {{spoiler|Ezio suffers from this in ''Embers''.}}
* [[Infinity-1 Sword]]: Several, including the faction weapons (Altair's Sword, Romani Stiletto, Ottoman Mace, Broadsword) and the [[Limited Special Collectors' Ultimate Edition|Signature Edition]] exclusive Vlad Tepes' Sword, which makes guards more likely to flee and has unique killing animations.
* [[Infinity+1 Sword]]: There are three, all unlocked through the Master Assassin missions. We have Mehmet's Dagger (obtained by completing The Trickster, Part 1 or Discovery), Yusuf's Turkish Kijil (obtained by completing The Deacon, Part 1) and the Almogavar Axe (obtained by completing [[That One Level|The Champion, Part 2]]). Aside from maxed-out stats, the secondary effect for the former is a small chance of poisoning anyone it hits, while the latter two make guards more likely to flee.
* [[Interface Screw]]: In-universe, the normally white void from the Animus has been corrupted to a dark grey colour. In a meta-example, some trailers (and the opening cutscene) have the Ubisoft logo flicker and skip, to reflect the fact that the Animus's systems are in a critical state.
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** The whole "saving Constantinople from the Templars" thing is really a sidequest to Ezio, as he is primarily concerned with recovering the Masyaf Keys and, later, with wooing Sofia. Then {{spoiler|Ahmet has to go and [[Hostage for Macguffin|kidnap her]] and murder Yusuf}}. You know he's going to die after doing that.
** Similarly, Altaïr had nothing really personal against Abbas, until the latter made a point of executing his youngest son and was indirectly responsible for the death of his wife. Even if it took twenty years, it was going to happen.
* [[Journey to the Center of the Mind]]: While trapped in the Animus, Desmond has the opportunity to collect Animus Fragments that unlock elements of his own backstory, in a series of narrative-fueled puzzle sequences. To fully realize his place as an Assassin, he has to complete and come to terms with these memories.
* [[Kick the Dog]]: Swami just can't resist digging in the knife when Altaïr is negotiating with Abbas over the Apple. {{spoiler|He tells Altaïr that, [[Would You Like to Hear How They Died?|as his son was executed]], he was told that it was under his father's orders, so that he died thinking that he was betrayed by his father.}} [[Unstoppable Rage|Altair reacts as expected]].
* [[Large Ham]]:
** The Crusader is a bit more flamboyant than you might expect.
** Subject 16 has taken several levels in hamminess.
* [[Limited Special Collectors' Ultimate Edition]]: As with the previous game, the Russian release features unique feelies - this time out, a leather armband with a metallic insignia in the shape of the game logo/Auditore Family Crest and a t-shirt-hoodie hybrid bearing the same version of the game's logo. In all other respects, it is the same as the worldwide Collector's Edition.
* [[Loveable Rogue]]: Yusuf Tazim, the charming, upbeat and also somewhat cocky leader of Constantinople's Assassins. Ezio uses the term "affable" to describe him in one of his letters to Claudia.
* [[Made of Iron]]: Ezio takes an arrow to the shoulder with barely a flinch, then casually snaps off the end while enemies swarm above. Cool as can be, he goes on to fight an entire army, and at one point, he headbutts an enemy wearing an iron helmet. With his bare forehead. The soldier is the one who gets knocked down, and Ezio continues with his curb-stomping without even pausing to grimace. At ''fifty-two years old.'' Appropriately, the accompanying music is titled "Iron". The conclusion of the cutscene has Ezio literally fall several stories straight down only to make a [[Three-Point Landing]] on a wooden platform ''[[Ground-Shattering Landing|which partially broke from the impact]]'' and [[Unflinching Walk|casually walks away]]. Seeing as the first memory of Sequence 1 starts immediately after that, ''this is all canon'', AND his free-running ability is intact!
* [[Manchurian Agent]]: The Templars have used these against the Assassins before, according to Shaun. {{spoiler|He suspects Desmond might be one after killing Lucy. As shown in The Lost Archives DLC, it was her that was the traitor.}}
* [[May-DecemberMay–December Romance]]: One between Ezio and Sofia, who are 52 and 35 respectively.
* [[Meaningful Echo]]: In the fifth Masyaf Key memory, an aged Altaïr is asked if he has any regrets, and he says, "If only I had the humility to say, 'I have seen enough for one life. I have done my part.'" At the very end of the game, Ezio chooses the path that Altaïr could not, declaring, "I have seen enough for one life."
* [[Mind Screw]]: The ending sequence is intended to be more of a [[Mind Screwdriver]] for the series, although the final memory in Altaïr's library ({{spoiler|with Ezio talking directly to Desmond}}) and what happens afterward may be perplexing to anyone who hasn't played at a very minimum ''[[Assassin's Creed II]]''.
* [[Mind Screwdriver]]: It's called "Revelations" for a reason. A lot of questions get answered, though new ones get raised...
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* [[Never Bring A Sword To A Gun Fight]]: Generally, one of the quickest ways to deal with a soldier you don't have time for is to just shoot him with your hidden gun.
** Also subverted when facing riflemen, due to the time period. An arquebus that takes 30 seconds to reload won't help you much against the sword-wielding Grand Master of the Assassin's Order.
* [[NoWon't SellWork On Me]]: A rare heroic example. When {{spoiler|the Assassins under Abbas try to use Assassinations on Altair, it only hurts him, but doesn't [[One-Hit Kill]] him like when he does it to others.}}
* [[Old Master]]: Ezio fits the criteria: still able to train Assassins, still able to soundly kick the asses of anyone he meets despite his age. Altaïr even more so: at 82 (never mind 62) he is still incredibly deadly, and further has the absolute respect of all his fellows who remain true to the Creed, as Abbas discovers to his misfortune.
* [[One-Man Army]]: At the ripe old age of 52, Ezio is still [http://www.youtube.com/watch?v=VCTtIIW1WA0 pretty much unstoppable], and he knows it.
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* [[Percussive Maintenance]]: The gears get stuck on one of the [[Clock Punk]] puzzles Ezio solves, so he kicks it to get it moving again.
* [[Permission to Speak Freely?]]: Tarik requests this before telling Ahmet why he thinks he'll be a poor sultan.
* [[PietaPietà Plagiarism]]: Altaïr does this with Al Mualim's body.
* [[Plot Coupon]]: The Masyaf Keys.
* [[Poor Communication Kills]]: At the request of Prince Suleiman, Ezio {{spoiler|assassinates Tarik Barleti, who had secretly been working against the Templars.}} Would've been nice if he had shared that info. In the end, his plan succeeds only because Ezio intervenes.
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* [[Room Full of Crazy]]: The [http://www.youtube.com/watch?v=tjL8sDM32n8 Black Room].
* [[Rousing Speech]]: Ezio gets to deliver one this time around. "Fight with me, and show him what it means to cross the Assassins!"
* [[Sequel Episode]]: To "[[Assassin's Creed 2]]" and "[[Assassin's Creed: Brotherhood]]"
* [[Shout-Out]]: One of the Random City Events for Ezio has you in a fistfight with a man that says he ''"Floats like a butterfly, stings like a scorpion"''.
* [[Stealth Mook]]: Stalkers, mooks that blend into the civilian population and attempt to [[Back Stab]] the player character. They can be revealed with Eagle Vision.
* [[Suddenly Voiced|Suddenly Accented]]: Altaïr gains an Arabic [[Accent/Justified]] in-game by upgrades to the Animus.
* [[Super Senses]]: As in the previous game, Ezio's Eagle Sense allows him to perceive things that no ordinary person should be able to, such as tracking someone across multiple city blocks from the scent of the poison she is carrying, or knowing from a distance which guard among dozens has a particular key. As powerful as it is, it's a pale shadow of the "Knowing" of [[Precursors|Those Who Came Before]], but was their gift to the bloodline of the Assassins.
* [[Superweapon Surprise]]:
** Altaïr has hidden {{spoiler|the Apple from the first game}} in a vault under Masyaf, requiring all of his seals to open it. While it is a surprise to Ezio to find it there, {{spoiler|he refuses to use it, and the previous games' stories reveal that it was later found and used by the Templars until being destroyed in a satellite accident}}.
** A minor example, from the {{spoiler|ante}}penultimate Altaïr sequence:
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* [[Taking You with Me]]: In multiplayer, a player can now opt to try and fight back when running isn't an option, stunning the attacker and causing them to draw a great deal of unwanted attention to themselves. Whilst the defendant can never win, it effectively attracts anyone hunting the attacker, acting as a sort of [[Suicide Attack]] that dooms an attacker to a similar fate.
* [[The Farmer and the Viper]]: Altair remains infuriatingly respectful of Abbas despite the latter being an insufferable [[Jerkass]] to him, having his youngest son executed out of spite, and nearly destroying the Assassin Order. He only finally {{spoiler|kills him at the end}} as a last resort.
* [[Took a Level Inin Badass]]: Didn't think the Hidden Blade could possibly get any cooler? Say a big hello to the Ottoman Hookblade, and learn just how very wrong you were.
* [[Tower Defense]]: The Den Defense segments.
* [[Unexpected Gameplay Change]]: The Desmond sequences unlocked by collecting Animus Data Fragments are first-person platformers, and defending a Den is effectively a simple [[Tower Defense]] game.
* [[Uplay]]
* [[Video Game Cruelty Potential]]:
** And we finally have contenders for the knee-stomp, such as damn near every hookblade kill, and one sword kill that involves stabbing them in the throat and then ''snapping their neck 180 degrees with it.'' Ezio may well be the most lethal example of a grumpy old man, and Altaïr isn't far behind.
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** The Assassins also backed the Ottoman Empire to gain an ally in fighting the Borgia Papacy. This has unintended consequences as *many* Templar agents are recruited from countries the Ottomans proceed to invade and conquer. The Count (aka Vlad Tepes) allies with the Templars in order to defend his homeland, and is promptly murdered by Ishak Pasha, an Assassin. As a result, the Sentinel betrays and murders many of his former comrades for selling out his homeland. The Renegade fights to avenge his murdered tribe as Manuel's bodyguard. The Vanguard likewise seeks to defend her homeland from Turk conquest. [[Nice Job Breaking It, Hero]].
** After being mysteriously silent about it in ''Brotherhood'', civilians now once again call you out if you loot corpses in front of them.
* [[Wide Open Sandbox]]
* [[Win to Exit]]: Desmond's part of the story. He must complete Ezio's and Altaïr's memories in order to wake up from the coma he's in as a result of the events of the previous game, and thus escape the Animus before it deletes him.
* [[With Catlike Tread]]: The Templar Stalkers have a [[Scare Chord]] and yell ''"Die Assassin!"'' before they try to kill you.
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{{reflist}}
[[Category:Assassin's Creed: Revelations]]
[[Category:XboxVideo 360Game]]
[[Category:Science Fiction Video Games]]
[[Category:Xbox 360]]
[[Category:Play Station 3]]
[[Category:Stealth Based Game]]
[[Category:Assassin'sXbox Creed Revelations360]]
[[Category:VideoPlayStation Game3]]
[[Category:Microsoft Windows]]
[[Category:PlayStation 4]]
[[Category:PlayXbox Station 3One]]
[[Category:Ubisoft]]
[[Category:Uplay]]
[[Category:Steam]]
[[Category:Video Games of the 2010s]]