Atelier Meruru: Difference between revisions

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Released in 2011 in Japan and hitting American shorelines on May 29th, 2012 with the localization help of NIS America, ''Atelier Meruru'' is the direct sequel to ''Totori'' before it. The game possesses mechanics that are widely regarded as [[Surprisingly Improved Sequel|'Rorona and Totori polished together']], earning many an [[And the Fandom Rejoiced|approving word]] from the fanbase (not to mention some of the best review scores an Atelier game has ever '''seen''', on both sides of the Pacific). Unlike the previous game, where Totori has to go out for an adventure of her own, the titular protagonist Merurulince Rede Arls (commonly known as Meruru) is a princess on a mission to improve the state of her land in as many ways as she can.
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{{tropelist}}
=== The game provides examples of: ===
* [[Absurdly Sharp Blade]]: A gameplay example, regardless of equipped weapon. {{spoiler|Sterk's [[Shout-Out|Gaia Break]] skill copies a slew of action only found in [[Super Robot Wars]] games, and the camera shows him having cut the enemy sky high, before the moon behind him is slashed in half, exploding in [[Hot-Blooded]] glory}}
* [[Affectionate Parody]]: To begin, Gust, for some reason, decided that this game should be a series of [[Shout-Out|shout outs]] to other media while not being satisfied in being the most polished game in the franchise. To name a few, Meruru's [[Expository Theme Tune|boss battle theme song]] sounds like a theme dedicated to a [[Super Robot Wars]] character; Totori's ensemble with Chims can rack up as a parody of [[Sentai]] genre; Rorona herself is now a battle example of [[Magical Girl]].
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* [[Badass Cape]]: Initial players never fail to notice or mention Meruru's rainbow linen side cape. And it shows, because she is possibly the most combat oriented alchemist in the trilogy (by having decent attack power after levelling up a few times)
* [[Bishie Sparkle]]: Some characters will sport this after a fight, but the most notable mention goes to Mimi, for hers is accompanied by offscreen breeze of rose petals
* [[Combination Attack]]: One of this game's ferocious selling points involving combat. After Meruru uses an attack item, her companions can follow-up with attacks, followed by her unleashing the thrown item's hidden power, THEN followed by one played straight combination attack, before channeling the thrown item's REAL''real'' hidden power, maxing such items' use up to three
* [[Death Is Cheap]]: Instead of a straight out game over, this game repeats the previous' defeat penalty by whisking the player back to starting point with a lot of days passed by. The further away the party is away from home, the more the penalty. Should that be the case, players often would just do one thing: load the game
* [[Downloadable Content]]: Rufus, [[Spell My Name with an "S"|Fwana/Hanna]] and [[Cute Ghost Girl|Pamela]] are downloadable as party members for a price each. A post-game [[Bonus Dungeon]] can be downloaded for free, while a set of remixed BGM ([[Beyond the Impossible|from nearly]] ''[[Beyond the Impossible|every previous game in the franchise]]'') can be downloaded and set to play during certain events in place of the standard OST, for a price.