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A [[Gimmick Level]] in a [[Platform Game]] (or other action type of video game) which uses elements of the game's physics to play itself to completion while the player [[Rewarding Inactivity|just watches with hands off the controls]]. The effect is somewhat like a [[Rube Goldberg Device]] transportation device.
Automatic levels are rarely part of any official game release; they are more typically created by users with [[Level Editor
A lesser variation is the 'Hold Right' level, which the player can beat by simply holding the right key and nothing else.
'''Please note''' that cutscenes and [[Attract Mode
{{examples}}
* Many fan-created ''[[Super Mario World (
* "Hands-Off House" for ''[[Glider]] 4.0'', and "AutoPilot" for ''Glider PRO''.
* There are tons of these for ''[[N]]''. They tend to be almost as awesome as those based on ''Super Mario World''.
* The Flash game ''Free Rider'' and its 'sequel', ''Free Rider 2'', have lots of fan-made automatic levels.
* ''[[
* ''[[
* In ''[[Track Mania]]'', so-called "press forward" tracks are these. All you have to do is... press forward. None exist in the game itself, though, so [[Level Editor|you'll have to make them yourself]].
* In Breakout/Arkanoid style game called ''Rebound'', there's a level that does that. It even instructs you not to touch anything. Of course, if you're smart you can interrupt the level and finish it yourself, for massive points.
* ''[[Progress Quest]]'' is an entire automatic ''game''.
* The last elevator level in ''[[Three in Three]]'' will solve itself after only a single mouse click. {{spoiler|Unfortunately, it's not the single mouse click you think it is...}}
* In ''[[
* The controls in ''[[Kinect Joy Ride]]'' felt strange for one player, who later [http://www.youtube.com/watch?v=KWbLOFGSEDo recorded himself sitting still] in one race.
* The player-made 'Vertical Vehicle' level in ''[[VVVVVV]]'' requires only one button press to click past a trinket-get screen and otherwise acts on its own.
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