Automatic Level: Difference between revisions

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A lesser variation is the 'Hold Right' level, which the player can beat by simply holding the right key and nothing else.
 
'''Please note''' that cutscenes and [[Attract Mode]]s are not automatic levels. They don't have to do with guns or [[Character Level]]s, either. Also disqualified are [[Programming Game]]s where the characters' actions can't be controlled in any case. See also [[Black Mesa Commute]].
{{examples}}
* Many fan-created ''[[Super Mario World (video game)|Super Mario World]]'' levels make careful use of note blocks, conveyor belts, obstacles and moving platforms to achieve this, usually with the intent of making the noises made go along with the beat of a song.
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* The last elevator level in ''[[Three in Three]]'' will solve itself after only a single mouse click. {{spoiler|Unfortunately, it's not the single mouse click you think it is...}}
* In ''[[Mega Man X]]'', there's a section of Sigma's first fortress that's full of springs. The springs launch you toward the ceiling when you step on them, making the section rather difficult, but if you just use the dash feature you bounce from spring to spring avoiding enemies and zooming past the lasers, landing at the end without a scratch.
* The controls in ''[[Kinect Joy Ride]]'' felt strange for one player, who later [http://www.youtube.com/watch?v=KWbLOFGSEDo recorded himself sitting still] in one race.
* The player-made 'Vertical Vehicle' level in ''[[VVVVVV]]'' requires only one button press to click past a trinket-get screen and otherwise acts on its own.