Awesome but Impractical: Difference between revisions
Seemingly missed clarification
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{{trope}}
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{{quote|'''Agent One''': Good god why are we only using weapons from Japan's Edo Period!
'''Agent Two''': Hey, the Edo Period was badass and you know it!|''[[Helluva Boss]]''}}
It's awesome. It's flashy. It's unstoppable.
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Yes, it seems that the designers put so much time into maxing out the "ultimate" factor of the ultimate attack that they forgot to actually make it usable. Maybe it [[You Require More Vespene Gas|requires too many resources]] to use, causing its allure of "awesome" to be lost as fast as your party's money. Maybe it requires some sort of bizarre set-up to enact, making your normal attacks and spells much easier to apply inside of battle.
Whatever the reason, it will get used once, as a test drive, and then never again. Yeah, it's awesome, but you've got a game to win here. Keep in mind,
Mind you, if you care about doing cool stuff over winning, [[Tropes Are Not Bad|they can be quite fun]]. A [["Stop Having Fun!" Guys|competitive player]] will never look at them twice; this can be one of the good things about being a [[Noob]].
Related to the [[Bragging Rights Reward]] and [[Inventional Wisdom]] on occasion. See also [[Useless Useful Spell]], [[Blessed
Please add only examples whose impracticality is shown '''within the work'''. If it works fine in-universe but ''should'' be impractical when you think about it, that's [[Fridge Logic]].▼
{{examples}}▼
▲Please add only examples whose impracticality is shown
▲{{examples on subpages}}
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''This
{{reflist}}
[[Category:
[[Category:Rule of Cool]]
[[Category:Rule of Fun]]
▲[[Category:Orphaned/Sandbox/Depressing Tropes]]
[[Category:Video Game Items and Inventory]]
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