Back From the Brink: Difference between revisions

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{{trope}}
{{quote|'''Martian Officer''': Sir, the Arcturans have destroyed the remainder of the fleet. I've sent a [[Distress Call|distress signal]] to all ships across the galaxy, but, we're heading straight into their sun and our engines are about to explode!
'''Enforcer Drone''': {{smallcaps|I have not yet begun to fight.}}
'''Martian Officer''': Now would be a ''great'' time to start!|''[[Spaced Invaders]]''}}
 
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* ''[[Myth]]'' starts out with only a single major city of ''The Light'' still standing through forty years of war. After discovering a powerful magic artifact which allows several victories to be scored, pushing back the torrential hordes of darkness with great difficulty, the magical coup that allowed them turns on you and causes a civil war amongst The Light's already dwindling ranks. Upon regrouping, a desperate plan is concocted in which almost all of your remaining allies are implied to have purposely sacrificed themselves to provide a distraction, allowing you to capture the [[Big Bad]]. When you finally destroy him, the ending [[Cutscene]] indicates that you and your entire squad were wiped out in the resulting explosion.
** ''Myth 2'' retcons it: one guy lived. It wasn't you (or rather the narrator, since you aren't actually a character). He did a decent job rebuilding, too.
* ''[[StarcraftStarCraft]] Episodes IV'' and ''VI'' start that way. And, of course, some individual missions.
* Averted in ''[[Rise of Legends]]'', in which Miana is simply one of several dozen Vinci city-states and your fight is primarily a war of conquest.
** Played straight in the Alin campaign, however, where the Alin Kingdom has been pushed back to the city of Azar Harif by the Dark Alin by the time [[The Hero|Giacimo]] gets there.
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* The [[Roguelike]] [[Freeware Game]] ''Chess Rogue'' is a most extreme example - the player is the White King, the only surviving white piece, who must overcome an entire army of black pieces.
 
=== [[Role -Playing Game]] ===
* In ''[[Final Fantasy VI]]'', The Returners have a stronghold of sorts in the mountains east of Figaro—however, it's about the time that you start the game that the Empire starts occupying cities to build their own power, but also to try and stamp out the Returners. This is a slight aversion of the trope, as your objective as the player is not to win back control of the cities, but, eventually, to solve the issue diplomatically. {{spoiler|Just a shame that Kefka has to stab everone in the back to become the Ultimate World Overlord}}
** It sort of happens ''again'' in the second half of the game. It becomes Up To You to {{spoiler|reassemble your broken, scattered, and largely disillusioned team, inspire hope in the world, and defeat Kefka, after he's been a god for a full year}}
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* In the same vein as above, ''[[Airforce Delta]] Strike'' starts out with one of these missions.
* In ''Stellar 7'', Earth is being invaded by aliens so they send you, one lone pilot, to fight through them all the way to the alien general and stop the invasion.
* [[Double Subversion]] in ''Starsiege'', which involves a civil war between humanity interrupted by the return of the [[AIA.I. Is a Crapshoot|cybrids]]. The war against the cybrids isn't winnable, and the apparent last mission is a last-ditch effort to distract the cybrids from your "last hope of humanity" colony ship so it can escape and ''someone'' can survive. However, then you find a way to attack Pluto, where the head of the Cybrids is, and kill it, which creates enough chaos back on Earth to allow the Humans to win the war.
* Also averted somewhat in ''[[Starlancer]]''. The player's faction starts at the brink, and seems to be winning back a little bit as it goes along, but the enemy is vastly superior. Ultimately, it turns into an attempt to load up a series of colony ships and abandon the Solar system. All of it, in fact, is the background details described in the intro to ''[[Freelancer]]''.
* Every game in the ''[[Naval Ops]]'' series opens with the player's faction on the ropes. And yet they never have to really worry about fuel and ammunition supplies.
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** World War II from 1939-1941 is a subversion of the trope; the German blitzkrieg strategy ensured that any enemy army that started losing would be divided and cut off from communications and supplies, meaning that most countries simply surrendered rather then carry out a valiant (and possibly successful) counterattack.
*** This was lampshaded in a sketch on ''[[That Mitchell and Webb Look]]'', where an SS commander [[Heel Realisation|came to the realisation he was on the evil side]] because there are very few movies where the good guys start out doing really well but then almost lose after the baddies counter-attack, but quite a lot of movies where the opposite is true.
* Another [[Truth in Television]] example: [[World War OneI]]. By early 1918, the [[German Empire]] had practically conquered Eastern Europe, were about to come to a permanent peace settlement that would give them most of their conquests, all the Central Powers were- while shaken- still in the fight, and the Balkans front had been effectively pacified with the fall of Romania and Serbia. The Germans and Austro-Hungarians were shifting forces for two massive simultaneous assaults to try and destroy the Western Allies by striking both in France and Italy- and would drive so far that they began minting medals in preparation for the falls of Paris and Venice, all while the Entente could not even divert needed units from Africa because of Von Lettow's actions and the Senussi rebellion. The only GOOD news for the Western Allies was that the US had now entered the war, but it was stuck with a seriously under-strength, under-equipped, undertrained, and under-experienced force on the wrong side of the Atlantic Ocean. Then came the Balkan offensive, the Turkish surrender, Diaz's reforms and "three great campaigns" to anihilate the Austro-Hungarian Empire, Belleau Wood, Amiens, the Hundred Days, and finally the October mutiny that struck at the heart of the Kasierreich.
* More [[Truth in Television]]: The early days of the Korean War. Vastly enlarged and lavishly supplied and backed by Soviet equipment and advisers, the North Korean military pushed South of the DMZ and readily routed every Western Allied force that tried to halt or at least delay it, to the point where all that the Western Allies were pushed back to their final stronghold at Pusan and the surrounding towns, which the North Koreans rapidly besieged using superior numbers and equipment, with the Western Allied commanders there living hand-to-mouth on reinforcements from Japan, and even THEN the North Koreans came close several times to crushing the main line of defense and taking Pusan. And THEN Inchon happened, which saw the North Korean military be encircled, decimated, and forced to retreat North while much of its strength was trapped in the South and destroyed.
** This war swung both ways, too. When the Chinese intervened, it was explicitly because the UN had reached from the DMZ all the way to the Yalu River. The very same Yalu River that serves as the Korean northern border, in fact - last stop, final destination, end of the line. The Chinese proceeded to demonstrate every guerilla and mass warfare tactic they learned in their Civil War to retake all of North Korea and reach shelling range of Seoul before their offensive was finally stopped, with the final result being...[[Shaggy Dog Story|the border ending up right back where it started]] (plus or minus a few kilometres).