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{{quote|''"The dead? The dead ain't gotta worry about this mess. Our world? She's done. But there's a way to put it back together. So better get ready. Cause no men know what's out there floatin' on the rocks. Beasts what don't know up from down. Fragments of the old world. You bring them back. And together, we're gonna build something grand. And remember. [[You Are Not Alone|You ain't in this alone. That's a promise.]]"''|'''Rucks''', official trailer}}
'''''Bastion''''' is an [[Action RPG]] hybrid developed by Supergiant Games and published by [[Warner Bros]]. Interactive Entertainment, and is the first game released for the [[Xbox Live Arcade|Xbox Summer of Arcade 2011]] event.
The world has been [[Shattered World|torn to pieces]] by an event known only as "the Calamity." The main character, known only as "[[Everyone Calls Him "Barkeep"|The Kid,]]" reaches the Bastion (an emergency gathering place), where he learns things can be set right if the Bastion's [[Power Crystal|cores]] can be gathered to power it. Thusly motivated, he heads off to gather the cores.
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This game is full of surprises, and '''even the barest reading of this page will spoil portions of the game for you'''. Be warned.
{{tropelist}}
* [[Alliteration]]: Before you learn their names, the other characters are: the Stranger, Survivor, and Singer. {{spoiler|The [[Mind Rape]] [[Dream Sequence]] also uses words that start with 'S' (Surrenderer, Siren), [[Ironic Echo|which really only makes it worse]].}}▼
* [[Adorable Evil Minions]]: The Squirts, some of which [[Heel Face Turn|you can turn to your side.]]
* [[After the End]]: The game takes place after the Calamity.
* [[Alien Sky]]: Takes place among an alien sky, in a world torn asunder by the Calamity.
* [[All Your Base Are Belong to Us]]: {{spoiler|Near the end, the Ura launch a siege on the Bastion while you're out collecting Fragments. You're able to kick them out upon your return, but the damage is done.}}▼
* [[All Crimes Are Equal]]: An early hint that Caelondia wasn't as nice as Rucks says it was--run too fast on a walkway intended for leisurely strolling, and defense turrets will activate to kill you.
▲* [[Alliteration]]: Before you learn their names, the other characters are: the Stranger, Survivor
▲* [[All Your Base Are Belong to Us]]: {{spoiler|Near the end, the Ura launch a siege on the Bastion while you're out collecting Fragments. You're able to kick them out upon your return, but the damage is done
* [[Ambadassador]]: Zulf.
* [[An Aesop]]:
* [[Animal Motifs]]: Bull horns representing the God of Chaos and Order, decorate walls, Kid's Shield and many places.
* [[Anti-Villain]]:
* [[Apocalypse How]]
* [[Arc Words]]: ''Undone
* [[Art Style Dissonance]]: This game's a lot cuter than you'd expect from its subject matter
* [[Badass]]: The Kid, who uses nothing but booze, old training manuals and scavenged weapons to take on the closest thing the world has left to armies.
** It's also mentioned that The Kid volunteered for 2 5-year stints on The Wall - something no one in the history of Caelondia had ever done.
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* [[Battle in the Center of the Mind]]: Who Knows Where, three optional sequences that explain the backstories of three characters.
** Soon to be [http://supergiantgames.com/?p=1212 four].
** There's also the dream sequence in
* [[BFG]]: The Calamity Cannon.
* [[Bittersweet Ending]]:
** [[Bad Ending]]:
* [[Bizarre Alien Biology]]: Windbags are all related, Squirts -> Gasfellas -> Scumbags, all of which naturally live underground. Scumbags are used as living garbage disposals by the Caeldonians, and Gasfellas as moderately intelligent coerced labor.
* [[Blade on a Stick]]: The Brusher's Pike, and the ''guan-dao'' style weapon used by many Ura soldiers.
* [[Book Ends]]:
▲* [[Bittersweet Ending]]: {{spoiler|Reset history, and risk repeating it (again?)? Or go forwards, into an uncertain future on a post-apocalyptic world? Either way, you're not guaranteed any kind of happy ending. Hope is all you've got.}}
▲** [[Bad Ending]]: {{spoiler|If you chose the Restoration ending, New Game Plus is a direct recontinuation, because unlike what Rucks hoped for, history doesn't change enough to stop the Calamity - and several times throughout [[New Game+]], he stops and wonders if he's told this story before}}.
▲* [[Bizarre Alien Biology]]: Windbags are all related, Squirts -> Gasfellas -> Scumbags, all of which naturally live underground. Scumbags are used as living garbage disposals by the Caeldonians, and Gasfellas as moderately intelligent coerced labor. {{spoiler|Before Squirts is another stage, thousands of Windbag babies that live inside of rocks that Gasfellas look after. These rocks are used by the Caeldonians as Cores and Shards; anchors for their version of magic}}.
▲* [[Book Ends]]: {{spoiler|The final level has a segment greatly similar to the ending of the Wharf District, music and all.}}
* [[Booze-Based Buff]]: Every time The Kid levels up, he gets access to another drink in the Distillery, which offers a selection of alcohols that can do everything from increasing damage or critical chance to shooting spikes out of The Kid's body when he's hit.
* [[Both Sides Have a Point]]: {{Spoiler|There are valid arguments for rewinding time and trying to prevent the calamity in the first place or for evacuating and moving on.}}
* [[But Thou Must!]]: Justified by the narrative structure of the game; Rucks is telling this story as it actually happened, not merely narrating your progress as you do things. As such, certain plot items MUST be picked up, and whether or not you choose to show them to the other characters, the story behaves like you did. The only point in the game where you can make any real choices is at the end, when you've gone beyond the period that Rucks knows about.
* [[Cataclysm Backstory]]: The Calamity and the events that lead up to it are the core backstory for the plot.
* [[Choice of Two Weapons]]: The Kid.
** [[Bow and Sword
** [[Multi Melee Master]]: The Kid.
** [[Multi Ranged Master]]: Any combination of ranged weapons. 21 or 28 pairings (out of 55), depending on whether the bellows counts.
** [[The Musketeer]]: Any gun+melee combo. 12 or 18 pairings (out of 55), depending on whether the mortar and cannon count.
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* [[Cool Old Guy]]: Rucks.
* [[Cozy Voice for Catastrophes]]: Rucks, again.
* [[Crapsack World]]: Naturally, the world after the Calamity, which is rife with marauding beasts and burnt to cinders, but it also seems to be the case for the world before as well. Of all the main characters, only Rucks has anything good to say about Caelondia, and despite his constant claims that it was a grand old place open to all, his story reveals martial law, violent force applied to trivial crimes, and barely-concealed racism. Zia says in no uncertain terms that she feels the world is better as it is, destroyed and all, and
* [[Crate Expectations]]: There are crates here and there. Some contain items, others enemies.
* [[Critical Status Buff]]: The Werewhiskey tonic raises critical chance to 100% whenever The Kid drops below 33% health. With the right equipment, nothing will survive for long.
* [[Damage Increasing Debuff]]: Some idols cause you to take extra damage while they're active.
* [[Dark and Troubled Past]]: The battle arenas in Who Knows Where has Rucks revealing these, little by little. The Kid's is bad. Zia's is worse.
* [[The Dead Have Names]]: One sequence has you passing through a large gathering place full of ashen statues that were once people, and Rucks mentions each and every one of their names.
* [[Deadpan Snarker]]: More snark than deadpan, but Rucks does have a field day with some of The Kid's more questionable decisions, plot-requisite or otherwise. And if the conversation topics when showing items to the others are to be believed, The Kid has a bit of a snarking streak, too, such as when he asks Rucks about the gramophone ("It's not like the neighbors will complain.") or gives Zia her harp back ("Pardon me, miss, but didn't you drop this?").
* [[Determinator]]: The Kid is the one person left in the world who's still trying to repair it.
** This peaks in the very end of the game,
* [[The Dev Team Thinks of Everything]]: Rucks has [http://www.youtube.com/watch?v=AgVajBzT9Lw&src_vid=IJonfFxusaA unique dialog for every single weapon pairing], referencing the effectiveness or in-game significance of the combination. With eleven weapons, that means 55 combinations, with one combination (the repeater and bow) having two quotes.
* [[Disappeared Dad]]: The Kid's.
*
* [[Drop the Hammer]]: The Cael Hammer is the first weapon found. It does more damage, hit for hit, than anything but the Mortar and Calamity Cannon. With the right upgrades, it'll do more damage than either [[Difficult but Awesome|(provided you stand still; damage is halved while moving)]].
* [[Drowning My Sorrows]]
* [[Dude, Where's My Respect?]]: ''Highly'' Averted, as Rucks and company are highly greatly and thankful for all
** Lampshaded in
* [[Due to the Dead]]: If you destroy the corpse of the bartender, it's portrayed as this.
** And inverted
▲* [[Dude, Where's My Respect?]]: ''Highly'' Averted, as Rucks and company are highly greatly and thankful for all the Kid has done for them.
▲** Lampshaded in {{spoiler|the Kid's Dream, when Rucks acknowledges that when they first met he didn't even ask the Kid's name, let alone give his own, before he told the Kid to shake a leg on that whole rebuilding-the-world thing, and that this was a little bit of a dick move}}.
* [[Earn Your Happy Ending]]: And boy do you work for it, Kid. The other characters even recognize this and give The Kid the honors of the final choice in the game.
* [[Eerie Pale-Skinned Brunette]]: The Ura, Zulf and Zia.
* [[Eleventh-Hour Superpower]]: Arguably ''three'' distinct ones. In the penultimate level, you obtain the {{spoiler|Calamity Canon}}, a BFG which supposedly {{spoiler|utilizes the power of the calamity itself}} (though it's not strictly better than the other weapons). Then in the final level, you get an item that {{spoiler|replaces your roll with an extremely useful jump}}, and then give ''that'' up in exchange for the massively powerful Battering Ram weapon, which kills hardy enemies in one swing and hits the whole screen with its special. {{spoiler|One of the endings requires inverting this by giving up not just the ram but your ability to move fast or attack against a long gauntlet of enemies
* [[The Empire]]: Caelondia has shades of it. Despite Rucks claiming its beauty, they had many factions devoted to combat, were trying to colonize the Wilds, had huge ports and quarries and fought the Ura in at least one war.
* [[The End of the World as We Know It]]: The Calamity.
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* [[Everyone Calls Him "Barkeep"]]: The Kid. According to [[Word of God]] from creator Greg Kasavin, his name is {{spoiler|[http://i54.tinypic.com/2gy7qww.png never mentioned]}}.
* [[Everything Trying to Kill You]]: Rucks repeatedly speculates on why even the animals fight for the cores.
* [[Face Heel Turn]]:
* [[Failure Is the Only Option]]:
**
* [[Far East]]: Ura, a country with vaguely defined borders whose citizens mostly live underground.
* [[Flash Step]]: The Ura's specialty.
* [[Flechette Storm]]: The Fang Repeater becomes this with the fire-rate upgrades. Not the most accurate thing around (Unless you get the seeker ammunition), but eventually, it stops being a machine gun and becomes just a [[More Dakka|shotgun-like flurry of bullets.]]
* [[Friendly Enemy]]:
* [[Functional Magic]]: Wind magic at least is common place enough that it's a means of travel, security turrets are common, and much of the Mancer's technology goes way beyond that.
* [[Getting Crap Past the Radar]]: A bird enemy is referred to as "Peckers", which at first seems like an unfortunate choice... but then Rucks will drop lines like:
{{quote|Not really the time for Pecker hunting, but
* [[The Goomba]]: Squirts.
* [[Great Offscreen War]]: The Ura-Caelondia War. Rucks is still sore about it.
* [[Groundhog Day Loop]]:
* [[Guns Akimbo]]: Once again, the Dueling Pistols.▼
* [[The Gunslinger]]: The Kid can become this if you use the Dueling Pistols.
* [[Gun Twirling]]: How you "reload" the Dueling Pistols.
▲* [[Guns Akimbo]]: Once again, the Dueling Pistols.
* [[Guttural Growler]]: Rucks.
* [[Heel Face Turn]]: Some monsters (with hearts over their head to indicate allegiance) will help defend you. One secret skill will even call Squirts to your aid.
* [[Here We Go Again]]:
**
* [[Hidden Depths]]: Rucks is a grizzled old cowboy type, but his "Tributes" show that he's also a talented artist. Some of the Tributes also have downright heartbreaking bits of flavor dialogue attached.
{{quote|"Mother... this one's for you."
** All of the characters, really. Rucks is the best example though. While he often passes himself off as a kindly old man in his narration, the story reveals that he is more callous and ruthless than one might think. {{spoiler|His hand in the Calamity and his sugar-coating of Caelondia is the biggest example, of course. Another lies in
* [[Hoist by His Own Petard]]:
** For that matter,
** The Battering Ram weapon gained in the last level is also the weapon used by the Ura when they tried to destroy the Rippling Walls in the Ura-Caelondian war.
* [[How We Got Here]]: There's a reason much of the narration's in the past tense.
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* [[Ironic Echo]]: {{spoiler|"Naw, I'm just foolin'."}}
** Also much of the dialogue and 'names' in the [[Mind Screw]] [[Dream Sequence]].
* [[Jerkass Gods]]: The gods have been rendered broken and obsolete by the Calamity, and none of them are too pleased by it. Invoking them places various negative effects on The Kid and positive ones on his enemies... though this could be a "trials"-type system, since you get EXP and money bonuses for invoking them.
* [[Kill It with Fire]]: The Fire Bellows weapon.
* [[Last of His Kind]]: The Kid and Rucks are the only two Caelondians in the game. All the others are dead or are just never seen.
* [[Lemony Narrator]]: Rucks serves as one.
* [[Luckily, My Shield Will Protect Me]]: The Bullhead Shield.
* [[Lyrical Dissonance]]: Zia's Song. The melody is slow and mournful, and Zia's vocals give it a light touch, but as you get further into the game, you realize it's a series of thinly veiled threats from Ura to Caelondia.
**
* [[MacGuffin]]: The Kid carries a cog. It's what causes the world to assemble around him to a limited degree.
** The Cores and Shards are nestled in [[Plot Coupon]] status, by virtue of Rucks eventually explaining their creation and use (aside from restoring the Bastion).
* [[Machete Mayhem]]: The War Machete.
* [[Magikarp Power]]: The Fang Repeater starts out fairly underwhelming, but with the right upgrades, it becomes one of the most powerful weapons in the game.
* [[Manipulative Bastard]]:
* [[Mascot Mook]]: The Squirts feature prominently on labels in Caelondia, notably liquors.
* [[Mind Screw]]:
{{quote|{{spoiler|''Kid sets foot inside one of Caelondias' famous watering holes. He has the nerve to flash that shield he stole. He's a petty thief. Security's gonna have to straighten him out. Kid succeeds where The Calamity failed. [[You Bastard|Would you look at what he did to poor old Rondy the bartender?]]''
** More [[Mind Rape|rape]] than screw, considering how negative and emotionally bruising the [[Dream Sequence]] is, and how
* [[Mineral MacGuffin]]: The Cores and The Fragments are pretty much archetypal examples of this.
* [[Mirror Match]]: {{spoiler|The hammer you found before comes to life and attacks you as a dark copy of yourself during the [[Mushroom Samba]] sequence in Jawson's Bog. In Zia's Who Knows Where, you have to fight three at a time
* [[Mission Control Is Off Its Meds]]: Rucks during Jawson's
* [[More Dakka]]: If the Calamity Cannon isn't powerful enough for you, its two Special Skills fulfill all your Dakka needs:
** Mancer Missile fires a powerful shot... which breaks up into many smaller shots... which break up into even more smaller shots... one-shotting pretty much everything.
** Calamity Rockets sends the cannon into [[Gatling Good|rapid-fire mode]] for a few seconds. After which, assuming you aimed right, you're the only one left standing.
* [[Multiple Choice Past]]: Was Rucks a Trigger, a Mender, a Mason
* [[Mushroom Samba]]: Jawson's Bog. ''Definitely'' [[Played for Drama]].▼
* [[The Musketeer]]:
** The Kid, see [[Choice of Two Weapons]] above.
** The Slingers used pistols with machetes.
** Ura warriors used repeaters and machetes.
* [[My God, What Have I Done?]]:
▲* [[Mushroom Samba]]: Jawson's Bog. ''Definitely'' [[Played for Drama]].
{{quote|{{spoiler|'''Rucks''': Think of all those times that didn't go your way. All life's little setbacks, imagine you could could have another go at 'em. All the mistakes... anyone you've ever hurt... everything you've ever done... you could do it over. Now, wouldn't that be grand
▲* [[My God, What Have I Done?]]: {{spoiler|Rucks has this bad due to his role in the Calamity. While he almost never shows it, his explanation of the Bastion's Restoration function to Zia shows that he's obsessed with rewinding time and undoing his mistake.}}
* [[New Game+]]:
▲{{quote|{{spoiler|'''Rucks''': Think of all those times that didn't go your way. All life's little setbacks, imagine you could could have another go at 'em. All the mistakes...anyone you've ever hurt...everything you've ever done...you could do it over. Now, wouldn't that be grand?}}}}
*
▲* [[New Game+]]: {{spoiler|Deconstructed, it's actually a direct continuation of the Restoration ending, which will get the Kid and co. stuck in a [[Groundhog Day Loop]] until they choose to Evacuate}}.
* [[One-Man Army]]: The Kid takes down Caelondia's security forces, all the monsters of the city and the wild and
▲* {{spoiler|[[Nuke'Em]]}}: After the Caelondia vs Ura war, Caelondia works on a weapon so they would "never have to go to war again" in the words of Rucks. {{spoiler|The sabotage of this weapon by an Ura scientist working on it - and it's usage against the Ura, is what caused the Calamity in the first place.}}
* [[The Order]]: Caelondia operates on a guild system, each with their own purpose:
** The Masons: Builders and defenders of the Rippling Walls. The Kid was the first one ever to sign up for multiple tours of duty, and he still uses their hammer as his [[Weapon of Choice]]. The [[Drop the Hammer|Cael Hammer]] is their weapon.
** The Trappers:
** The Menders:
** The Breakers:
** The Gravers:
** The Marshals:
** The Slingers: [[Dual-Wielding|
** The Triggers:
** The Brushers:
** The Cinders:
** The Skippers:
** The Mancers:
* [[Our Gods Are Different]]: Most Caelondian gods have the interesting habit of symbolizing opposites
▲* [[One-Man Army]]: The Kid takes down Caelondia's security forces, all the monsters of the city and the wild and {{spoiler|the Ura remnants}} unaided.
▲* [[Our Gods Are Different]]: Most Caelondian gods have the interesting habit of symbolizing opposites. (Pain and pleasure, purpose and folly, etc.) And when you invoke them, they just make things harder on you.
* [[Parental Abandonment]]: The Kid and Zia. The Kid {{spoiler|never knew his father, and his mother dies during his first tour on the Rippling Walls}}, while Zia's {{spoiler|mother died shortly after her birth, and her father was killed in the Calamity - when he triggered it}}.
* [[Poor Communication Kills]]:
* [[Powered by a Forsaken Child]]: Sort of.
▲* [[Poor Communication Kills]]: {{spoiler|Rucks' hesitation to properly fill in Zulf on the truth behind the Calamity probably contributed a lot to Zulf's feelings of betrayal and all the misery that followed. Near the end, Rucks himself wonders if he should've trusted Zulf more, but decides that it doesn't really matter anymore.}}
* [[Rage Against the Heavens]]: The gods are one of the few subjects that gets Rucks' dander up, and he lambasts them at every opportunity. The soundtrack even has a bonus song to this effect.
{{quote|''Gods ain't gonna help you, son/You'll be sorry for what you've done.''}}
* [[Religion Rant Song]]: ''The Pantheon
* [[Reset Button]]:
* [[Revolvers Are Just Better]]: The Dueling Pistols.
* [[Save Scumming]]: {{spoiler|In-universe, the Bastion's primary function mimics both the concept of keeping a backup file in a videogame and starting a [[New Game+]]
* [[Save the Villain]]:
* [[Scarf of Asskicking]]: The Kid sports one.
* [[Scenery as You Go]]: Bastion takes this trope to the extreme, having the entire world coalesce around you as you move around.
* [[Scenery Porn]]
* [[Screw This, I'm Outta Here]]:
* [[Set Right What Once Went Wrong]]:
* [[Shattered World]]
* [[Short-Range Shotgun]]: The Scrap Musket. [[Downplayed]] if you install the Rifled Barrel and Tactical Stock.
* [[Shout-Out]]: PC version only: once you've rebuilt the arsenal, check out the skills list. [http://www.youtube.com/watch?v=Q-c26R80OmQ&feature=related One of them] summons a [[Portal (series)|turret.]]
* [[Slept Through the Apocalypse]]
* [[Sniper Rifle]]: The Army Carbine.
* [[Stop Poking Me]]: If you keep "talking to" the Squirt in the
* [[The Straight and Arrow Path]]: The Breaker's Bow. While guns are faster and weaker, the bow is slower and more powerful.
* [[Suddenly Voiced]]:
**
* [[Sufficiently Analyzed Magic]]: The various magical devices in the game such as the skyways or turrets definitely act like [[Magitech]], but magic is never actually mentioned, and the Mancers who design such devices are referred to as scientists. Notably,
* [[Survivor Guilt]]: The Kid suffers from this pretty heavily near the beginning, especially because he keeps coming across the petrified remains of people he knew.
* [[Taken for Granite]]: There are ashen statues of the formerly-alive residents of the city. You don't have to worry too much about smashing them, since they're irreversibly dead and this is basically scattering their ashes. Rucks even says some of them would view it as a blessing.
** Which doesn't keep it from coming back to haunt
* [[Team Pet]]: You can get up to four of these (five if playing the PC version
* [[Throwing Your Sword Always Works]]: The Machete and Pike can be thrown and [[Hammerspace|immediately regenerate.]]
* [[Too Kinky to Torture]]: Hense's schtick, as the goddess of pain and pleasure. A brief description of her says that while her body is covered in scars, they don't bother her at all.
* [[Trial by Combat]]: Allowed in the courts before the world ended--the accused was given only a shield, and had to [[Attack Reflector|use it]] [[Shield-Bash|to destroy]] various turrets and monsters. You can attempt it yourself for a reward.
* [[The Un-Reveal]]: The Stranger's Dream explains very little about Rucks's backstory--all we learn is that {{spoiler|he once wrote an alphabet book
* [[The Unfought]]:
* [[Unreliable Narrator]]: Rucks doesn't outright lie, but his moral assurances get a bit self-serving, and at times he seems to be leaving things out. In particular, he never does explain how {{spoiler|a supposed "weapon of last resort" got used during peacetime. He only says they built it because they wanted to "rule it [war] out". It might have had something to do with a few people too many ''believing'' the stories that demonized Zia and her father Venn [[Fantastic Racism|for being Ura
** [[Historical In-Joke]]:
▲* [[The Un-Reveal]]: The Stranger's Dream explains very little about Rucks's backstory--all we learn is that {{spoiler|he once wrote an alphabet book.}}
* [[Unwitting Instigator of Doom]]:
* [[The Usual Adversaries]]: Windbags are a race of creatures that used to mind their own business, working in underground mines, but have turned violent after the world was destroyed, and they no longer had mines to work in. No one really likes having them around, however useful they've sometimes been.
▲* [[Unwitting Instigator of Doom]]: {{spoiler|The [[Manipulative Bastard]] who seduced and betrayed Zia, which lead to her father setting off the catastrophe.}}
* [[The Very Definitely Final Dungeon]]: The Tazal Terminals, the image on the level select screen is twice the size of all the rest and when selected prompts with a "There is no turning back" message.
* [[Video Game Caring Potential]]: At the very end of the game, you come across
* [[Visual Pun]]: The [http://images2.wikia.nocookie.net/__cb20120107072224/bastion/images/a/a2/Batteringram.png Battering Ram
* [[The Voiceless]]/[[Heroic Mime]]: The Kid, whose voice clips are little else than grunts of exertion. It's clear he at least speaks to the other inhabitants of the Bastion, as when he shows an item to one of them, his thoughts about it are summed up in a text box to the right side.
* [[Weapon of Choice]]: The Kid prefers the Hammer, though you can choose any loadout you want.
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** Each Caelondian guild had one; a weapon's Vigil is named for its guild.
** Rucks will also comment to this effect if you switch back to heavily used layouts, or if, on picking up a new weapon while out away from the Bastion, you find a mini-Arsenal and swap back to other gear.
* [[The Wild West]]: The game invokes the mood of the west, with the characters' accents and a majority of the sound track.▼
* [[Wham! Line]]: {{spoiler|"The Bastion is under siege."}}
** {{spoiler|"Problem is... we'll all be gone."}}
* [[What the Hell, Player?]]/[[There Is No Kill Like Overkill]]: Rucks will call you out on packing the [[BFG|Calamity Cannon and Mortar.]]
* [[White-Haired Pretty Boy]]: The Kid and Rucks. Subverted for the former, as his hair color made The Kid a target for bullying, and eventually caused him to take up his military career.
▲* [[The Wild West]]: The game invokes the mood of the west, with the characters' accents and a majority of the sound track.
* [[A World Half Full]]
* [[World in the Sky]]
* [[Worthy Opponent]]: {{spoiler|If you decide to [[Save the Villain|rescue Zulf]] and abandon the Battering Ram, the Ura decide
* [[Wutai]]: The Ura nation has some Asian influences, though they're more like the various tribes that sacked Rome.
* [[You Are Not Alone]]: Rucks does what he can to offer moral support to The Kid, though his narration often has him wishing he could do more.
* [[You Bastard]]: Rucks delivers a very mild one of these to both himself and The Kid, pondering how they're destroying the homes of creatures who are just trying to survive, same as them. But he goes on to say the Bastion will repair everything regardless, so the ends justify the means.
**
* [[You Have Researched Breathing]]: Jumping is only available in the final chapter of the game, after finding a drink. {{spoiler|However, since up to that point the story is being told in past tense, that means the kid simply never jumped before
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