Battle Realms: Difference between revisions

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* [[Command and Conquer Economy]]: While the game uses the standard "make peasants to build and harvest" mechanic, it features its own take on unit creation, by making military units simply upgrades of the peasants.
* [[Cool Sword]]: A lot, but the Dragon Warrior's flamberge and the Blade Acolyte's [[Reverse Grip]]-held grooved swords top the list.
* [[Cosmetically Advanced Prequel]]: Winter of the Wolf comes first chronologically, wherein each clan's town squares are upgradable and new units and heroes can be employed. However, even with the expansion intact, ''Kenji's journeyJourney'' does not carry over the said upgrades, units and heroes.
* [[Crippling Overspecialization]]: Played straight by most units, but averted by some, like the Samurai.
* [[Damage Is Fire]]: Ineffective against units, most potent against buildings. See also [[Kill It with Fire]] below.
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* [[Idle Animation]]: All units have them, and some are actually beneficial. The Kabuki Warrior's is a juggling act that entertains peasants and speeds up their work, while the P.K. Cannoneer's is a sumo wrestling style salt-throwing ritual that temporarily increases their defense.
* [[Improbable Weapon User]]: Issyl's weapon is a giant hourglass with blades on them.
** The Wolf hero Grayback uses a pickaxe. But then, most of the Wolf clanClan use the very tools during their enslavement as their prized weapons.
* [[Improvised Golems]]: Soban can create small golems out of mud, who can therefore act as free peasant units. Sending them charging to enemy ranks will cause an explosive [[Suicide Attack]].
* [[I Owe You My Life]]: The majority of heroes who join Kenji and Grayback are recruited this way, as long as these newcomers don't die on the stage they join you or the mission will end or (worse) they just won't appear in the Keep in subsequent stages.