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[['''''The Battle for Wesnoth]]''''' is a free, open-source [[Turn-Based Strategy]] computer game, [http://www.wesnoth.org available here]. It boasts heavy community development, being almost entirely developed by people who are essentially just dedicated fans. Wesnoth has a large and active multiplayer community, including a competitive ladder, with skirmishes or custom-made scenarios being the main multiplayer game types. Apart from that, there are lots of single player campaigns, both 'mainline' (i.e. shipped with the version available for download) and user-made, available from the add-on server, giving it impressive replay value for a freeware game.
 
It was designed to feel a lot like a console-style [[Tactical RPG]] (such as ''[[wikipedia:Master of Monsters|Master of Monsters]]'' and ''[[Langrisser]]''), but while taking advantage of the PC's inherent user interface advantages. It differs from them notably by having a large luck-based component, and by being extremely well balanced. The game's setting is [[Standard Fantasy Setting|traditional]] [[High Fantasy]], heavily Tolkien-inspired, by the admission of the dev team.
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{{tropelist}}
The game features, among others, the following tropes:
* [[Absurdly Spacious Sewer]]: The Sewers of Southbay in ''The Rise of Wesnoth''.
** Considering HAPMA <ref>Hexes Are Possibly Miles Across</ref> - they have several miles across not mentioning the length. The same goes for caves.
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* [[Authority Equals Asskicking]]: Somewhat present. A unit with the leadership ability will only confer bonuses on units of lower level, so a leader unit is stronger than any of the units under its command. However, a combat unit that is not a leader will be stronger than a leader of equal level. For example, a General (lvl 3) is stronger than a Swordsman (lvl 2) but lesser than a Royal Guard (lvl 3).
* [[Badass Boast]]: Mostly Delfador.
{{quote|"'''Delfador''': How dare I? I [[Big Good|High Provost of the Council of Archmagi]] ... [[Only the Pure of Heart|bearer]] of the [[Infinity+1 Sword|staff of An-Usrukhar]], guardian of the [[Great Big Book of Everything|book of Crelanu]] ... [[The Hero|Mage Protector of The Kingdom Of The Peoples Of The West-North]], [[Court Mage|Chief Advisor]] to the ''Crown'' ... and [[The Good Chancellor|personal counselor to my King]] and my ''[[True Companions|friend]]'', Garard the Second, who you most ''[[This Is Unforgivable!|foully]]'' [[This Is Unforgivable!|betrayed]] ... [[Say My Name|I am Delfador the Great]] and [[Prepare to Die|TODAY YOU MEET YOUR ATONEMENT]]!"}}
* [[Badass Normal]]: Tallin, [[The Hero]] of the campaign ''Northern Rebirth''. Just a young slave-turned-rebel leader who {{spoiler|throws off his orcish masters, forges an alliance with dwarves, elves, and a pair of (un)dead mages, and forges the Northern Alliance, one of the dominant powers in the Wesnoth world}}. His personality fits the role of [[The Hero]] perfectly.
* [[Ballistic Bone]]: The undead [[Dem Bones|Bone Shooters' and Banebows']] arrows' shafts are bones, not wood.
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* [[Blade on a Stick]]: Multiple units use these; the most obvious example is the Loyalists' Spearman, and one of its advancement lines (Spearman-->Pikeman-->Halberdier).
* [[Bottomless Pits]]: The chasm terrains.
* [[Bow and Sword Inin Accord]]: Most Elvish units, the Orcish Ruler line and the Orcish Warlord. Some Loyalist units, like the Duelist, Dragoon and Lieutenant, also use swords and crossbows. And almost every archer in the game has a short sword or dagger for retaliating against melee attacks.
** This is a popular combination for leader units, including Konrad in Heir to the Throne, Haldric in Rise of Wesnoth, and Tallin in Northern Rebirth.
* [[Breath Weapon]]: Drakes. All of them can breathe fire, though the Clashers can't do when wearing full armor, and hence, the Clasher-line units have no fire attack in-game.
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* [[Character Level]]: Not only main characters, but pretty much every unit, can go through a few level-ups. In each level-up, units get changed to a more powerful or specialized evolution with new abilities. Eventually, they reach their maximum level, after which they cannot gain any more levels and instead get small HP bonuses and heals upon collecting more XP.
* [[Cincinnatus]]: Kalenz from ''Legend of Wesmere'' has a habit of doing this.
* [[Chewing the Scenery]]: Aside of gameplay, [[Scripted Event]]s are used for "cutscene" chat, and not necessarily on map related events. In the beginning of ''Heir to the Throne'' this includes [[Pre-Ass-Kicking One-Liner|on attacking]] the first time and [[Bond One Liner|on killing an unit]] the first time.
{{quote|'''Delfador''': I am Delfador the Great. [[Prepare to Die|Prepare to die!]]
(or): Only a fool would dare to attack me!
(crackle crackle crackle)
'''Delfador''': Only the foolish oppose me. }}
** [[You Shall Not Pass]]: ''The Elves Besieged'', (the first battle of ''Heir to the Throne'').
{{quote|'''Galdrad''': I am Galdrad. You will have to fight me to get any further!}}
* [[Color-Coded Armies]]
** [[Color-Coded Multiplayer]]
* [[Color Coded for Your Convenience]]: Units have parts of their armor or weapons color-coded to match their faction's livery - which doesn't mean anything except(like forinterfering beingwith ableambush) to make out who's who on the minimapin-universe.
** In ''To Lands Unknown'' is actually pointed out that [[Red Oni, Blue Oni|blue djinns and Rhamis are the most faithful and docile, while red ones are more likely to rebel.]]
* [[Court Mage]]: Several, though Delfador is easily the most famous.
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** In games with more than two players, killing any of the leaders doesn't stop their forces from harassing you. It is only when you kill the final enemy leader that you instantly win.
* [[Deus Exit Machina]]: Delfador, for a few missions, in ''Heir to the Throne''.
* [[Did Not Do the Research]]: The flavour text for the outlaw unit says that others mock their [[Suffer the Slings|choice of weaponry]]. This makes little sense, since slings are actually very effective and dangerous weapons, and characters in the setting should know this.
** Averted. The Outlaws' slings ''are'' effective weapons in actual gameplay, the in-game descriptions are just written from the perspective of an in-universe Wesnothian scribe who happens to be an [[Unreliable Narrator]].
* [[Difficult but Awesome]]: Drakes, and Undead, if played well in multiplayer, generally for the very same reasons that lead to them being [[Poor Predictable Rock]] otherwise. All the factions have potential for awesome, but some are more straightforward and generally easier to get used to than others.
* [[Difficulty Levels]]
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* [[Fragile Speedster]]: There are two types of Fragile Speedster:
** Scouts: These are units with a lot of movement points, used to scout out enemy positions, capture villages, threaten the enemy's flanks, etc. They usually pay for their mobility by having high price, low durability, and/or poor offensive abilities. The Vampire Bat, Drake Glider, Elvish Scout, Gryphon Rider and Wolf Rider fit this trope. Loyalist Cavalrymen are an exception though; they are unusually tough and strong in melee for scouts. However, they can only move and fight effectively on plains, and get slowed down everywhere else.
** "Elusive" Units: These are units who rely on evasion to survive instead of armor. They are usually quicker than normal infantry in terms of movement points, and are much harder to hit. However, if they do get hit, they take a lot of damage because of their poor resistances and low hit points. This leaves them vulnerable to magical attacks, poison, and marksmanship(i.e, units skilled at hitting moving targets, like Elvish Sharpshooters). The Fencer, Footpad, Thief and Orcish Assassin fit this trope. It helps that many of them are "skirmishers" (ignore ZoC), so if they survive, the "run to fight another day" part is easier than for normal units.
* [[Force Versus Discipline]]: Within the Drakes' Clasher caste, Thrashers and Enforcers embrace Force, while Arbiters and Wardens embrace Discipline. The former are [[Blood Knight|blood knights]] who arm themselves with all manner of melee weaponry and spend their time fighting or training for war, while the latter act as strict and pious keepers of the law, training exclusively with a single weapon, the halberd.
* [[For Massive Damage]]: Sub-tropes seen here include:
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** [[Back Stab]]: This is actually a special ability in-game available to a few unit lines like human thieves and undead shadows, in which if you or an ally ([[Enemy Mine|or an enemy of your enemy]]) has a unit next to your target, then a backstabber can go around to the back of the enemy unit (so as to get the target between itself and the ally) and deal double damage upon attacking.
** [[One-Hit Kill]] [[Death or Glory]] [[Finishing Move]]: This is how the Charge ability of the Horseman line is generally used - it does double damage when attacking, but also takes double retaliation. Therefore, Charges are either used against units which are weak in melee (so that even doubled retaliation amounts to negligible damage) or units which are injured enough to be brought down in one hit. Of course, it sometimes backfires catastrophically if it misses and the enemy's retaliatory strike hits, or if the enemy unit has the Firststrike ability and gets to attack first even in defense.
*** [[It Got Worse|Even worse]] with [[The Berserker|Berserker]] units attacking melee-weak units. WhenInstead of normal one set of attacks for each side, they keep fighting until either unit has died or 30 rounds of combat have passed. Unfortunately, they're expensive and have somewhat below-average damage for a melee-only unit, making them victims of [[Crippling Overspecialization]]. But when their victim completely lacks melee attacks, berserkers will [[Evil Laugh|cackle with glee]] before going to town on them for a virtually inevitable unopposed kill.
** Elvish Shamans (to lesser extent, higher-level versions and other units with Slow attack) - normally used on melee units, so either the target is greatly nerfed, or on the next enemy round this Shaman gets clobbered. Against ranged units, it's even worse - down to "who hits first".
**** To elaborate: Where most units get one round of attacks per turn, Berserkers keep fighting until one unit has died or 30 rounds of combat have passed. Unfortunately, they're expensive and have somewhat below-average damage for a melee-only unit, making them victims of [[Crippling Overspecialization]].
* [[Game Level]]: Nearly always linear, with a single beginning and a single ending, although there are frequent portions which become a bit more lattice-like with various options.
* [[Game Mod]]: ''Lots.'' Unsurprising, since they can be made with a text editor and MS Paint.
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* [[Javelin Thrower]]: The Loyalist Spearman have javelins as their secondary weapons, and one of their advancements, the [[Exactly What It Says on the Tin|Javelineer]], focuses on them.
* [[Kirk Summation]]: Delivered as a response to the [[Hannibal Lecture]] of ''Heir to the Throne'''s main villain if you kill her with one of your hero units.
* [[Knife Nut]]: The Thief line. Its level 3 unit, the Assassin, [[Dual Weilding-Wielding|Dual Wields]] daggers.
* [[Knuckle Tattoos]]: The Dwarvish Ulfserker/Berserker [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/portraits/dwarves/transparent/ulfserker.png?rev=34075 portrait]{{Dead link}} has 'love' and 'hate' in [[Bilingual Bonus|Futhark]] [[Genius Bonus|runes]].
* [[Leaked Experience]]: Basically the only way to level up healers.
* [[Leeroy Jenkins]]: Expect to see a lot in multiplayer, as it takes some experience to learn that ''because I can'' is not good enough a reason for attacking. One has to take into account the day/night cycle, terrain, formations and the overall tactical situation. Also, the AI tends to be somewhat of a leeroy itself, at times.
* [[Left -Justified Fantasy Map]]
* [[Lethal Joke Character]]: Although the balancing of the game prevents any units that can obviously be used like this, some units are much more powerful than they would appear at first. The Elvish Shaman has negligible attack power, but has the "slow" special ability that renders enemy units much easier to attack and largely incapable of retreating.
* Also, [[Magikarp Power]]: That same Shaman, though initially limited to the support role of healing and slowing, can be transformed into a direct-attack offensive spellcaster, the Sorceress, upon leveling up. She loses her healing ability in the process, but gains the ability to cast the arcane Faerie Fire spell, which is very strong against magical opponents (especially Undead). She can go all the way up to level 4 and become an Elvish Sylph with enough XP - which is one of the most powerful mainline-balanced units in the game.
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* [[Mighty Glacier]]: Every faction has a [[Mighty Glacier]] unit. The Northerners have Troll Whelps. The Rebels have Woses. The Loyalists have Heavy Infantrymen. The Knalgans have dwarves in general, all of which (except the Berserker line) are slow but tough and powerful. The Drakes have their Drake Clashers, which still possess better mobility than most other factions' regular infantry, but are nevertheless the slowest and toughest of the mobility-specialist Drakes.
* [[Mirror Match]]: Difficult to balance in multiplayer. Some may consider mirror matches to be boring, as they reduce strategic depth to an extent; for example, in Drake-Drake mirrors, [[Elemental Rock-Paper-Scissors]] makes Drake Clashers and Saurian Augurs significantly more useful than any other units, and thus are often the only two units used at all.
* [[Multi Melee Master]]: The Drake Clasher line, Dwarvish Fighter line (Lord also gets a ranged attack), human Knight subtree, Merman Triton.
* [[Necromancer]]: Many, many of these. They show up as minor villains in just about every campaign, major ones in many of them, and as the [[Anti-Hero]] protagonist in one of them. The entire Dark Adept line, including the actual Level 3 "Necromancer" unit, represents this, though of course, only your actual leader unit (when playing as the Undead faction) can raise all forms of [[The Undead]] using gold, while other Necromancers under your command can only raise walking corpses during melee kills.
* [[No Campaign for the Wicked]]: Averted with ''Descent into Darkness'' and ''Son of the Black Eye'', among others.
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** [[All Trolls Are Different]]: Big, dumb tough type of Trolls.
** [[Our Dwarves Are All the Same]]: Mostly.
** [[Our Elves Are Better]]: True to form: they are ''supposedly'' unwarlike (despite the fact that they've taken part in many conflicts and have several times even been the aggressors), long-lived, pointy-eared and forest-loving. They are excellent archers and also have their own form of magic, Faerie magic, which humans cannot understand ([[Can't Argue with Elves|and do not try to]]). They are frailer than humans, though.
*** [[Our Fairies Are Different]]: The elves who get better at Faerie magic and harness it to it's full potential grow Faerie [[Winged Humanoid|wings]] and gain a limited flight ability. The maximum-level advancements of the Elvish Shaman are the only units in-game who undergo this change.
** [[Our Dragons Are Different]]: The Drakes and their ancestors, the rarely-seen Fire Dragons, are western-style dragons (miniaturized in case of the Drakes).
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* [[Seashell Bra]]: Averted by the Mermaids, but mentioned in a downloadable campaign.
* [[Scripted Event]]: Lots of these in campaign mode.
* [[Shout-Out]]: Plentiful in Under the Burning Suns, but no less than ''two'' [[Easter Egg]] characters have been gifted with [[The Lord of the Rings|Gollum's]] personality
** The campaign-only unit [[Final Fantasy|Chocobone]] looks like a skeleton riding a [[Exactly What It Says on the Tin|skeletal chocobo-like creature]].
** The island of Alduin is a Shout Out to [[The Lord of the Rings|Middle-Earth's]] Anduin River, and was in fact named Anduin before the developers decided it would present some legal problems.
** Dwarves' ''thundersticks'' are apparently a reference to [[Idiocracy]].
** In the undead ''Descent Into Darkness'' there is a map where taking villages causes goblins to rush out. One village spawns goblins named [[Shaun of the Dead|Shaun and Ed]] who then play out one of the [http://www.youtube.com/watch?v=FqNQbdD3kLw scenes] pretty much verbatim.
** The [[The Lord of the Rings|Watcher in the Water]] is frequently spoofed.
* [[Sinister Scimitar]]: Depending on the side you're playing, but usually orcs and elves. Naga as well.
* [[Sinister Scythe]]: Spectres. Also Orcish Slaughterers and the Dark Assassin in ''Under The Burning Suns''.
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* [[Wolverine Claws]]: The Drakes, particularly the Clasher->Thrasher->Enforcer line and the Blademaster.
* [[Xanatos Speed Chess]]: Multiplayer gameplay is essentially this; the RNG makes sure that no plan survives contact with the enemy. You basically have to keep updating your plans move-by-move.
* [[You Shall Not Pass]]: ''The Elves Besieged'', the first battle of ''Heir to the Throne''.
* [[Zombie Apocalypse]]: What happens whenever a huge number of Walking Corpses are deployed at once and overwhelm their opponent in a [[Zerg Rush]]. Quite impossible in multiplayer given the frailty and weakness of zombies by themselves, but doable in certain campaign missions and a few custom scenarios.
 
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