Battlefield (series): Difference between revisions

no edit summary
(Updating)
No edit summary
 
(12 intermediate revisions by 10 users not shown)
Line 4:
** ''Codename Eagle''
* Main Series:
** ''[[Battlefield 1942]]''
*** ''Road To Rome''
*** ''Secret Weapons Of World War Two''
** ''Battlefield Vietnam''
** ''[[Battlefield 2]]''
*** ''Special Forces''
*** ''Euro Forces''
*** ''Armoured Fury''
** ''[[Battlefield 2142]]''
*** ''Northern Strike''
** ''Battlefield 1943''
** ''[[Battlefield 3]]''
** ''[[Battlefield Hardline4]]''
** ''[[Battlefield 1]]'' (in development)
** ''[[Battlefield V]]''
** ''[[Battlefield 2042]]''
* ''Bad Company'' Series:
** ''[[Battlefield: Bad Company]]''
** ''Battlefield: Bad Company 2''
*** ''Battlefield Bad Company Vietnam''
* ''[[Battlefield Heroes]]''
* ''[[Battlefield Play4Free]]''
* ''Battlefield Online''
* ''[[Battlefield 4Hardline]]''
* ''Battlefield Hardline''
* ''[[Battlefield 1]]'' (in development)
{{Sidemenuend}}</div>
 
{{quote|''"Honor. Faith. Land. Oil. Wars are fought for any number of reasons. But on the [[Title Drop|battlefield]], every soldier has to find his own. As things turned out, [[The Squad|me and my buddies]] found a pretty interesting one..."''|'''-- Preston Marlowe''', ''Battlefield: Bad Company''}}
|'''Preston Marlowe''', ''Battlefield: Bad Company''}}
 
A series of [[First Person Shooter]] games by DICE (Digital Illusions Creative Entertainment, based out of Sweden), with help from [[Electronic Arts]] and other associated studios. It is DICE's major franchise. Apart from this series, the only other games DICE has released recently are [[Mirror's Edge|Mirrors Edge]], and the multi-player aspect of the recent modern set [[Medal of Honor]] reboot.
Line 34 ⟶ 37:
These games are notable for being [[Trope Codifier|among the first]] to make a large-scale use of mobile vehicles in an FPS game, as well as using large maps. The games are designed to be played in multi-player mode. The earlier games had no 'single-player' campaign, only multi-player missions with bots. For games set in 'reality' these maps and missions recreated important battles in ''1942'' and ''Vietnam''.''Bad Company'', however, changed this, coming with not only a cohesive, new storyline, but a group of notable characters that stuck with you the entire game, with their own distinct personalities and voices.
 
OneAfter ofa the latestmulti-year gamesgap in the franchisemain isseries, ''[[Battlefield 3]]'', released in October 2011 for PC, Xbox 360 and Playstation 3. It expands the multi-player aspect of the game from ''[[Battlefield: Bad Company|Battlefield Bad Company 2]]'' by taking it back towards the Battlefield 2 style with large open conquest maps featuring up to 64 players and including jet fighters once again. It also includes a [[Darker and Edgier]] single-player campaign storyline, and a co-op mode. It has deep persistence using the Battlelog website and is launched via EA's Origin download and digital distribution manager.
<!-- %%Comment: Any new additions for ''VideoGame/{{Battlefield 3}}'' should go onto its specific page. -->
 
The latest entry in the franchise, ''[[Battlefield 1]]'', is slated for release in October 2016. Unlike its predecessors, however, this takes the ''Battlefield'' series back in time to [[World War I]] while also bringing back large-scale maps.
 
Settings:
Line 43:
* [[World War II]]
* [[The Vietnam War]]
* [[Next Sunday ADA.D.]] / [[World War III]]
* [[Twenty Minutes Into the Future]]
* [[The Future]]
 
'''Please add any examples for'' [[Battlefield: Bad Company|Bad Company 1 & 2]], [[Battlefield 3]]'' and ''[[Battlefield 1]]'' on their respective pages.'''
----
{{tropelist|These games provide examples of}}
Line 98:
** Of course, any player can also man any portion of the vehicle - just hotswap, and you can gun down people pestering your humvee or tank (though you're vulnerable to more rocket fire, due to the vehicle stopping because of a lack of a driver). This also leads to certain gunship pilots swapping seats in midair in order to launch the gunner's TV-guided missiles.
*** ''[[Project Reality]]'' averts this. The driver no longer mans the main gun on heavy attack vehicles. In order for a vehicle to be fully combat effective, one player must drive while another must gun. Of course, a person could simply just switch positions from driver to gunner, but this would give the enemy a time advantage. All vehicles, except for cars and FAVs, now require a crewman kit (or pilot for air vehicles) to be driven.
* [[Crippling Overspecialization]]: The "anti-tank" class in ''Battlefield 1942'' and ''Battlefield 2'' suffers from this. The ability to attack vehicles from afar comes at the price of being horrible at fighting off infantry.
** This is somewhat averted by the vanilla unlock for the AT class in ''[[BF 2]]'', the DAO. As a semi-auto shotgun with 12 rounds is it absolutely devastating at close range. Beyond approximately six inches it is pretty useless though. Another example?
** Also unexpectedly suffered by the Assault class in Battlefield 2, which is meant to be the game's plain combat-oriented rifleman class, only to end up relatively less-played because it's ''only'' good at combat. Several other classes can do that while also having additional useful abilities (especially the Medic, which is almost identical minus body armor and plus a longer sprint and the ability to heal/revive), while the Assault's only unique perk is the grenade launcher, which isn't terribly useful especially after it was [[Nerf|Nerfed]] in a patch. Unsurprisingly later games in the series made sure to give the Assault more useful and unique abilities and equipment.
Line 143:
* [[Guns Do Not Work That Way]]: Several accounts, but the most notable are RPG-7s with homing warheads and an MG-3 with an ammo box that blocks the ejection port, and magically ejects brass to the right instead of downward.
* [[Historical In-Joke]]: During the "Battle of Hue" on ''Battlefield: Vietnam'', you can hear the infamous Hanoi Hannah.
** The designers are also fond of taking sound bytes from military-related videos. "I'll get you ice cream for dinner" was stripped from a [https://web.archive.org/web/20130422094301/http://www.break.com/usercontent/2007/6/10/gunship-strafing-run-310145 helicopter gun camera recording] and mixed into the UAV walla in ''BFBC2''.
* [[Hit Scan]]: Averted, from a distance, you have to follow your target.
* [[Humongous Mecha]]: The [[A Mech by Any Other Name|Battlewalkers]] in ''Battlefield 2142''
Line 155:
** Ramming ships with larger ships generally works well in ''Battlefield 1942'', especially when you ram a submarine with a destroyer, or a destroyer with a carrier or a carrier with a battleship.
** Up to ''2142'', parachutes—slightly known for their ability to help players stomp infantry—prove quite implacable to air vehicles or freefallers above you.
* [[Insurmountable Waist High Fence]]: The games goes more for the [[Invisible Wall]] as described below, but your character is able to jump over lots of stuff, though there's no 'climb' option.
* [[Invaded States of America]]: The Armored Fury Booster Pack has maps set in the Eastern US and Alaska.
* [[Invisible Wall]]: ''Battlefield 1942'' makes you take damage when leaving the map, while playing a radio message telling you that deserters will be shot. In the later ''Battlefield'' titles, leaving the field for too long is an instant suicide.
* [[It's Raining Men]]: That [[Universal Driver's License]] comes with a parachute; there are transport aircraft and some spawn points are set ''in the air'' (most obviously in the Operation Market Garden level of ''1942''); ''2142'' adds landing pods to the mix.
** It can also be raining [[FA Vs]], Humvees, and Vodniks, if a hacker gets into the server and hacks the vehicle drop feature.
** ''1943'' also gives the achievement and an in-game Stamp 'Parachutist' for spending 2 seconds using one. ''2142'' gives you a HALO award after spending ten seconds in parachute.
Line 201:
* [[One-Man Army]]: [[Averted Trope|Averted]] throughout the series. Pretending to be [[Arnold Schwarzenegger]] and trying to win the war by yourself WILL get you killed in very short order, not to mention pissing off your teammates in multi-player mode.
** ''Project Reality'' reinforces this by requiring a minimum two-man team to capture a control point, making it impossible for a ''[[Commando (film)|Commando]]'' wannabe to capture a control point alone.
** It ''is'' possible to work effectively while alone, but the key is not to be in this mindset. Skilled players, especially Recons, can be very effective at harassing enemy spawn points through careful use of hit and run tactics, and can also make themselves useful by spotting enemy vehicles.
* [[The Power of Friendship]]: Do stuff together with your squadmates, makes winning easier and even gives more points in the later games of the series.
* [[PVP-Balanced]]: ''Battlefield Heroes'' has been claimed to eschew realism very far for balance - all vehicles are supposed to be fun options and easily countered by all players. Also, the standard grenade launcher for Assault class in ''Battlefield: Bad Company'' does very little damage to enemy players and exists for utilizing the game's environment destruction system. (Indeed, it will give you a [[Cosmetic Award]] for killing, or rather, finish off, 3 players in one match with it.) That is, blow holes in stuff that are enemy players, or blow up stuff that aren't enemy players.
Line 207:
** Throughout the entire series, rocket launchers have always had almost no splash damage. This is to prevent players from pulling a [[Macross Missile Massacre]] on infantry, because rocket launchers frequently come with about 5 rockets.
* [[Qurac]]: Many of the locations shown in ''BF2'' and the ''Bad Company'' series are set in generic middle-eastern locations, such as the notorious Karkand map from ''BF2''.
** Karkand is making a return as downloadable content for ''Battlefield 3''.
** ''BF3'' averts this somewhat: the cities and countries are all named and nonfictional.
* [[Revolvers Are Just Better]]: The strongest handgun in ''Battlefield 2142'' is a revolver with 8 shots that can be upgraded to hold 10. It also reloads by removing the entire cylinder. This is really a moot point though, as there are only two handguns in the game, and the EU just has higher power, lower ammo capacity weapons than the PAC in general.
** Played straight in ''Bad Company 2'' with the [[MP 412]] Rex, which can drop an enemy in just a couple of shots. The flip side is the slow rate of fire and low ammo capacity.
Line 237:
** Also, {{spoiler|Operation Aurora}}
* [[Tactical Rock-Paper-Scissors]]: In theory, at least. [[Game Breaker|In practice, air vehicles typically lay waste to everything when away from AA guns.]]
* [[Take That]]: [https://web.archive.org/web/20100328044756/http://www.battlefieldheroes.com/forum/showthread.php?tid=82163 The Ballad of Dedicated Servers] asks if the phasing out of [[Leaning on the Fourth Wall|dedicated servers]] ([[It Makes Sense in Context]].) is [[Modern Warfare|modern way of making warfare']]?
* [[Theme Music Power-Up]]: ''Battlefield Vietnam'' included the rather awesome feature that every vehicle was equipped with a radio, allowing you to play soundtrack songs for the other players to hear as you drove around. (Including, obviously, "[[Apocalypse Now|The Ride of the Valkyries]]" and "[[Full Metal Jacket|Surfin' Bird]]") This was then [[Subverted Trope|subverted]] as actually doing so was a great way to get yourself shot.
* [[There Is No Kill Like Overkill]]: Killing infantry with an anti-tank weapon will prevent them from being revived by a medic.
* [[Those Wacky Nazis]]: The National Army in ''Battlefield Heroes'' is a collection of various Nazi and generally German stereotypes. It even references the trope, by naming one of the weapons "The Wacky Machine Gun"
* [[Tie-in Novel]]: ''Battlefield 3: The Russian'', a continuation of said game's single-player campaign written by military writer/former SAS operator Andy McNab.
* [[Title Drop]]: "I belong to Bad Company. I don't wanna end up in some ''good'' company!" Also, the page quote. To be fair, it's kinda hard to go through a military shooter and ''not'' legitimately say "battlefield" anyway.
* [[Translation Convention]]: The player has the option to have non-English-speaking armies speak in their native language or have their speech "translated" into perfect English.
Line 274:
[[Category:First-Person Shooter]]
[[Category:IOS Games]]
[[Category:Play Station 2]]
[[Category:IBM Personal Computer]]
[[Category:Battlefield]]
[[Category:Video Game]]
[[Category:Pages with comment tags{{PAGENAME}}]]
[[Category:BattlefieldElectronic (series)Arts]]
[[Category:Steam]]
[[Category:PlayOrigin Station 2(EA)]]