Be Careful What You Wish For: Difference between revisions

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* [[Nethack|...killed by an Archon called You get a bad feeling about this.]]
** To clarify: In ''Nethack'', it is possible to be granted a wish. A common choice is to wish for a blessed Archon figurine, which when used has an 80% chance of netting you an extremely powerful pet. There is, however a 10% chance that it will instead be generated hostile. [[Have a Nice Death]]!
* The plot of ''[[Final Fantasy Tactics Advance]]''. The protagonists were bullied and disabled children who wished to live in the world of their favorite game, ''Final Fantasy'', to escape their bleary daily life, and the wish comes true. Now they can live in a world where their real life shortcomings have disappeared and have a fun, adventure-filled life! Except that, as Marshe soon discovers, the fantasy world is basically fueled by evil and the longer he and his friends stay there, the longerbigger the possibility that ''both'' their original world and this fantasy one get destroyed.
** This is more evidently shown on how Marche's friends and relatives are affected by the world of Final Fantasy. Ritz, troubled and bullied for her prematurely white hair, gets to live in a place where that's is a non-issue; Donner, handicapped because of an illness, finds himself able and healthy; Mewt, living with the dual shame of his mother's absense and his father's public patheticness, becomes a prince with a living mother and a father who is the most important person in that realm; and Cid, Mewt's father, who is dealing with a depression-fueled alcoholism so heavy he lowkey neglects his son, finds himself with regained soberty and actual power and responsability. But as Marche quickly notes, in the magic world Ritz and Donner have lost most of their morality and awareness in their wish to keep their new life to the point of betraying Marche to the villains (something they would never have done in the real world), Mewt has regressed into a toddler-like level of maturity, Cid's apparently powerful possition is actually a very restrictive one, and the latter two are being used as living batteries by the actual Big Bad. As revealed in the [[Final Fantasy Tactics A2|sequel]], Marche truly didn't really had a problem with the magical world and he even returns to visit, what he had a problem with was to see all of his beloved people losing their willingness to deal with their real world problems or consider that this new world could give them a different set of problems just as bad as the ones they left behind
* ''[[Persona 2]]: Innocent Sin'' puts a spin on this. You don't so much have to be careful what you wish for, as be careful about wishing at all. Having your wildest dreams handed to you without struggle or effort will eventually rob you of your ideal energy, causing you to fade away to nonexistence.
** In ''[[Persona 2]] Eternal Punishment'' {{spoiler|Ulala life is so pathethic she envies the apparently more fullfiled one of her roommate Maya, to the point she secretly wanted her gone. To Ulala's horror, she finds helself forcibly manipulated into trying to murder Maya with her own hands}}.
* This was the case on the production level for ''[[Left 4 Dead]] 2''. [[Valve Corporation|Valve]] is notoriously known for their [[Schedule Slip|Valve Time]] due to how long they take to produce games in order to perfect them and/or delaying games after they get close to a release date. People got sick of Valve taking too long to produce anything, so Valve made Left 4 Dead 2 nearly one year after the first game was released in order to prove to people that they CAN release on time and on a fixed schedule. While Left 4 Dead 2 was generally well received, the more dedicated fans complain to this day about random bugs and balance issues with some people stating Valve Time is actually a good thing and Valve should not be rushed.
** Similarly, corner camping became a huge issue in ''Left 4 Dead 1''; it was a technique used by survivor players where they huddle in a corner or in a closet and mow down all infected that came their way. People complained about the exploit and started to make suggestions to counter corner camping, which Valve implemented for Left 4 Dead 2 with new infected that dealt with survivors that holed up in a spot (Spitter, Charger, and Jockey), allowing common infected to rush in from more places, and included gauntlet crescendos where survivors have to keep moving through a never ending horde and stop the source (such an an alarm). This worked ''too'' well since now most survivor players will always rush the maps and hardly stop, making it difficult for zombie players to be able to spawn in time or attack effectively. Naturally, people are complaining about the changes and want even more special infected that has the ability to stop a survivor from running.
* In ''[[The Elder Scrolls V: Skyrim]]'', the [[Our Demons Are Different|Daedric Prince]] Clavicus Vile is essentially this trope given corporeal form. The cave in which you find his shrine is populated with vampires that wished for an end to their suffering, which they presumably thought meant a cure for vampirism. He gave them [[Player Character|a heavily armed adventurer]]. Vile sends you after the Rueful Axe, which he granted to a wizard who wished to end his daughter's lycanthropy.
* ''[[Magical Girl Lyrical Nanoha A's Portable]]: The Gears of Destiny'': As [[Genki Girl|Levi]] mentioned {{spoiler|[[Heroic Sacrifice|with her dying breath]]}}, [[Evil Overlord|Lord Dearche]] finally got the nigh-unlimited power that she had always wanted. However, it came at a price she was never willing to pay, namely, {{spoiler|[[Bequeathed Power|the lives of]] [[Hypercompetent Sidekick|Stern]] and [[Boisterous Bruiser|Levi]], [[Undying Loyalty|her two loyal retainers]]}}. Unsurprisingly, her main motivation for the rest of the game is to reverse this {{spoiler|so she could get Stern and Levi back}}.
* ''[[Undertale]]''
 
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