Beatmania: Difference between revisions

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Trivia
(Trivia)
(Trivia)
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* [[Nintendo Hard]]: ''IIDX'' is regarded by many [[Rhythm Game]] conoisseurs as one of the most hardcore rhythm games in existence, if not ''the'' most hardcore.
** The groove meter 80% passing grade for all songs greatly contributes to this.
* [[No Export for You]]: The 5-key ''beatmania'' series had a few US releases, under the name ''[[Woolseyism|hiphopmania]]''. ''IIDX'' had a shot in the US with one console release. which tanked. It did, however, come with an improved version of the Japanese official controller. The arcade version of ''IIDX 14 GOLD'' had a couple location tests in the US, but that was the closest Westerners got to an arcade release.
** Importers began to be screwed over further by the dreaded e-Amusement system beginning on 9th Style (as if that mix had [[Game Breaking Bug|enough bugs already]]), denying access to boss songs and other fun stuff.
*** However, people from a certain community of American fans managed to reverse engineer the e-Amusement protocols, and build their ''own'' implementation of it.
** Even more so in the recent remix contest for the Sirius OST, as you have to reside in Japan in order to compete. Given the fact that the games are made in Japan, it would help for the artist to be there too, but still...
* [[No Fair Cheating]]: Scores achieved with the "Auto-Scratch" modifier don't get saved. In ''IIDX'', this applies to the "5 keys" modifier as well. With the introduction of continuous notes in IIDX 17, the Legacy Note modifier which removes these has the same effect. Clearing a song with any of these won't save the score, but it is marked as an "[[Easy Mode Mockery|Assist Clear]]".
** This backfires on people who use the 5key modifier on classic beatmania songs. Using the modifier on them will load up the old 5key chart from beatmaina, but will still count it as an Assist Clear.