Beatmania: Difference between revisions

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There have been three major incarnations of the game:
* ''beatmania'' (or [[Fan Nickname|"5-key"]] beatmania), the original series. First released in 1996, lasting with new versions until "[[Exactly What It Says Onon the Tin|THE FINAL]]" in 2002, where the aging series (it used the ''exact same hardware'' for its entire life) was finally discontinued in favor of...
* ''beatmania IIDX'', first released in 1999 as a spin-off, but becoming the primary series in 2002. Kept the same basic gameplay, but added two additional keys to the control array (for a total of 7), a fancier cabinet (with more lights, more effectors, a widescreen monitor, turntables on opposite ends, an LED marquee, and a bass platform), and a difficulty curve that [[Sequel Difficulty Spike|keeps on getting worse every year.]] What'd you expect when the ''20th version'' is on its way very soon?
* ''beatmania III'', a failed [[Video Game Remake|remake of the 5-key series using more modern hardware]], with higher quality graphics and sound, more effectors, more speakers, effector pedals (which could also be used in special charts), save data on floppy disks, and more. It didn't last long, however, only a few years.
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* [[Did Not Do the Research]]: A potential factor for the failure of ''beatmania USA'' (asides from a lack of promotion or American appeal) was its poor timing, which may have been pointed out by X-Play's infamous review which labelled the game as a "[[Guitar Hero]] ripoff", despite the fact that the game has been around way before ''GH'' even existed.
* [[Difficulty Spike]]: Many of the more difficult songs will end with the gameplay equivalent of a [[Last-Note Nightmare]].
* [[Distracted Byby the Sexy]]: The original music video for "Last Message" in ''7th Style'' has a 3-second cleavage shot, which has caused many players to accidentally slip up at that point. The video was unfortunately removed when it was revived on Gold CS, as Konami was trying to aim for the Japanese equivalent of an E rating (although the video was already on 7th Style's home version already, and it seemed to have no effect on the rating)
** Some people consider Dai, a dancer who [http://www.youtube.com/watch?v=Kwv_vPIL4IQ always] [http://www.youtube.com/watch?v=_p_qs3P6nSw appears] [http://www.youtube.com/watch?v=gvARFJPd9GA on HHH songs] a lot more distracting ... or just flamboyantly awesome.
*** Super Star -Mitsuru- begs to differ in [http://www.youtube.com/watch?v=uMrmgQ_wDzs ''She Is My Wife'']. It's impossible to ''not'' be distracted watching kors k, Ryu☆, Yoshitaka, and Sota Fujimori taking part in it.
* [[Exactly What It Says Onon the Tin]]: The "Gambol Judgement Another" modifier added in DJ Troopers CS. Its effect is self-explanatory and will more likely than [[Game Breaking Bug|result in you failing any song you attempt it on.]]
* [[Executive Meddling]]: Bemani is [[Deader Than Dead]] in the US because of Konami's incompetence and feet-shuffling, as well as the fact that they were too busy suing [[Guitar Hero|Activision]] and [[Rock Band|Harmonix]] to release their own product.
* [[Fake Difficulty]]: You need your life meter to be at 80% or above at the end of a song to pass. Guess how the people who make the notecharts fake the difficulty.
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** Lincle adds a new modifier, EX-HARD. A variation of the HARD modifier, (which makes the Groove Gauge take more damage for poorly timed hits, but removes the 80% requirement), a single miss reduces it by ''18% at once''. If this isn't literally Harder than Hard, we don't know what is.
* [[Idiosyncratic Difficulty Levels]]: Formally Light 7, 7 Keys, and Another. Happy Sky adjusted the ranking scale and re-named the first two to Normal and Hyper.
** When it was first introduced, Another was actually [[Exactly What It Says Onon the Tin|another arrangement]] for the song, typically harder and more complex. Now? Nine times out of ten, it's just a harder chart.
* [[Kyu and Dan Ranks]]: Dan'inintei mode, a.k.a. Class Mode
* [[Last-Note Nightmare]]: Due to how the lifebar works across the series (it must be at or above 80% by the end of the song to pass), a song with a ridiculous ending is practically a series trope on its own.
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** [[Wrath]]: STN... another mech soldier {{spoiler|whose armor falls off in another boss song to reveal the true demon}}. AKA {{spoiler|Tatsh}}<br /><br />Additionally, there are two more songs that aren't any 7 sins, but related to them;
** Apocalypse: Neulakyussra, a four-armed, three-headed being {{spoiler|and the true form of STN}}, infused with the power of the seven sins. AKA {{spoiler|LED-G}}
** Rebirth: [[Spell My Name Withwith an "S"|Cuvelia/Cybele]], yet another mech (angel motif). {{spoiler|If you're doing good enough in the song, the armor will break to reveal a blue-haired girl with laser-swords floating around her.}} AKA {{spoiler|Taka}}
* [[Soundtrack Dissonance]]: "Sasoribi"/"Scorpion Fire"/"Anti-Ares", "Ganymede" and "Bag" to name a few (the latter debuting in [[Dance Dance Revolution]] first).
* [[Spell My Name Withwith an "S"]]: A number of songs have multiple ways to read their names; "Shonen A"/"Kid A" ([[Radiohead|not that one]]), and "Gattai Sayo! Strong Jaeger!"/"The Strong Jaeger," just to name a few. This is primaraly a result of the cabinet's LED marquee: since it can only display English characters, songs with foreign titles will usually be inconsistently translated or "romanized" (the practice of converting Japanese characters to a phonetic representation of their pronunciation using the Roman alphabet) on it.
* [[Standard Snippet]]/[[Sampling]]: For some bizarre reason, a stock sample of someone yelling "SOMEBODY SCREAM!" appeared in two different songs on Gold (Second Heaven and FIRE FIRE), followed by a sample of someone saying "1-2-3-4-5-6 do it!" appearing on ''three'' different songs on DJ Troopers. ''Two'' of these were Military Splash songs; one of which, aptly titled "Do it!! Do it!!", consisted almost ''entirely'' of that sample..
** [[Sampled Up]]: A kors k boss song on Lincle (fittingly, the one representing the sin of Greed) is pretty much a whole bunch of kors k songs thrown into a blender. No wonder its titled "[[Meaningful Name|THE SAMPLING PARADISE]]"
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* [[The Artifact]]: Remember back in the day? When this game actually ''did'' primarily have hip-hop, and as such an actual justification for having scratching in its controls? Yet, it remains, even though most of the songs are now either hardcore electronica or pop. The IIDX series ''did'' start with mostly J-pop and R&B, but then began to diversify, to the point where on most songs, the turntable is just another trigger for sounds that aren't scratching.
** That hasn't stopped songs with legitimate scratching from showing up in the modern era though. The OMES on Resort Anthem had gratuitous scratching as its main gimmick.
* [[Theme Naming]]: Since the 11th main installment of the ''IIDX'' series, every installment has had some sort of color theme to it, with a subtitle relating to the colors, such as "RED" ([[Fun Withwith Acronyms|Revolutionary Energetic Diversification]]), "Gold,", "DJ Troopers", "Empress", "Sirius", "Resort Anthem", "Lincle", and now "Tricoro"
** The theme of 19, "Lincle", raised a few eyebrows: either for sounding like [[Gratuitous English]] or for breaking the "dark/light" cycle that had begun on 11th (by having a blue and orange logo). However, it began to make sense more when it was revealed that it would integrate with Konami's new "e-Amusement Gate" community, and have linking events with Jubeat Copious (which was released the same day)
** There's actually a bit of a [[Memetic Mutation|running joke]] amongst certain IIDX communities in both Japan and the west that Bemani and Pepsi (and occasionally other soft drink manufacturers) conspire to create new color-coded flavors for each installment. Every subtitled style has a flavor of Pepsi (or Mountain Dew in some cases) that seems literally made for each other; it has extended to other Bemani franchises on occasion, such as Pop'n Music with ''Carnival''-flavored Pepsi...