Bit.Trip: Difference between revisions

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Moved YMMV tropes and a Fridge trope to their respectable pages
m (removed Category:Wii Ware; added Category:WiiWare using HotCat)
(Moved YMMV tropes and a Fridge trope to their respectable pages)
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* [[Art Shift]]: ''RUNNER 2'' has a more cartoony art style, although players will have the choice of selecting [[Call Back|Commander Video's "retro" appearance.]]
* [[Ascended Glitch]]: In ''BEAT'', hitting the pong ball with the corners of Player 2's paddle will cause the ball to gain way too much momentum and go haywire, making the final boss trivial to beat. When the game was patched, Gaijin specifically didn't fix the bug because it was a "cool advanced technique".
* {{spoiler|[[A Winner Is You]]}}: At the end of ''FLUX'', you are presented with {{spoiler|a GAME OVER screen}}. It is, by far, the best parody of the trope.
* [[Back for the Finale]]: ''FLUX'' has many gameplay elements from all five of the previous games:
** From ''BEAT'': The core gameplay.
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** From ''RUNNER'': Commander Video's main theme from this returns in the 3rd level.
** From ''FATE'': Messages that fly by in the background of each stage segment
* [[Breather Level]]: ''BIT.TRIP VOID'' is considered a Breather ''Game''.
** It even has *[[GASP]]* checkpoints! Getting a high score is still very challenging though.
** "Ginger Pit" is pretty much this in ''RUNNER''. Really, the middle of the 3rd zone in general is surprisingly less challenging. Don't worry, it ratchets back up to insane by 3-9: The Gauntlet.
** [[Meaningful Name|Control]] in ''CORE'' is much easier than the level that came before it, Exploration, as the pattern is mostly recycled from the previous stages.
* [[Bonus Stage]]: Collecting all pieces gold in a stage in ''RUNNER'' will activate one at the end of said stage.
* [[Book Ends]]:
* [[Book Ends]]:* The first and last games of the series, ''BEAT'' and ''FLUX'' respectively, have identical controls, but on opposite ends of the screen.
** {{spoiler|The last background image seen in ''FLUX'' is the giant blue ball that represents a heartbeat at the very beginning of ''BEAT''. The comet from said song also makes an appearance as it flies back to the blue ball.}}
** Every song in ''FLUX'' is based upon Transition, the first song in ''BEAT'', in some way.
*** Every song in ''FLUX'' is based upon Transition, the first song in ''BEAT'', in some way. The opening theme is based upon Growth, the third song in ''BEAT'', as well as "Move to Intercept", the menu theme of that game (made by the same guy).
* [[Boss Dissonance]]: It varies by game.
** ''BEAT'' has [[Hard Levels Easy Bosses|easier bosses than levels]].
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** ''FATE'' has harder bosses than levels.
** ''FLUX'' has easier bosses than levels.
* [[Bullet Hell]]: ''BEAT'' and ''CORE'' are rare inversions where you must ''hit'' all the dots instead of dodging them. In ''VOID'' and ''FLUX'', you have to do ''both''. The final boss in ''VOID'' is also a textbook example of classic Bullet Hell. ''FATE'' is the straightest example, being an actual shoot 'em up, complete with tiny hitbox.
** In ''VOID'' and ''FLUX'', you have to do ''both''. The final boss in ''VOID'' is also a textbook example of classic Bullet Hell.
** ''FATE'' is the straightest example, being an actual shoot 'em up, complete with tiny hitbox.
* [[Call Back]]: in the background of ''FLUX'' are the level names and other statements from previous games in the series, representing {{spoiler|1=CommanderVideo reflecting on his experiences}}.
** [[Call Forward]]: Some of the names are those of later stages in ''FLUX'', possibly to reinforce the non-linearity of time in the ethereal.
* [[Character Development]]: CommanderVideo throughout the series.
* [[Chekhov's Gunman]]: In ''RUNNER'', Junior Melchkin, Radbot, and [[Meat Boy]] each appear in the background once (the former two appearing in the levels named after themselves, the latter in "Gall Blaster"). Eventually, they all show up in "The Source", assisting in CommanderVideo's [[Roof Hopping]]. CommandgirlVideo also shows up in this level, though it isn't until after the level that CommanderVideo takes notice...
* [[Color Coded for Your Convenience]]: Conspicuously averted in ''FLUX'', in which every beat is the same color, including the ones that bounce back and must be hit again an instant later.
* [[Color-Coded Multiplayer]]: Played straight in ''BEAT'' and ''CORE'', but averted in ''VOID'' (the players are identified by the number next to their Void instead).
* [[Continuing Is Painful]]: If you die in ''VOID'', you have the choice between accepting your current score for the high score list, or losing all your points to continue.
** [http://www.youtube.com/watch?v=hwFAbnc6elY Averted] somewhat in ''RUNNER''. If you hit an obstacle in one of the stages, you just get instantly shunted back to the start of the stage to do it all over (although you do have to re-get all the points you got up to the point you 'died'). There is no limit as to how many times this can happen; just keep going until you get it. Note that this does not apply to Retro Challenges, which are just there to give you bonus points.
*** Though at a certain point, going through a level over and over only to die on a point near the end gets painful.
* [[Co-Op Multiplayer]]: With four players in ''BEAT'' and ''VOID'' and two players in ''CORE'', ''FATE'', and ''FLUX''. ''BEAT'', ''CORE'', ''VOID'', and ''FLUX'' are all individual-style, while ''FATE'' is assistant-style. Averted in ''RUNNER'' for storyline reasons and averted completely in ''SAGA'', likely out of space concerns.
* [[Color-Coded Multiplayer]]: Played straight in ''BEAT'' and ''CORE'', but averted in ''VOID'' (the players are identified by the number next to their Void instead).
* [[Color Coded for Your Convenience]]: Conspicuously averted in ''FLUX'', in which every beat is the same color, including the ones that bounce back and must be hit again an instant later.
** [[Continuing Is Painful]]: If you die in ''VOID'', you have the choice between accepting your current score for the high score list, or losing all your points to continue. [http://www.youtube.com/watch?v=hwFAbnc6elY Averted] somewhat in ''RUNNER''. If you hit an obstacle in one of the stages, you just get instantly shunted back to the start of the stage to do it all over (although you do have to re-get all the points you got up to the point you 'died'). There is no limit as to how many times this can happen; just keep going until you get it. Note that this does not apply to Retro Challenges, which are just there to give you bonus points. Though at a certain point, going through a level over and over only to die on a point near the end gets painful.
* [[Cosmetic Award]]: The "PERFECT!" acknowledgment on the scoreboard. This does extend to real life as getting the elusive title gives you [http://commandervideo.com/perfects.html name recognition on the official site].
* [[Crapsack World]]: Triumph in ''RUNNER'', and all of ''FATE''.
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* [[Difficulty Levels]]: The [[IOS Games]], PC and ''COMPLETE'' versions have an Easy Mode and a Hard Mode, which influence how fast the meters going both ways fill.
* [[Distaff Counterpart]]: CommanderVideo gets one in ''RUNNER''. She's even named "CommandgirlVideo".
* [[Downer Ending]]: ''RUNNER'' and ''FATE'' both.
** ''RUNNER'' and ''FATE'' both.
** {{spoiler|''FLUX'' somewhat as well; the final scene of the series has the Commander forgetting even himself, but then again there's that bit of [[Recurring Riff|"Transition"]] that pops up.}}
* [[Downloadable Content]]: The iOS version of ''BEAT'' currently has a level pack based on ''VOID''.
* [[Downer Ending]]: ''RUNNER'' and ''FATE'' both.
** {{spoiler|''FLUX'' somewhat as well; the final scene of the series has the Commander forgetting even himself, but then again there's that bit of [[Recurring Riff|"Transition"]] that pops up.}}
* [[Dropped a Bridge on Him]]: In the first cutscene of ''FATE'' alone, {{spoiler|Radbot apparently stops working altogether, and his head splits apart, revealing Mr. Robotube}}.
* [[Easter Egg]]:
* [[Easter Egg]]:* There's actually a [[Game Over]] in ''RUNNER'', though it requires a completely [[Epic Fail]] on your part.
** You can play random notes in all the games by pressing a button that isn't used for any purpose in that game.
* [[Easy Mode Mockery]]: In ''RUNNER'', playing on Easy removes the gold and Retro Challenges, and makes it impossible to get a Perfect.
* [[The End of the Beginning]]: Level 1-10 of ''RUNNER''.
* [[Everything's Better with Rainbows]]: However, ''BIT.TRIP'''s rainbow has a distinctly different color arrangement.
* [[Everything's Better with Sparkles]]: As you Mode Up in ''RUNNER'', CommanderVideo will leave behind a trail of sparkles, which eventually becomes his distinctive rainbow trail.
* [[The End of the Beginning]]: Level 1-10 of ''RUNNER''.
* [[Exactly What It Says on the Tin]]: It's like an acid trip. And, somewhere, bits are involved. Made even more hilarious in ''FLUX'', which gets ''binary digits'' involved.
* [[Fade to White]]: At the end of ''FLUX''. {{spoiler|You keep playing but ultimately have to stop because you can't see (the beats and panel are both white in this game). And then you hear [[Reincarnation|Transition start.]]}}
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* [[Flash of Pain]]: The enemies in ''FATE'' flash red when hit.
* [[Foreshadowing]]: {{spoiler|1=The explanatory letters in COMPLETE reveal that the ghostly figures in the first level of BEAT are dead members of CommanderVideo's species, returning to where they came from. This is exactly what he does in FLUX.}}
* [[Fridge Brilliance]]: In ''RUNNER'', after Radbot assists you in "The Source", you run by a bunch of "Burger Mouth" billboards, then Meat Boy comes in to help. Think about it...
* [[Get Back Here Boss]]: The final boss of ''RUNNER''.
* [[Goomba Stomp]]: {{spoiler|1=How CommanderVideo defeats the final boss in ''RUNNER''.}}
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{{quote|''There is a lot of content in the first viral campaign that won't make sense until sometime well into the future. Everything in [http://www.vimeo.com/2576444 that video] has meaning in CommanderVideo's world.''}}
* [[What Do You Mean It's Not Awesome?]]: [http://www.bittripgame.com/bittrip-beat.html The website] [http://www.bittripgame.com/bittrip-core.html takes this] [http://www.bittripgame.com/bittrip-void.html trope and] [http://www.bittripgame.com/bittrip-runner.html runs] [http://www.bittripgame.com/bittrip-fate.html with it.] [http://www.bittripgame.com/bittrip-flux.html The whole way.]
* {{spoiler|[[A Winner Is You]]}}: At the end of ''FLUX'', you are presented with {{spoiler|a GAME OVER screen}}. It is, by far, the best parody of the trope.
* [[What Do You Mean It Wasn't Made on Drugs?]]: You can't get any closer to this if you ''tried'', folks. The "trip" in the game title [[Exactly What It Says on the Tin|is not lying to you]].
** The only level that ''was'' was [http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game], which was made on dentist's drugs.
** No WONDER it was so har--[[Nintendo Hard|wait...]]
 
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