Bit.Trip: Difference between revisions

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{{quote|"It's a basic story. Life and death. It's the story of a human's life. You are nothing--or are you? And then you are, and then what do you do with your life? And then it ends. No one really knows before you're born and then you die. People have beliefs but nobody really knows."|'''Alex Neuse'''}}
 
Alright, let's put this [[Not Making This Up Disclaimer|as straight as possible]]: you are playing [[Atari Twenty Six Hundred|Atari2600]] games [[What Do You Mean It Wasn't Made On Drugs?|while high on acid]]. While listening to [[NES]] music. Nothing could be [[What Do You Mean ItsIt's Not Awesome?|more awesome]].
 
''BIT.TRIP'' is a series of [[Rhythm Game|rhythm games]], originally for [[Wii Ware]], developed by Gaijin Games. The specific games are:
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* ''BIT.TRIP VOID'', puts you in control of a black hole which can move around to suck up black beats and dodge white beats. It was released November 2009, making it the third ''BIT.TRIP'' game to be announced and released within the course of a year, and the [http://www.destructoid.com/elephant/index-short.phtml?t=gaijin%20games mid point] of the six game series as a whole.
* ''BIT.TRIP RUNNER'', breaks many established attributes of the series, and begins Gaijin's promise to turn down the [[Mind Screw]] factor and begin to reveal the truth behind the plot. Released in June 2010, it is a platformer among the lines of ''[[Vib Ribbon]]'' and Canabalt<ref>despite the similarity to Canabalt and games like it, the concept for this game was established independently before images of those games were released</ref> thrown in. The second game available on Steam. [http://www.runner2.com Has a sequel in development.]
* ''BIT.TRIP FATE'' was released on October 25, 2010. It is a literal [[Rail Shooter]], with the [[Five -Man Band]] from the last game serving as powerups. It represented a merging of the literal and figurative aspects of the series, and is notably darker in theme than the others.
* The sixth and final game, ''BIT.TRIP FLUX'', was released February 28, 2011. In essence it is a [[Book Ends|horizontal reversal of the first game]], but with elements taken from each of the other games in the series.
 
A pair of [[Compilation Rerelease|Compilation Rereleases]], titled ''BIT.TRIP SAGA'' and ''BIT.TRIP COMPLETE'', are available for the [[Nintendo 3DS]] and [[Wii]] respectively. The 3DS version features 3D, control changes to accomodate the lack of a Wiimote and of course, portability, while the Wii version features 3 difficulty levels, a soundtrack CD <ref> The 3DS version also came with a limited soundtrack provided it was [[Preorder Bonus|preordered]] online via Gamestop</ref>, online leaderboards, and other extras for fans who have followed the series the whole way through.
 
The initial hype for these games came from an online [[Viral Marketing]] campaign, encouraging users to try and decode hidden messages from a mysterious "CommanderVideo" entity. CommanderVideo is portrayed in the game's story cutscenes as a box/astronaut/television-like creature, and the story follows his adventures through space as he matures, assembles a [[Five -Man Band]], and beats up a gear robot to... uh... well, [[Mind Screw|nobody's really too sure]]. The series does have a plot, but it's entirely based on [[All There in the Manual]] (which ''COMPLETE'' includes as in-game liner notes). It's mostly symbolic instead of literal in terms of storytelling, and it was only once the series was completed that people could reflect on the series as a whole for its meaning. {{spoiler|The final game is dedicated to [[Carl Sagan]] as well, and in hindsight the series incorporates a lot of his philosophy}}.
 
The games are critically acclaimed for their nostalgic retro quality, brutal but addictive difficulty, and [[Crowning Music of Awesome|kickass soundtracks]] that [[Variable Mix|build themselves as the levels progress]].
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* [[Chekhov's Gunman]]: In ''RUNNER'', Junior Melchkin, Radbot, and [[Meat Boy (Video Game)|Meat Boy]] each appear in the background once (the former two appearing in the levels named after themselves, the latter in "Gall Blaster"). Eventually, they all show up in "The Source", assisting in CommanderVideo's [[Roof Hopping]]. CommandgirlVideo also shows up in this level, though it isn't until after the level that CommanderVideo takes notice...
* [[Color Coded for Your Convenience]]: Conspicuously averted in ''FLUX'', in which every beat is the same color, including the ones that bounce back and must be hit again an instant later.
* [[Color -Coded Multiplayer]]: Played straight in ''BEAT'' and ''CORE'', but averted in ''VOID'' (the players are identified by the number next to their Void instead).
* [[Continuing Is Painful]]: If you die in ''VOID'', you have the choice between accepting your current score for the high score list, or losing all your points to continue.
** [http://www.youtube.com/watch?v=hwFAbnc6elY Averted] somewhat in ''RUNNER''. If you hit an obstacle in one of the stages, you just get instantly shunted back to the start of the stage to do it all over (although you do have to re-get all the points you got up to the point you 'died'). There is no limit as to how many times this can happen; just keep going until you get it. Note that this does not apply to Retro Challenges, which are just there to give you bonus points.
*** Though at a certain point, going through a level over and over only to die on a point near the end gets painful.
* [[Co -Op Multiplayer]]: With four players in ''BEAT'' and ''VOID'' and two players in ''CORE'', ''FATE'', and ''FLUX''. ''BEAT'', ''CORE'', ''VOID'', and ''FLUX'' are all individual-style, while ''FATE'' is assistant-style. Averted in ''RUNNER'' for storyline reasons and averted completely in ''SAGA'', likely out of space concerns.
* [[Cosmetic Award]]: The "PERFECT!" acknowledgment on the scoreboard. This does extend to real life as getting the elusive title gives you [http://commandervideo.com/perfects.html name recognition on the official site].
* [[Crapsack World]]: Triumph in ''RUNNER'', and all of ''FATE''.
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** You can play random notes in all the games by pressing a button that isn't used for any purpose in that game.
* [[Easy Mode Mockery]]: In ''RUNNER'', playing on Easy removes the gold and Retro Challenges, and makes it impossible to get a Perfect.
* [[EverythingsEverything's Better With Rainbows]]: However, ''BIT.TRIP'''s rainbow has a distinctly different color arrangement.
* [[EverythingsEverything's Better With Sparkles]]: As you Mode Up in ''RUNNER'', CommanderVideo will leave behind a trail of sparkles, which eventually becomes his distinctive rainbow trail.
* [[The End of the Beginning]]: Level 1-10 of ''RUNNER''.
* [[Exactly What It Says On the Tin]]: It's like an acid trip. And, somewhere, bits are involved. Made even more hilarious in ''FLUX'', which gets ''binary digits'' involved.
* [[Fade to White]]: At the end of ''FLUX''. {{spoiler|You keep playing but ultimately have to stop because you can't see (the beats and panel are both white in this game). And then you hear [[Reincarnation|Transition start.]]}}
* [[Final Exam Boss]]: ''CORE'''s final boss is essentially a test of how well you remembered specific patterns in all of the levels.
* [[Five -Man Band]]: [[The Stinger]] in ''RUNNER'' pretty much solidifies it.
* [[Flash of Pain]]: The enemies in ''FATE'' flash red when hit.
* [[Foreshadowing]]: {{spoiler|1=The explanatory letters in COMPLETE reveal that the ghostly figures in the first level of BEAT are dead members of CommanderVideo's species, returning to where they came from. This is exactly what he does in FLUX.}}
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** Of all of them, ''FATE'' and ''CORE'' are quite a bit harder than the rest.
** [[Breather Level|Breather Game]]: ''VOID'' and ''FLUX'' are noticeably easier than other games. ''RUNNER'' and ''BEAT'' are about the middle of the road.
* [[One -Hit -Point Wonder]]: Subverted in ''RUNNER'', where CommanderVideo can only take one hit, but is merely sent to the beginning of the stage.
** Unless you miss the final spring in the last level, after which you get to watch the Commander twitch on the ground until the [[Game Over]] screen pops up.
* [[Pixel Hunt]]: Happens often with Beats due to the [[Interface Screw]]. And you only have about half a second to catch sight of that little thing anyways.
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** Also, Mingrawn Timbletot caps off ''RUNNER'' by darkly declaring, "You... are... not... a... ''man!''"
* [[Rail Shooter]]: Literally in ''FATE'' -- CommanderVideo is on a rail, and you control both him and a crosshair.
* [[Ray Gun]]: Most prominently in ''FATE'', coming in many forms depending on what wingmate powerup you have and your Mode; (though not with sound effects or (except in a [[Frickin' Laser Beams|few cases]]) traditional "laser weapon" looks) the enemies use this as well. [[Bullet Hell|Gratuitously.]]
* [[Recurring Boss]]: Mingrawn Timbletot in ''RUNNER'' and ''FATE''. {{spoiler|The Commander kills him in a [[Suicide Attack]]}}.
* [[Retraux]]
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** As well as the subsequent "[[Continuity Nod|I..am...]][[Large Ham|READY!!]]" following said running.
** The floating bricks and the flapping birds/bats in the background near the end of ''VOID'' also hold significance to both ''RUNNER'' and ''FATE''. (They're similar to the flies around the garbage seen in Triumph for ''RUNNER''.)
** The fourth game had the [[Five -Man Band]] shown in [[The Stinger]] confronting an angry Mingrawn Timbletot, who flies away screaming "YOU ARE NOT A MAN!"
** And the fifth game has CommanderVideo becoming a spirit and rising up offscreen, ready to [[Ascend to A Higher Plane of Existence]] and begin [[The Homeward Journey]]. No dialogue here, unlike the others.
** The sixth game has {{spoiler|a sequence called "Home" played after completing Catharsis, where you are able to, interspersedly, hit the same sequence of Beats from the very beginning of Transition from ''BEAT'', in the same order}}. Seeing as the game's story goes in a circle, this could count as a [[Sequel Hook]] of sorts.
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* [[Special Guest]]: Each game has a chiptune artist that provides the menu and credits songs. Both ''BEAT'' and ''FLUX'' have [http://bit.shifter.net/ Bit Shifter] (he only made the menu music for the latter, however, as it has [[Silent Credits]] instead), ''CORE'' has [http://www.bubblyfish.com Bubblyfish], ''VOID'' has [http://www.nullsleep.com Nullsleep], ''RUNNER'' has [[Anamanaguchi (Music)|Anamanaguchi]], and ''FATE'' has [http://www.minusbaby.com/ Minusbaby].
** And it appears that music by [http://zonotope.bandcamp.com/ electric group Zonotope] will be in ''RUNNER 2''.
* [[Spin -Off]]: ''[http://robotubegames.com/bittonik-blip-fest-09-gaijinrobotube-battle-brands BIT.TONIK]'', a collaboration between Gaijin Games and Robotube Games, made in a single day during Blip Fest 2009 in what was called the "[http://www.gaijingames.com/wp-content/uploads/2009/12/blipfestflyer.jpg BATTLE OF THE BRANDS]". The gameplay is essentially a crossover of ''BIT.TRIP BEAT'' and ''[[Bloktonik]]''. The [[Obvious Beta]] version available is what they managed to get done in a single day.
** ''RUNNER 2: The Future Legend of Rhythm Alien'' is one for ''RUNNER'', and [[Art Shift|is being designed in a radically different style.]]
* [[Springs Springs Everywhere]]: In ''RUNNER''.
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* [[Viral Marketing]]: Used for ''BEAT'' and ''VOID''. As Alex Neuse noted [http://www.argn.com/2009/01/commandervideo_we_barely_knew_ye/ in this interview]:
{{quote| ''There is a lot of content in the first viral campaign that won't make sense until sometime well into the future. Everything in [http://www.vimeo.com/2576444 that video] has meaning in CommanderVideo's world.''}}
* [[What Do You Mean ItsIt's Not Awesome?]]: [http://www.bittripgame.com/bittrip-beat.html The website] [http://www.bittripgame.com/bittrip-core.html takes this] [http://www.bittripgame.com/bittrip-void.html trope and] [http://www.bittripgame.com/bittrip-runner.html runs] [http://www.bittripgame.com/bittrip-fate.html with it.] [http://www.bittripgame.com/bittrip-flux.html The whole way.]
* [[What Do You Mean It Wasn't Made On Drugs?]]: You can't get any closer to this if you ''tried'', folks. The "trip" in the game title [[Exactly What It Says On the Tin|is not lying to you]].
** The only level that ''was'' was [http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game], which was made on dentist's drugs.
** No WONDER it was so har--[[Nintendo Hard|wait...]]